| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
look around...
Join Date: Oct 2004
Location: Switzerland
Posts: 510
|
AI researching faster than me
No matter what I do, for some reason the AI always has a big space between me and them in matters of techs. After 20-30min in the game, they have like 8 techs I dont have. Sometimes I can trade somethings and boosting myself upwards to be equal. However, I always have my science thingy on 100% but they still beat me. How come they be faster than I??
|
|
|
|
|
|
#2 |
|
Total and utter bastard
Join Date: Jun 2004
Location: the Netherlands
Posts: 36
|
What level do wou play?
Do you build enough workers/roads/libraries? |
|
|
|
|
|
#3 |
|
Fate
Join Date: Feb 2004
Location: Boston, Mass
Posts: 9,697
|
Because you're not generating enough commerce... which can be helped by doing a lot of things... but mainly growth and roads.
__________________
No one can make the sun rise, but even I can turn on the lights. |
|
|
|
|
|
#4 |
|
look around...
Join Date: Oct 2004
Location: Switzerland
Posts: 510
|
When I compare amount of roads with other civs, I normally clearly have more roads than the other guy and I mined everything where it should be. I'm on the 3rd easiest level with less AI agression. Should I turn my laborers in my cities from taxmen to scientists?
|
|
|
|
|
|
#5 |
|
Fate
Join Date: Feb 2004
Location: Boston, Mass
Posts: 9,697
|
More cities and population, then.
__________________
No one can make the sun rise, but even I can turn on the lights. |
|
|
|
|
|
#6 |
|
look around...
Join Date: Oct 2004
Location: Switzerland
Posts: 510
|
In population size I always have it low. Well, I need the frickin settlers and workers, where am I getting more pop? Should I try to get the pyramids, use agricultural civ? Never thought population would trouble me so much o_O
|
|
|
|
|
|
#7 | |
|
Deity
Join Date: May 2003
Location: Köln, Cologne, Colonia. Finally.
Posts: 5,030
|
Quote:
![]() Use the luxury slider. (Yes, I am aware Scientists can be useful; I do use them quite frequently - but, I know when to not use them). For a regent player: If you need to employ specialists in the early game, something is going complete wrong. Simply becuase the only reason a city should be big enough to see happiness problems is to either function as Settler factory, or to (pre)build a wonder - and in both cases, all citizens should work in the fields. Then: Are you trading enough? The AI will trade everything among themselves; if you're left out, it is your fault.
__________________
Rettet den ZÜNDFUNK / Save the ZUENDFUNK http://www.sub-bavaria.de/wiki/Z%25C...ndfunk_retten/ |
|
|
|
|
|
|
#8 | |
|
Deity
Join Date: Feb 2002
Location: Canada
Posts: 7,081
|
Quote:
And try playing an Expansionist civ, they get a huge advantage getting ahead in techs in the Ancient Era, |
|
|
|
|
|
|
#9 |
|
unbeliever
Join Date: Dec 2003
Location: Prime Material
Posts: 3,262
|
You could always try the pointy-stick method of research
__________________
2.13 1.22 NoAIPatrol=0 1.27TV Tropes Think you've seen that plot before? You probably have... President Barack Hussein Obama = A Democrat speaks inane rubbish |
|
|
|
|
|
#10 |
|
look around...
Join Date: Oct 2004
Location: Switzerland
Posts: 510
|
@ Doc
If I dont put those laborers, my citys will grow too much ending with a civil disorder right before my settler is done. And sometimes I get to may quite alot to make em happy anyway so I need something balancing everything and what comes up to my mind then? Taxmen! And somehow there is never a luxury in my territories. I started a new game the other day and there really was more luxury in the map than before, where only 1 in 4 civs had a luxury I sure need some turn-by-turn tutorial ![]() @ willem There is normally a difference between 90% and 100%. But somehow after the 30 minutes I get some amount of money enough to trade things with the AI, whenever possible. |
|
|
|
|
|
#11 |
|
Deity
Join Date: May 2003
Location: Köln, Cologne, Colonia. Finally.
Posts: 5,030
|
You have 2 born happy, plus 2 MP in despo. Even without a single Luxury, a Lux tax of 20% should be enough to keep everyone content. Specialists simply do not grow and do not produce shields, so they obviously delay expansion a lot.
Of course, Scientists produce a lot of beakers, so occasionaly they're worth it (like an AGR Civ and flood plain wheat - the city makes about 1spt, but can feed 3 or 4 Specialists). Never in the capital, of course.
__________________
Rettet den ZÜNDFUNK / Save the ZUENDFUNK http://www.sub-bavaria.de/wiki/Z%25C...ndfunk_retten/ |
|
|
|
|
|
#12 |
|
look around...
