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#1 |
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Crown Prince of Sylvania
Join Date: May 2003
Location: The largest county in the USA
Posts: 2,959
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Curragh blockade
Was playing some Civ 3, was exploring around a new continent. I rounded the northern part of Rome, and there were 3 Carthaginian curraghs blockading Veii. I don't recall ever seeing a blockade with just curraghs before! Here is a screenshot:
(PS mine is the blue galley, and that is clay in my mod)
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Tornadoes suck; hurricanes blow. |
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#2 |
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Deity
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,270
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I don't ever recall seeing the AI make curagh, period in an epic game, let alone blockade.
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#3 |
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OCC Rocks!
Join Date: Mar 2002
Posts: 1,444
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Something about the borders in that image seems a little odd...
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#4 |
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Prince
Join Date: Jul 2003
Posts: 400
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I usually don't see the AI build them, either, but I've seen (and sunk
) two in my current game, one from the Romans and one from the Maya.
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#5 |
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Just a Bulgarian Eddie
Join Date: Mar 2004
Location: 22 Acacia Avenue, Paris
Posts: 1,032
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Sometimes the seafarers build curraghs, but Rome and Maya aren't. It's really random.
The AI blockade is really something I have never seen. Curious. On what difficulty level is this?
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#6 |
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Just a Bulgarian Eddie
Join Date: Mar 2004
Location: 22 Acacia Avenue, Paris
Posts: 1,032
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There's something even weirder. How does the AI produce veteran curraghs? It is impossible in epics (I think), they must promote. And 3 promoted curraghs is strange.
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"You're outnumbered by the bastards until the day you die" Bruce Dickinson CivAnon has released a very efficient tool... CiV.
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#8 |
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Just a Bulgarian Eddie
Join Date: Mar 2004
Location: 22 Acacia Avenue, Paris
Posts: 1,032
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Sure, I see this answer too but unless they got home for healing and then would have been upgraded, it's a big coincidence to get 3 veterans (and no elite) or without losing any HP.
I'm sure that this is another AI trick... I mean building veteran curraghs.
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"You're outnumbered by the bastards until the day you die" Bruce Dickinson CivAnon has released a very efficient tool... CiV.
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#9 |
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King
Join Date: Oct 2003
Location: DFW, Texas USA
Posts: 797
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From his post and his sig, it sounds like he plays modded games. The squiggly borders are just a graphics mod from this forum.
Vet curraghs may be explainable by the mod, but I've never seen an AI try to blockade. That's cool, and that can't be modded in. (Although modding the game indirectly affects AI behavior as many modders have found out.) |
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#10 |
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OCC Rocks!
Join Date: Mar 2002
Posts: 1,444
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The squiggly borders weren't the 'odd' thing I was referring too. If you look to the west of Veii, it appears that the total culture of Veii is anywhere from 10 to 99. To the north, there are two tiles that, as far as I can tell, should not be withing Roman cultural borders. The border simply does not match any level of culture in the game. Can anyone explain this?
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#11 | |
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Deity
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
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Quote:
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1.22(f?) -- Supreme Lord: http://watorrey.net For better barbarians, add NoAIPatrol=0 to conquests.ini All Conquest & scenario players, map & mod makers: World size bug alert |
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#12 |
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Chieftain
Join Date: Jun 2004
Location: OPorto - Portugal
Posts: 62
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I dont think so. Mathias is right!
The culture borders does not match with "normal games". There are 2 tiles in the North that should not be inside the Roman border!!! Or others that should be... RR |
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#13 |
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King of the Beers
Join Date: Jun 2003
Posts: 3,194
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I think its right, his culture is stopped by the ocean, and the other city is pressing his border.
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#14 |
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✫✫✫✫✫✫✫
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Why are you mixing those terrain graphics? It looks weird.
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Medieval European Mod II 1.3 | Giant Earth Concept Map (256x256) | East Asia Mod | The YP Archives |
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#15 |
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Chieftain
Join Date: Mar 2005
Location: Rotterdam - Netherlands
Posts: 29
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When you are realy annoyed you can ATTACK those Curraghs!
Your Galley is much stronger! In the worst case you can attack them with a second Galley! Greetings, Dutch Leader1 |
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#16 |
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ChiefTank
Join Date: Apr 2004
Location: Mechanicsburg, PA
Posts: 3,243
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A Galley is no stronger than a Curragh, in either attack or defence (both are 1/1 A/D). The difference is in the transport capacity and movement.
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#17 |
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Chieftain
Join Date: Jan 2005
Posts: 25
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The cultural borders are correct, they have a 21-tile city radius but their border runs up against the greeks over at the edge.
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#18 |
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Warlord
Join Date: Feb 2005
Location: Western NY
Posts: 152
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I agree, seeing the AI blockade is really weird
in all my games they almost always stack any naval units that are at all close to each other. |
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#19 | |
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Crown Prince of Sylvania
Join Date: May 2003
Location: The largest county in the USA
Posts: 2,959
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Quote:
I have not messed with the AI values, or changed any values for the curragh. My civ doesn't even build curraghs; I have the Haida canoe unit. And galleys often lost against curraghs, I have found. Besides, at that point I was exploring, and was far from home. I didn't need to attack them. I just found a curragh blockade to be curious.
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Tornadoes suck; hurricanes blow. |
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#20 |
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Chieftain
Join Date: Apr 2005
Posts: 58
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that is so weird. I've never seen that before
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