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#1 |
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Grumpy Old Man
Join Date: Mar 2004
Location: Space
Posts: 5,730
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Deleting Improvements
I read somewhere that Deleting Improvements/Wonders was a Nono. IS this true?
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Here is what I think. |
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#2 |
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Philosopher
![]() Join Date: Nov 2003
Location: London
Posts: 14,845
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You're going to have to explain in just a tad more detail what you're on about.
I can tell you that if you delete Improvements or Wonders from the list in the Editor, any Improvements or Wonders that you have already pre-placed in cities may transform into other things.
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Try the Anglo-Saxon scenario... Or can you build an empire of Africa? A list of units. Sensible religion discussion. Please read: the truth about children brought up by gay couples. |
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#3 |
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Maker of Worlds
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I don't think there's anything wrong with it if you don't have them pre-placed.
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Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
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#5 | |
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Emperor
Join Date: Sep 2004
Posts: 1,062
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#6 |
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Philosopher
![]() Join Date: Nov 2003
Location: London
Posts: 14,845
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I've had no problems at all deleting units or improvements, or, come to that, advances, civilisations, governments, specialists, or anything else.
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Try the Anglo-Saxon scenario... Or can you build an empire of Africa? A list of units. Sensible religion discussion. Please read: the truth about children brought up by gay couples. |
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#7 |
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Deity
Join Date: Feb 2002
Posts: 11,261
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Deleting improvements does cause problems:
The icons displayed in the city view screen are arranged in the order they are arranged in the editor. If you delete an improvement, then you will have to shift all of the icons for the buildings past that point, up one in buildings_small.pcx and buildings_large.pcx in the city view folder. |
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#8 |
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Philosopher
![]() Join Date: Nov 2003
Location: London
Posts: 14,845
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I don't understand what you mean. You tell the program what icon to use for each improvement in the PediaIcons file. Deleting other improvements from the list in the Editor won't make any difference to that. You'll only have problems if you actually mess about with the buildings_small or buildings_large files, or the PediaIcons file.
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Try the Anglo-Saxon scenario... Or can you build an empire of Africa? A list of units. Sensible religion discussion. Please read: the truth about children brought up by gay couples. |
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#9 | |
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Deity
Join Date: Feb 2002
Posts: 11,261
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Quote:
The city view icons start with the palace icons, (as does the editor.....) If you were to delete the palace in the editor, then the next improvement on the editor list would be barracks I believe. So when in city view, the icon displayed for the barracks would be the palace icon. |
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#10 |
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Deity
Join Date: Dec 2004
Location: Hjørungavåg
Posts: 3,701
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Neomega, you're right. But wouldn't the typical deletion be the opposite? Where the city view icons are not touched but the entry in the editor being deleted? The other entrys would not be impacted.
Also, I'm not sure if the editor uses an off-set or a count to fine the positions. I think it uses a count. In which case you'd be find to delete all you want from the city view so long as you also do the rational thing and also delete it from the editor.
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Buildings, wonders and other graphics Units and Unit Graphics download my older stuff here. --------------------------------------------------- I had amnesia once - maybe twice. Last edited by Bjornlo; May 20, 2005 at 01:07 PM. |
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#11 | |
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Deity
Join Date: Mar 2004
Location: Southern NJ
Posts: 12,322
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#12 |
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Deity
Join Date: Dec 2004
Location: Hjørungavåg
Posts: 3,701
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Hmm this makes it sound as if it is using an offset, in which case you'd had to adjust the icon in the editor for the buildings that follow. But since these would be all off by one, wouldn't it be as simple and scrolling through the buildings and clicking once on the arrow gadget by the icon to be displayed?
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Buildings, wonders and other graphics Units and Unit Graphics download my older stuff here. --------------------------------------------------- I had amnesia once - maybe twice. |
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#13 |
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Deity
Join Date: Mar 2004
Location: Southern NJ
Posts: 12,322
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Bjornlo,
i'm not quite sure what you mean but i can say that i'll always, always, always either rename existing improvements or simply add to them. this same process applies to units, too, when they're deleted (the small city icons only though - not the civ pics). i have had this happen to me as well and it is also a nightmare. EDIT: more precisely, it's the images for the units that appear when one opens the editor.
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Age of Imperialism Deluxe; 1895-1924 | AoI v4.1 Bug Fixes The Vietnam War Deluxe | El Justo's Neglected Cookbook Thread Current Succession Game: El-J 03: Going Rogue, AoI Style! | The Cold War Deluxe: The Fifties Last edited by El Justo; May 20, 2005 at 01:16 PM. |
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#14 | |
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Deity
Join Date: Feb 2002
Posts: 11,261
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Quote:
Perhaps it has changed from old school.... As I just did a quick test, opened an untitled, and deleted the palace, next was barracks, with the correct icons displayed. I haven't tested it in game, but I have had one bad ebough experience where I had to do a whole bunch of cutting a pasting to correct it, that I am with El Justo: i'll always, always, always either rename existing improvements or simply add to them. |
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#15 |
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Deity
Join Date: Mar 2004
Location: Southern NJ
Posts: 12,322
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i've had it happen a few times both w/ the improvements and units.
for the units, i'd simply leave them in the editor and not allow any civs to build them. for the improvements, renaming them is usually the best and most fool-proof method. adding to them is ok also since there's a 250-something limit to the # of them one can add in. |
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#16 | |
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Deity
Join Date: Dec 2004
Location: Hjørungavåg
Posts: 3,701
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Quote:
I'm at work, and so was just going from memory. I wonder if I can use this as proof of early onset of senility and collect my pension before I'm a geriatric.
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Buildings, wonders and other graphics Units and Unit Graphics download my older stuff here. --------------------------------------------------- I had amnesia once - maybe twice. |
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#17 | |
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Deity
Join Date: Feb 2002
Posts: 11,261
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Quote:
Youcan delete units just fine, they do have an icon selector in the editor. (for the units32.pcx file But, from past experience, the buildings_small and buildings_large use a slot like placement. The first building in the editor displays the first building on the buildings_small.pcx and buildings_large.pcx May have changed with conquests.... I never was brave enough to try and delete a building from the list... there really is no need, replacing is just as easy. Last edited by Neomega; May 20, 2005 at 02:51 PM. |
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#18 |
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Philosopher
![]() Join Date: Nov 2003
Location: London
Posts: 14,845
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I don't understand. You're talking about the graphics that appear in the City View screen? But I thought that you could never access that screen when playing with a mod anyway. And how can this apply to units?
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Try the Anglo-Saxon scenario... Or can you build an empire of Africa? A list of units. Sensible religion discussion. Please read: the truth about children brought up by gay couples. |
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#19 |
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Deity
Join Date: Feb 2002
Posts: 11,261
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the city view screen I am referring to is the one where you choose what buildings to build, and see what buildings it already has.
My bad... Its the "city screen" folder in which the icons can cause trouble. |
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#20 | |
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Deity
Join Date: Mar 2004
Location: Southern NJ
Posts: 12,322
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