Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization

Notices

Reply
 
Thread Tools
Old Jun 26, 2005, 02:48 PM   #1
Flamand
The Visible Elder!
 
Flamand's Avatar
 
Join Date: May 2004
Location: Way out there...
Posts: 2,021
Two questions: hitpoints and wormholes

Can anyone tell me how to give a specific unit type more hit points? (e.g. give a regular spearman 5 hitpoints in stead of 3). Quite a lot of mods use it, but I can't find the setting in the editor.

I'm also wondering if it is possible to create some kind of 'wormhole' in C3C, to send a ship from one side of the map to another between fixed points without theuse of airports. I need it for the Star Trek mod.
__________________
"Voilą! In view, a humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished. However, this valorous visitation of a bygone vexation stands vivified, and has vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition. The only verdict is vengeance; a vendetta held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous. Verily, this vichyssoise of verbiage veers most verbose vis-a-vis an introduction, so let me simply add that it's my very good honor to meet you and you may call me V."

Download the Star Trek mod 0.7, check out the NEW Star Trek mod , the Star Trek unit preview thread and see my unit list .
Flamand is offline   Reply With Quote
Old Jun 26, 2005, 03:09 PM   #2
Mr. Do
Emperor
 
Join Date: Oct 2003
Location: UK
Posts: 1,966
Just look around in the editor about "hitpoint bonus"es, you should see it if you look hard enough!

Wormhole... probably not gonna happen. Unless you try and get tricksy and make railroad into artifical wormholes.
Mr. Do is offline   Reply With Quote
Old Jun 26, 2005, 03:36 PM   #3
Flamand
The Visible Elder!
 
Flamand's Avatar
 
Join Date: May 2004
Location: Way out there...
Posts: 2,021
Thanks! Found the HP's... Now if only I can find some way to make the wormhole. Rails are no option, I'm afraid since we use oceans and sea for space and the spaceships are ships.
__________________
"Voilą! In view, a humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished. However, this valorous visitation of a bygone vexation stands vivified, and has vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition. The only verdict is vengeance; a vendetta held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous. Verily, this vichyssoise of verbiage veers most verbose vis-a-vis an introduction, so let me simply add that it's my very good honor to meet you and you may call me V."

Download the Star Trek mod 0.7, check out the NEW Star Trek mod , the Star Trek unit preview thread and see my unit list .
Flamand is offline   Reply With Quote
Old Jun 26, 2005, 03:56 PM   #4
ArneoKerdarun
Chieftain
 
ArneoKerdarun's Avatar
 
Join Date: Dec 2003
Location: Nantes, France
Posts: 30
Wormholes... well I see several possibilities :
1. airbases and unit's re-base option, but I assume you want it to work for naval units and not air ones... so not a good one.
2. telepad/teleport, with an immobile capturable unit as telepad. The matter is that AI can't use them.
3. Mr Do's proposal, with invisible railroad on sea/space tiles (you can put RR on naval tiles, but I can't tell if naval units get the move bonus) linking your wormholes. Problem is that units could leave your RR between the wormholes unless you put impassable terrain on each sides of it. If your map looks like a galaxy and that therefore planets are on the middle of it, you could use it and place your wormholes in the periphery (remind to prevent traffic jam by create quite large RRs).

Maybe there are other things, but I can't tell what else would work.
ArneoKerdarun is offline   Reply With Quote
Old Jun 26, 2005, 04:19 PM   #5
Flamand
The Visible Elder!
 
Flamand's Avatar
 
Join Date: May 2004
Location: Way out there...
Posts: 2,021
Quote:
Originally Posted by ArneoKerdarun
Mr Do's proposal, with invisible railroad on sea/space tiles (you can put RR on naval tiles, but I can't tell if naval units get the move bonus) linking your wormholes. Problem is that units could leave your RR between the wormholes unless you put impassable terrain on each sides of it. If your map looks like a galaxy and that therefore planets are on the middle of it, you could use it and place your wormholes in the periphery (remind to prevent traffic jam by create quite large RRs).
Thanks... do you know how to put railroads on ocean? I was trying to find that, but so far no succes...
I tried airfield, but that gives the problem that they need to be assigned to a civ and get destroyed upon capture.
__________________
"Voilą! In view, a humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished. However, this valorous visitation of a bygone vexation stands vivified, and has vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition. The only verdict is vengeance; a vendetta held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous. Verily, this vichyssoise of verbiage veers most verbose vis-a-vis an introduction, so let me simply add that it's my very good honor to meet you and you may call me V."

Download the Star Trek mod 0.7, check out the NEW Star Trek mod , the Star Trek unit preview thread and see my unit list .
Flamand is offline   Reply With Quote
Old Jun 26, 2005, 04:26 PM   #6
Bolshevik
Comrade
 
Bolshevik's Avatar
 
Join Date: Oct 2004
Posts: 47
In the editor, under the terrain tab, on the right of the terrain's base production/food/commerce is the increase produced by various improvements. The bottom one, road, if set to 0 doesn't allow roads/rails to be made on that particular type of terrain. Ocean, sea, and coast are set to 0 by default. It works the same with mines and irrigation, just so you know.
Bolshevik is offline   Reply With Quote
Old Jun 26, 2005, 05:07 PM   #7
tjedge1
Writer of writerly things
 
tjedge1's Avatar
 
Join Date: Aug 2003
Location: Central Texas
Posts: 4,682
Another way of making wormholes and not having them destroyed by the AI is to use the LM Sea terrain. Make the movement cost 0 and any unit that crosses it can travel unlimited as if it was on a railroad.
__________________
I'm back! But I'm not modding anymore.
tjedge1 is offline   Reply With Quote
Old Jun 26, 2005, 11:44 PM   #8
Flamand
The Visible Elder!
 
Flamand's Avatar
 
Join Date: May 2004
Location: Way out there...
Posts: 2,021
OK, with your suggestions I have railroads on ocean tiles. Thanks for the suggestions...!
__________________
"Voilą! In view, a humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished. However, this valorous visitation of a bygone vexation stands vivified, and has vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition. The only verdict is vengeance; a vendetta held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous. Verily, this vichyssoise of verbiage veers most verbose vis-a-vis an introduction, so let me simply add that it's my very good honor to meet you and you may call me V."

Download the Star Trek mod 0.7, check out the NEW Star Trek mod , the Star Trek unit preview thread and see my unit list .
Flamand is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > Two questions: hitpoints and wormholes

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
FF: Wormholes: need assistance Logitech Civ4 - SDK/Python 5 Nov 15, 2008 02:54 PM
Combat hitpoints The Snug Civ4 - Strategy & Tips 1 Jul 10, 2008 10:40 AM
HitPoints, MaxHitpoints (Help needed) Grey Fox Civ4 - Creation & Customization 1 Jun 13, 2007 04:48 PM
Wormholes, you get outta here! 1889 Team Innovia 2 Apr 17, 2007 08:09 AM
How to alter the Hitpoints of the Units Proteus Civ3 - Creation & Customization 9 Dec 25, 2001 09:50 AM


Advertisement

All times are GMT -6. The time now is 12:13 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR