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#161 | |
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I'm tired!
Join Date: Mar 2005
Location: In the garage
Posts: 1,533
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#162 |
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Corporal
Join Date: Aug 2001
Location: Chinatown, USA
Posts: 238
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we demand u let us search your breweries or we declare war on you. we've waged war on less important things like wmds and oil. we'll send ahnold if we have to.
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More Trade Routes modpack XML Load mod component http://forums.civfanatics.com/images...ies/entry7.gif Civ5 is acoming! |
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#163 | |
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Cybernaut
Join Date: Feb 2005
Location: Random Map
Posts: 983
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#164 | |
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El Presidente
Join Date: Jul 2002
Posts: 215
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Cave Canem |
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#165 | |
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Sitting Wool
Join Date: Dec 2004
Location: Ljubljana, Slovenia
Posts: 622
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Quote:
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What's a sig anyway? |
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#166 | |
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Cybernaut
Join Date: Feb 2005
Location: Random Map
Posts: 983
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Quote:
Too bad it may be too complicated to have Civs change Leaderheads/Civ/Culture/Religion Names as the ages pass to reflect changes in characteristics. I.e America could start out as Iroquios, Mohawk, whatever, change to Colonial america as European or Asian or South American cultures pervade/invade then become Modern America after enough change has occured. Same with England, France, Italy, Byzantine/Turk, Southeast Asia etc. But then we'd have to deal somehow with the ageless civs such as Japan, China and India throughout a lot of their history - extremely zenophobic/isolationist so they did not have as much assimilation due to influxes of Nomadic tribes like the Eurasian and South-North American and African Civs did. |
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#167 |
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Deity
Join Date: May 2002
Location: Canada
Posts: 2,311
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Of the stuff I hope they put I really want some of the old stuff put back in. Such as that page you could pull up that listed all of your losses and to what civ you lost them to too. Think that was in Civ 2.
I also hope they fix that bug that prevents the end game replay to play if you where on a scenario....I hope that end game replay is in Civ4 too. Theres alot of little things like that that I hardly noticed in the various Civ games that had them, and now with Civ3 many are gone or broken and I wish they weren't Also hope there is no city limit, a very high unit limit(If there wasn't the AI would go over board), a bigger map(Never liked how Europe was always just enough room for cities), on the world creation screen I hope they have more options like one that allows you to pick the amount of rivers on the map |
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#168 | |
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I'm tired!
Join Date: Mar 2005
Location: In the garage
Posts: 1,533
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#169 |
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Admiral Thinks im genius
Join Date: Dec 2004
Location: North Carolina, United States
Posts: 372
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sounds good.
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#170 | ||
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Piratae Spatium Supremus
Join Date: Apr 2003
Location: Segmentum Alnitahia
Posts: 7,976
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Quote:
And you have Jet Fighters but no Jet Bombers?... and so on. It'd really showcase the need for a good economy in the Modern Age to keep a cutting-edge military if you had to upgrade a given unit field (tanks, planes, ships, etc.) every few techs. A lot of people would argue most games never get that far or are already won, but hey, you should go out with a bang. Here's hoping, at least. Quote:
![]() "Militaristic, and... Militaristic. It's not 'Big Stick' diplomacy for nothing you know." Last edited by Symphony D.; May 11, 2005 at 08:44 PM. |
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#171 |
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Admiral Thinks im genius
Join Date: Dec 2004
Location: North Carolina, United States
Posts: 372
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sounds good.
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#172 |
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Chieftain
Join Date: May 2005
Posts: 29
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Seems to me that this religion model may be an extension of "culture" in CivIII - an outlying city of your empire may adopt the religion of a bordering nation... it might work, and before I really comment on it, I will wait until I see the game and not just some game mag hack's idea of how it works...
As for the leader's approval system - if you could influence it, say with propaganda (issue out radios to each household, printed leaflets and rallies - probably lumped under one single socio-economic rating like tax and entertainment). And what's wrong with the Senate? Surely if you are a Republic or a Democracy, then you have to expect the people (or their representatives) to be against you at least some of the time. and even under Monarchies you have the danger of rebellion or revolt. As for schism/split - anyone remember how in Civ I when you captured an enemy capital, you could split their Civ into two halves? Again, if you have a far-flung empire, and are not entirely democratic, or ruling with an iron fist, then there should be the possibility that some cities will secede - especially if you go against the wish of your senate/government (a la 1860). I just have one last thing to add - for all those "fix the victory conditions" posters - I have no idea how you could rate a victory outside of the 5 we already have, and I'm pretty sure none of you do too, because you haven't suggested it when you've been busy criticising the developers. (being an application developer myself I hate nothing more than a generic statement of "it's crap" - it's much nicer for us to hear "could you do this instead?") |
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#173 |
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Prince
Join Date: May 2003
Location: New Zealand
Posts: 522
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On the senate- - While it is admitedly rather realistic (In some ways) and it is no problem to have parts of your civ against you, it is a question of degree. It just isn't fun to start a war only to have this 'senate' over which you have no control, instantaneously declare peace again.
