Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions

Notices

Reply
 
Thread Tools
Old Apr 10, 2005, 06:34 PM   #1
Quasar1011
Crown Prince of Sylvania
 
Quasar1011's Avatar
 
Join Date: May 2003
Location: The largest county in the USA
Posts: 2,959
Curragh blockade

Was playing some Civ 3, was exploring around a new continent. I rounded the northern part of Rome, and there were 3 Carthaginian curraghs blockading Veii. I don't recall ever seeing a blockade with just curraghs before! Here is a screenshot:

(PS mine is the blue galley, and that is clay in my mod)
Attached Thumbnails
Click image for larger version

Name:	curraghblockade.JPG
Views:	505
Size:	31.0 KB
ID:	86811  
__________________
Tornadoes suck; hurricanes blow.
Quasar1011 is offline   Reply With Quote
Old Apr 10, 2005, 08:05 PM   #2
vmxa
Deity
 
vmxa's Avatar
 
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,270
I don't ever recall seeing the AI make curagh, period in an epic game, let alone blockade.
vmxa is offline   Reply With Quote
Old Apr 10, 2005, 09:55 PM   #3
Mathias
OCC Rocks!
 
Join Date: Mar 2002
Posts: 1,444
Something about the borders in that image seems a little odd...
Mathias is offline   Reply With Quote
Old Apr 10, 2005, 11:28 PM   #4
Solomwi
Prince
 
Join Date: Jul 2003
Posts: 400
I usually don't see the AI build them, either, but I've seen (and sunk ) two in my current game, one from the Romans and one from the Maya.
Solomwi is offline   Reply With Quote
Old Apr 11, 2005, 03:59 AM   #5
Khan_Asparuh
Just a Bulgarian Eddie
 
Khan_Asparuh's Avatar
 
Join Date: Mar 2004
Location: 22 Acacia Avenue, Paris
Posts: 1,032
Sometimes the seafarers build curraghs, but Rome and Maya aren't. It's really random.
The AI blockade is really something I have never seen. Curious. On what difficulty level is this?
__________________
"You're outnumbered by the bastards until the day you die"
Bruce Dickinson


CivAnon has released a very efficient tool... CiV.
Khan_Asparuh is offline   Reply With Quote
Old Apr 11, 2005, 04:01 AM   #6
Khan_Asparuh
Just a Bulgarian Eddie
 
Khan_Asparuh's Avatar
 
Join Date: Mar 2004
Location: 22 Acacia Avenue, Paris
Posts: 1,032
There's something even weirder. How does the AI produce veteran curraghs? It is impossible in epics (I think), they must promote. And 3 promoted curraghs is strange.
__________________
"You're outnumbered by the bastards until the day you die"
Bruce Dickinson


CivAnon has released a very efficient tool... CiV.
Khan_Asparuh is offline   Reply With Quote
Old Apr 11, 2005, 05:47 AM   #7
eldar
ChiefTank
 
eldar's Avatar
 
Join Date: Apr 2004
Location: Mechanicsburg, PA
Posts: 3,243
I'm guessing they got promoted by being attacked by Roman boats.
__________________
"I have Nukes. You do not. Go figure."
SGs: Too busy! See here.
Versions: - - - - - -
eldar is offline   Reply With Quote
Old Apr 11, 2005, 05:57 AM   #8
Khan_Asparuh
Just a Bulgarian Eddie
 
Khan_Asparuh's Avatar
 
Join Date: Mar 2004
Location: 22 Acacia Avenue, Paris
Posts: 1,032
Sure, I see this answer too but unless they got home for healing and then would have been upgraded, it's a big coincidence to get 3 veterans (and no elite) or without losing any HP.
I'm sure that this is another AI trick... I mean building veteran curraghs.
__________________
"You're outnumbered by the bastards until the day you die"
Bruce Dickinson


CivAnon has released a very efficient tool... CiV.
Khan_Asparuh is offline   Reply With Quote
Old Apr 11, 2005, 08:02 AM   #9
Puppeteer
King
 
Puppeteer's Avatar
 
Join Date: Oct 2003
Location: DFW, Texas USA
Posts: 797
From his post and his sig, it sounds like he plays modded games. The squiggly borders are just a graphics mod from this forum.

Vet curraghs may be explainable by the mod, but I've never seen an AI try to blockade. That's cool, and that can't be modded in. (Although modding the game indirectly affects AI behavior as many modders have found out.)
Puppeteer is offline   Reply With Quote
Old Apr 11, 2005, 04:16 PM   #10
Mathias
OCC Rocks!
 
Join Date: Mar 2002
Posts: 1,444
The squiggly borders weren't the 'odd' thing I was referring too. If you look to the west of Veii, it appears that the total culture of Veii is anywhere from 10 to 99. To the north, there are two tiles that, as far as I can tell, should not be withing Roman cultural borders. The border simply does not match any level of culture in the game. Can anyone explain this?
Mathias is offline   Reply With Quote
Old Apr 11, 2005, 04:27 PM   #11
watorrey
Deity
 
watorrey's Avatar
 
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
Quote:
Originally Posted by Mathias
The squiggly borders weren't the 'odd' thing I was referring too. If you look to the west of Veii, it appears that the total culture of Veii is anywhere from 10 to 99. To the north, there are two tiles that, as far as I can tell, should not be withing Roman cultural borders. The border simply does not match any level of culture in the game. Can anyone explain this?
It looks normal to me for a city with 100-999 culture.
__________________
1.22(f?) -- Supreme Lord: http://watorrey.net
For better barbarians, add NoAIPatrol=0 to conquests.ini
All Conquest & scenario players, map & mod makers: World size bug alert
watorrey is offline   Reply With Quote
Old Apr 13, 2005, 09:53 AM   #12
Raio
Chieftain
 
Raio's Avatar
 
Join Date: Jun 2004
Location: OPorto - Portugal
Posts: 62
I dont think so. Mathias is right!

The culture borders does not match with "normal games". There are 2 tiles in the North that should not be inside the Roman border!!!
Or others that should be...

RR
Raio is offline   Reply With Quote
Old Apr 13, 2005, 11:19 AM   #13
budweiser
King of the Beers
 
budweiser's Avatar
 
Join Date: Jun 2003
Posts: 3,194
I think its right, his culture is stopped by the ocean, and the other city is pressing his border.
__________________
Budweiser, you have risen to become King of the Beers. You have knowledge of Brewing, Irrigation, Mining, and Roads.
budweiser is offline   Reply With Quote
Old Apr 13, 2005, 01:17 PM   #14
Yoda Power
✫✫✫✫✫✫✫
 
Yoda Power's Avatar
 
Join Date: Sep 2002
Posts: 13,315
Images: 16
Why are you mixing those terrain graphics? It looks weird.
Yoda Power is offline   Reply With Quote
Old Apr 14, 2005, 02:13 AM   #15
Dutch Leader1
Chieftain
 
Dutch Leader1's Avatar
 
Join Date: Mar 2005
Location: Rotterdam - Netherlands
Posts: 29
When you are realy annoyed you can ATTACK those Curraghs!
Your Galley is much stronger! In the worst case you can attack them with a second Galley!

Greetings, Dutch Leader1
Dutch Leader1 is offline   Reply With Quote
Old Apr 14, 2005, 06:24 AM   #16
eldar
ChiefTank
 
eldar's Avatar
 
Join Date: Apr 2004
Location: Mechanicsburg, PA
Posts: 3,243
A Galley is no stronger than a Curragh, in either attack or defence (both are 1/1 A/D). The difference is in the transport capacity and movement.
__________________
"I have Nukes. You do not. Go figure."
SGs: Too busy! See here.
Versions: - - - - - -
eldar is offline   Reply With Quote
Old Apr 14, 2005, 07:32 PM   #17
Monkeyd00
Chieftain
 
Monkeyd00's Avatar
 
Join Date: Jan 2005
Posts: 25
The cultural borders are correct, they have a 21-tile city radius but their border runs up against the greeks over at the edge.
Monkeyd00 is offline   Reply With Quote
Old Apr 15, 2005, 12:29 AM   #18
mikehunt
Warlord
 
Join Date: Feb 2005
Location: Western NY
Posts: 152
I agree, seeing the AI blockade is really weird
in all my games they almost always stack any naval units that are at all close to each other.
mikehunt is offline   Reply With Quote
Old Apr 16, 2005, 10:52 AM   #19
Quasar1011
Crown Prince of Sylvania
 
Quasar1011's Avatar
 
Join Date: May 2003
Location: The largest county in the USA
Posts: 2,959
Quote:
Originally Posted by Yoda Power
Why are you mixing those terrain graphics? It looks weird.
I have been too busy to correct it, mostly.

I have not messed with the AI values, or changed any values for the curragh. My civ doesn't even build curraghs; I have the Haida canoe unit. And galleys often lost against curraghs, I have found.

Besides, at that point I was exploring, and was far from home. I didn't need to attack them. I just found a curragh blockade to be curious.
__________________
Tornadoes suck; hurricanes blow.
Quasar1011 is offline   Reply With Quote
Old Apr 16, 2005, 11:43 AM   #20
cheesecurds
Chieftain
 
cheesecurds's Avatar
 
Join Date: Apr 2005
Posts: 58
that is so weird. I've never seen that before
cheesecurds is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions > Curragh blockade

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Blockade? Uncle_Joe Civ4 - General Discussions 1 Jul 30, 2007 05:51 PM
COTM Curragh Upgrade Problems Methos Civ3 - Game of the Month 3 Oct 01, 2005 04:22 PM
Quick stupid curragh question Radres Civ3 - General Discussions 12 Mar 08, 2005 05:49 PM
The Statue of Zeus has produced a Curragh! Ivan the Kulak Civ3 - General Discussions 12 Jan 15, 2004 04:33 PM
Curragh Gogf Civ3 - General Discussions 19 Nov 08, 2003 02:53 PM


Advertisement

All times are GMT -6. The time now is 02:01 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR