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Old May 17, 2005, 09:52 PM   #1
Goldflash
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Deleting Improvements

I read somewhere that Deleting Improvements/Wonders was a Nono. IS this true?
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Old May 18, 2005, 04:06 AM   #2
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You're going to have to explain in just a tad more detail what you're on about.

I can tell you that if you delete Improvements or Wonders from the list in the Editor, any Improvements or Wonders that you have already pre-placed in cities may transform into other things.
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Old May 18, 2005, 08:29 AM   #3
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I don't think there's anything wrong with it if you don't have them pre-placed.
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Old May 18, 2005, 10:30 AM   #4
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Don't delete improvement. Made them unavailable or transform them in your new buildings.

Deleting buildings mess with the game in the same way than deleting units.
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Old May 19, 2005, 11:47 PM   #5
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Quote:
Originally Posted by Supa
Don't delete improvement. Made them unavailable or transform them in your new buildings.

Deleting buildings mess with the game in the same way than deleting units.
And what way is that? I never heard deleting units caused any problems (aside from upgrade paths, ect.) I've added many units to my epic game, only to find that I don't like them and remove them in the editor.
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Old May 20, 2005, 02:17 AM   #6
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I've had no problems at all deleting units or improvements, or, come to that, advances, civilisations, governments, specialists, or anything else.
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Old May 20, 2005, 12:28 PM   #7
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Deleting improvements does cause problems:

The icons displayed in the city view screen are arranged in the order they are arranged in the editor.

If you delete an improvement, then you will have to shift all of the icons for the buildings past that point, up one in buildings_small.pcx and buildings_large.pcx in the city view folder.
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Old May 20, 2005, 12:37 PM   #8
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I don't understand what you mean. You tell the program what icon to use for each improvement in the PediaIcons file. Deleting other improvements from the list in the Editor won't make any difference to that. You'll only have problems if you actually mess about with the buildings_small or buildings_large files, or the PediaIcons file.
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Old May 20, 2005, 12:50 PM   #9
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Quote:
Originally Posted by Plotinus
I don't understand what you mean. You tell the program what icon to use for each improvement in the PediaIcons file. Deleting other improvements from the list in the Editor won't make any difference to that. You'll only have problems if you actually mess about with the buildings_small or buildings_large files, or the PediaIcons file.
Thats right, I wasn't talking about the pediaicons. I was talking about the city view icons.

The city view icons start with the palace icons, (as does the editor.....)

If you were to delete the palace in the editor, then the next improvement on the editor list would be barracks I believe.

So when in city view, the icon displayed for the barracks would be the palace icon.
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Old May 20, 2005, 01:00 PM   #10
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Neomega, you're right. But wouldn't the typical deletion be the opposite? Where the city view icons are not touched but the entry in the editor being deleted? The other entrys would not be impacted.
Also, I'm not sure if the editor uses an off-set or a count to fine the positions. I think it uses a count. In which case you'd be find to delete all you want from the city view so long as you also do the rational thing and also delete it from the editor.
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Last edited by Bjornlo; May 20, 2005 at 01:07 PM.
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Old May 20, 2005, 01:01 PM   #11
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Quote:
Originally Posted by Neomega
Deleting improvements does cause problems:

The icons displayed in the city view screen are arranged in the order they are arranged in the editor.

If you delete an improvement, then you will have to shift all of the icons for the buildings past that point, up one in buildings_small.pcx and buildings_large.pcx in the city view folder.
this is true; at least i've experienced the exact same thing. it's a nightmare when this happens, too.
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Old May 20, 2005, 01:07 PM   #12
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Hmm this makes it sound as if it is using an offset, in which case you'd had to adjust the icon in the editor for the buildings that follow. But since these would be all off by one, wouldn't it be as simple and scrolling through the buildings and clicking once on the arrow gadget by the icon to be displayed?
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Old May 20, 2005, 01:11 PM   #13
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Bjornlo,

i'm not quite sure what you mean but i can say that i'll always, always, always either rename existing improvements or simply add to them.

this same process applies to units, too, when they're deleted (the small city icons only though - not the civ pics). i have had this happen to me as well and it is also a nightmare.

EDIT: more precisely, it's the images for the units that appear when one opens the editor.

Last edited by El Justo; May 20, 2005 at 01:16 PM.
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Old May 20, 2005, 01:23 PM   #14
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Quote:
Originally Posted by El Justo
Bjornlo,

i'm not quite sure what you mean but i can say that i'll always, always, always either rename existing improvements or simply add to them.

this same process applies to units, too, when they're deleted (the small city icons only though - not the civ pics). i have had this happen to me as well and it is also a nightmare.

EDIT: more precisely, it's the images for the units that appear when one opens the editor.
There is no icon selector in the current editor.

Perhaps it has changed from old school.... As I just did a quick test, opened an untitled, and deleted the palace, next was barracks, with the correct icons displayed. I haven't tested it in game, but I have had one bad ebough experience where I had to do a whole bunch of cutting a pasting to correct it, that I am with El Justo:

i'll always, always, always either rename existing improvements or simply add to them.
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Old May 20, 2005, 01:28 PM   #15
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i've had it happen a few times both w/ the improvements and units.

for the units, i'd simply leave them in the editor and not allow any civs to build them.

for the improvements, renaming them is usually the best and most fool-proof method. adding to them is ok also since there's a 250-something limit to the # of them one can add in.
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Old May 20, 2005, 01:38 PM   #16
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Quote:
Originally Posted by Neomega
There is no icon selector in the current editor.
doh!!
I'm at work, and so was just going from memory. I wonder if I can use this as proof of early onset of senility and collect my pension before I'm a geriatric.
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Old May 20, 2005, 02:05 PM   #17
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Quote:
Originally Posted by El Justo
i've had it happen a few times both w/ the improvements and units.

for the units, i'd simply leave them in the editor and not allow any civs to build them.

for the improvements, renaming them is usually the best and most fool-proof method. adding to them is ok also since there's a 250-something limit to the # of them one can add in.

Youcan delete units just fine, they do have an icon selector in the editor. (for the units32.pcx file

But, from past experience, the buildings_small and buildings_large use a slot like placement. The first building in the editor displays the first building on the
buildings_small.pcx and buildings_large.pcx

May have changed with conquests.... I never was brave enough to try and delete a building from the list... there really is no need, replacing is just as easy.

Last edited by Neomega; May 20, 2005 at 02:51 PM.
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Old May 20, 2005, 03:37 PM   #18
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I don't understand. You're talking about the graphics that appear in the City View screen? But I thought that you could never access that screen when playing with a mod anyway. And how can this apply to units?
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Old May 20, 2005, 04:01 PM   #19
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the city view screen I am referring to is the one where you choose what buildings to build, and see what buildings it already has.

My bad... Its the "city screen" folder in which the icons can cause trouble.
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Old May 20, 2005, 04:01 PM   #20
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Quote:
Originally Posted by Plotinus
I don't understand. You're talking about the graphics that appear in the City View screen? But I thought that you could never access that screen when playing with a mod anyway. And how can this apply to units?
i can access that screen in my scenarios...anyway, the unit pics i refer to are those that appear in the editor when you place units. if you delete a unit from the editor, all of the other icons that are viewable in the editor and in the city screen view are 'bumped' up (or down) 1 spot or as many spots that have been deleted. it sound utterly confusing but i've had it happen to me twice. i've learned my lesson
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