Join Date: Oct 2004
Location: Switzerland
Posts: 510
|
Oh, duh! I forgot there was this happiness thingy under the scientific one.
![]() I've never used it before and never thought what that would result in. That was a nono for me .
|
|
|
|
|
|
#13 |
|
look around...
Join Date: Oct 2004
Location: Switzerland
Posts: 510
|
I'm getting slightly less gold than before. Anyway to balance income/outcome in early 600 b.c.?
|
|
|
|
|
|
#14 | |
|
King
Join Date: Aug 2002
Posts: 728
|
Quote:
As a general rule, don't sacrifice food and production by turning citizens into specialists if you can make them happy by using the luxury slider. That is why the slider is so useful, it lets you use commerce to keep you population producing food and shields. |
|
|
|
|
|
|
#15 |
|
Chieftain
Join Date: Apr 2005
Posts: 3
|
Your 1st tech will take u 50 turns no matter u research at 100% or 20%. I suggest u set it to 20%, lowest possible.
Try starting with a civ which have alphabet so that u can go for writing than literature or if u r confident enough try getting philosophy for the free tech but it all depends what level u on. The purpose of literature is to get the great library so that u won't need spend much money on techs. After u got your 1st tech, u should have more cities now, set research to 100% along will not work well unless u have scientists also. Convert the maximum number of scientists u can have, single cities simply convert the single population to scientist also. U now r considered 'fast' enough but it depends on other settings also. Your map size, archipelago or pangea and location plays a factor also as the AI likes to trade among themselves. Your best bet is to get an archipelago map. For the Great library, in case u will not get any scientific leader from literature, I would suggets u to build something which can be switched to building the Great library immediately once u get the tech so that u get a head start building the Great library. Locate as many civs as possible so that u can have more civs to trade with. Another way will be to research 0% but use the money to buy techs. Or get it through war or stealing techs.
|
|
|
|
|
|
#16 |
|
Life is recursive.
Join Date: Mar 2005
Location: Redwood City, CA
Posts: 59
|
Dont' forget - some civs are "expansionist" and they can pop techs from goody huts. On larger maps or maps with high land %, there would obviously be more goody huts for their scouts to pop and thus a higher chance of getting more techs. This can be compounded by the fact that they might be popping different new techs and trading with each other.
So they're not necessarily researching faster than you. Plus, on Monarch level and above, you cannot possibly out-research the AI early on. So the best way to keep up is to trade trade trade and trade some more... and/or reach for the GL crutch.
|
|
|
|
|
|
#17 |
|
Completely Insane
Join Date: Jun 2004
Location: Austin, Texas
Posts: 3,032
|
Build lots of cities. More cities=More laborers making money=more money that can be used for research=Faster research!
__________________
"I am Spearman! Look upon my pedia entry ye mighty and DESPAIR!" The Playground Mod 2.0! ![]() The Gaia War
|
|
|
|
|
|
#18 | |
|
King
|
Quote:
|
|
|
|
|
|
|
#19 | ||||
|
Total and utter bastard
Join Date: Jun 2004
Location: the Netherlands
Posts: 36
|
Quote:
Quote:
Quote:
![]() Quote:
I say: Wage war, kick butt an das soon as they start grovelling: Rob them blind! MUHAHAHAHAAAA
|
||||
|
|
|
|
|
#20 |
|
look around...
Join Date: Oct 2004
Location: Switzerland
Posts: 510
|
I started to play like you guys told me. The AI is still researching more than me, but I still have lots more points than them. I have a war against the romans and lost 2 cities and stopped their attack on the 3rd city and trying to hold. I am the Iroquois with that strange cavalry who dont have a chance against the friking legionaries.
However, I feel this gap could mean my destruction. They have more modern units to easily kill my units. This sure aint good. So I better go for the small ones?
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| AI researching IW | Delphi456 | Civ3 - Strategy & Tips | 2 | Dec 19, 2008 11:40 AM |
| where can I find what an AI is researching ? | MasrTheEgyptian | Civ4 - General Discussions | 5 | Sep 29, 2007 05:38 AM |
| How do I see what the AI is researching? | Taipan1974 | Civ4 - Strategy & Tips | 5 | Aug 22, 2007 07:41 AM |
| Does the AI Know Which Tech You Are Researching? | Sarisin | Civ4 - Fall from Heaven | 2 | Jun 05, 2007 09:21 AM |
| What is the AI researching? | Angmar | Civ3 - Strategy & Tips | 19 | Dec 16, 2002 07:32 AM |