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#1 |
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Prince
Join Date: Jun 2002
Location: USA
Posts: 366
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Difficulty Levels?
In the Info Center link from the main page, there is a section detailing all of the effects of the difficultly levels on gameplay. Where is a similar article outlining the effects of the changed difficulty levels in C3C? I currently win regularly on Emperor Level and want to move up, but want to see what I am up against before I make the jump...
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#2 |
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Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
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You could just check in the Editor.
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Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
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#3 |
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Deity
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,259
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Not sure if this is what you are looking for or not. Starts at Emp/DG/Deity/Sid
AI Bonuses Def Land Units - 4 6 8 12 Off Land Units - 2 3 4 6 Start unit type 1 - 0 1 1 2 Start unit type 2 - 1 2 2 4 Extra free support - 8 12 16 24 Bonus for each city - 2 3 4 8 Max gov transition - 3 2 2 1 Cost factor - 8 7 6 4 AI to AI trade - 150 160 170 200 Other variables Citizens born content - 1 1 1 1 Citizens quelled - 1 1 1 1 Attack bonus vs barbs - 50 25 0 0 Percent optimal cities - 80 70 60 50 |
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#4 |
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Prince
Join Date: Sep 2003
Location: Australia
Posts: 597
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Just to add some addition info to what vmxa has just said -
Start Unit type 1 are bonus settlers for the AI, so at DG level the AI starts with two settlers not just one. Start Unit type 2 are bonus workers. The cost factor is a discount on build costs affecting both food and production: ie a DG settler costs the AI 21 shields and two pop, but they only need 14 food to grow 1 pop in a town, rather than the 20 food you need. The cost factor is a premium on tech costs for the human player, so the relative cost of a tech to the human versus the AI on the levels is 125% on emperor, 141% on DG, 166% on deity, and a whopping 250% on SID. Hope that helps.
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HOF: Quartermaster. Huge Deity Milk run started. My stories The Chronicles of Khan , Vikings III (Deity) , Viking Revenge (Deity) , Netherland's Battle for World Supremacy(Demi God) , The Rise and Rise of Portugal(Emperor) |
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#5 |
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King
Join Date: Jun 2003
Location: Montreal, QC
Posts: 923
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When you start on demigod, make sure to expand quickly from the start. With 2 settler, the AI starts off a lot faster than on emperor.
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#6 |
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Prince
Join Date: Jun 2002
Location: USA
Posts: 366
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Thanks for the replies! That is just what I was looking for.
I started my first Demigod game a couple of days ago and am actually doing well, but almost quit when everyone was settling cities around me at lightning speed early on. A pile of archers and a few wars later, and now I have the territory lead, but am still behind in tech by almost an entire era. But that will soon change with all of my new cities and the fact that I am German (I can now reasearch almost each tech in four turns). I'm just afraid the AI will beat me in the space race...so I'll really have to play catchup! |
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#7 |
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King
Join Date: Oct 2002
Location: France
Posts: 648
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AI Bonuses Player Chieftain Warlord Regent Monarch Emperor Demigod Deity SID
Starting Units Defensive Units 0 0 0 0 2 4 3 8 6 Offensive Units 0 0 0 0 1 2 6 4 12 Settlers 1 1 1 1 1 1 1 2 2 Workers 1 1 1 1 1 2 2 3 4 Unit Support Bonus Free Support for the entire Civ 0 0 0 0 4 8 12 16 24 Free support per city 0 0 0 0 1 2 3 4 8 Max government transition in turns* 8 8 8 8 4 3 2 2 1 *For non Religious Civilizations Cost factor (Sheilds and Food) 10 20 12 10 9 8 7 6 4 AI to AI Trade Rate 100 110 120 130 140 150 160 160 200 Player Bonus/Malus AI Chieftain Warlord Regent Monarch Emperor Demigod Deity SID Number of Citizens born Content 2 4 3 2 2 1 1 1 1 Number of Citizens quelled by Military 1 1 1 1 1 1 1 1 1 Attack Bonus against Barbarians 200 800 400 200 100 50 25 0 0 Percentage of optimal cities for corruption 90 100 95 90 85 80 70 70 50 Optimal number of cities per world size (for corruption purposes) Tiny 12 Small 14 Standard 16 Large 24 Huge 32 |
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