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#174 |
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Emperor
Join Date: Dec 2000
Location: Washington, DC USA
Posts: 1,481
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I second searcheagle's thoughts on America. Lots of civs we think about today weren't around since 4000 BC, or even 1 AD. They are amalgamations of other cultures, just like the US is.
Most of European nations today are combinations of various nomadic tribes and Romans. Russians are just Vikings. French are Gauls and Romans, etc etc. So quit whining.
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Captain of Team Apolyton - ISDG 2012 Lower the Drinking Age, Lower the Voting Age, Repeal Curfews and Fight Ageism My Blog: One And Four The Diplogame FAQ and Reference Manual What if the United States was a little less...united? - |
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#175 |
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Chieftain
Join Date: Feb 2004
Location: Myrtle Beach, SC
Posts: 13
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I also think the senates a cool idea, but to limit its power, it would be really cool if there was a miltary state over ride- like if you had a big enough army, you could over ride the senate and declare war anyway- a la Napolean- at risk of sounding nerdy, I say that would be awesome. Give democracy a big kick in the pants and forge a military dictatorship- I think it would be a very good gameplay trick, because its realistic, and also it could have negative results, such as political resentment (but a more controlled populace.) After choosing this, your country would go into anarchy for a turn and then you'd be a military dicator (with the new system, I guess your politic civil level would drop to the lowest level)
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#176 |
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Warlord
Join Date: Jan 2003
Location: New England
Posts: 218
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Overall I am happy with the changes that we have become aware about. I am still holding out hope that there will be changes to diplomacy and trade. I agree with a few other posters who piped up about the need to make diplomacy and trade more realistic. I'm guessing that we haven't heard much about it because its still being fleshed out.
As for religion I'm glad that they've implemented in the fashion that they have and not have it just be stereotypical interpretations. I do hope that the religions have more influence than a mere happiness point. That seems way too watered down. As for converting that should not just change over night. I'd rather see it spread out from its founding city over a period of time. Giving that founding city some importance in the game. I like the ability to choose leaders for your civ, if I am interpreting it correctly. Any civ can have any leader??? Am I selecting a leader and a civ each with their own advantages? So if you want to be a warmongering civ you don't choose Ghandi as your leader. You would go with someone else. However if you want a specific leaders advantages you'd choose that leader. King Ghandi of the English, that would be funny. Queen Victoria of the Mongols, umm... hmmm. There is one point that I haven't really seen raised, to my knowledge. The ramifications for using nukes. The issue of nukes never really seems to raise any anxiety in the game. Ho hum my city got whacked by nuke. Let's go send some workers to clean up the mess and repopulate. There needs to more addressed to this point in the game. In the roughly 60 years of their existence in the world only 2 were dropped in aggression, then the rest of the time there was much diplomacy and brinkmanship because of them existing. Just a few thoughts.
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#177 |
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Prince
Join Date: May 2003
Location: New Zealand
Posts: 522
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@ King Squanto: I suspect that this new 'civics' allows us to do exactly what you propose.
@Justy: The fact that they have dropped the number of civs so that there are now exactly twice as many leaders as civs seems to suggest that there are two leaders for each civ and that you get a choice between the two. I wonder... Since there are now two leaderheads, is this going to allow civil wars? Will you be able to switch leaderhead (Elections, maybe)? Thus far, I have never had any real problems with the way the game looks, but, some of the new stuff (Are we allowed to talk about new stuff here?) shows the map. I don't know why they switched to squares as oppose todiamons, but it is looking slightly unsightly. All those straight lines... I fear maps are going to become significantly less realistic... Also, can we continue to call this thread, "Huge New CIV Update, Largest to Date," now that there have been larger ones? |
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#178 |
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Deity
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
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They were always squares. It's just that from one point of view that look as diamonds. And as far as I've seen screenshots, you can chnage view from diamond looking to square looking at any time (benefits of 3D map).
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#179 |
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Prince
Join Date: May 2003
Location: New Zealand
Posts: 522
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Yes, you can change the view. But, it dosen't change the fact that the map itself is now a square composed of squares, as opposed to a square composed of diamonds. In my (Admitedly rather limited) experience at making maps in civ, I found that the isometric view made the continents shape look much more real. The continents in the new screenshots are coming to look like Civ I continents, rather blocky. The thing is, I suspect that even with increased moddibility, it would still be incredibly difficult to isometricise the map itself. I'm not sure, though. Perhaps, with more blending between tiles (especially corner tiles) it will look natural.
I love the way the random maps in Civ III and even Civ II look so natural and real. The Civ IV ones though (especially the part seen in the movie south of the romans) has a lot of straight lines which look wrong. But, I suppose I should be fair. Firaxis is producing this game and they have every right and duty to make it the way they wish to. |
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