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#1 |
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Crazy in the right way...
Join Date: Nov 2004
Location: Walla Walla Washington (really)
Posts: 608
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modded Wonders, Imps NOT cumulative???
After all the discussion about governments and corruption, I decided to add the City Improvements Forum, Court and Parliament, which all are tagged to reduce corruption. Added also the GW's Angkor Wat and Taj Mahal which had the wonder flag to reduce corruption.
But playing, I found some examples where putting a Forum AND Court in a city had the same corruption as only a Forum. I assume in this case that the corruption isn't changed because the percentage threshold hasn't been reached. Anyone know what the percentage is that's affected by any modded Imp that reduces corruption? Also, very annoyingly, I found that Magellan's Voyage (Circumnavigation) gives a +1 to ship movement, but if I already have the Great Lighthouse, my ships don't get a +2. Seafaring +1, GLH +1 =+2, but Seafaring+GLH+Magelan's = +2 also. Can this be avoided? |
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#2 |
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Trekkie At Large
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Maybe improvements can only do so much to curb corruption? The effects have to be somewhat cumalative, or else there would be no need for a courthouse AND a police station (which requires a police station to build). As per the second question, I don't know.
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"John Henry said to his captain, 'A man ain't nothin' but a man -- but before I let your steam drill beat me down, I'd die with a hammer in my hand.'" (The Ballad of John Henry) This Week at the Library | Rebuild America: Build Strong Towns | Let Me Be Frank... | Thanks to Mistfit for the avatar! |
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#3 |
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Deity
![]() Join Date: Sep 2003
Location: Denmark
Posts: 2,569
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What the corruption reducing improvements do is halve the distance corruption and add 25% to your OCN which in turn reduces rank corruption. This is cumulative so two corruption reducing improvements would make distance 1/4 and OCN 50% higher. The exact effect in % corruption varies.
Concerning the lighthouse/magellans the game can only apply each of the flags (+1 and +2 ship move) once, but the seafaring is a seperate bonus and will always show up.
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"I have seen honest faces before. They usually come attached to liars." GOTM | Quick Games |
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#4 |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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Moderator Action: Thread moved to C&C
I'm thinking extra movement for ships doesn't stack. At least, it doesn't in RnR. |
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#5 |
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You caught my attention
Join Date: Dec 2001
Location: The Matrix
Posts: 1,381
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Maximum possible boost to ship movement is +4
+1 from Seafaring trait +1 from "Lighthouse" wonder flag +2 from "Magellan" wonder flag Having several wonders with the same speed increase flag does not increase naval speed more than if you only have 1 wonder with that flag. If you need a ship to move significantly faster with each boost you could mark the ship with the All Terrain as Roads flag, increasing movement by +3 for each bonus up to a maximum of +12. This is assuming movement along roads is set to 3, but that can of course be increased/decreased to fit your need.
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CyberChrist |
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#6 |
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Crazy in the right way...
Join Date: Nov 2004
Location: Walla Walla Washington (really)
Posts: 608
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Sorry about putting this in the wrong forum. D'oh!
Thanks for the good comments!
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#7 |
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Awakening...
Join Date: Nov 2001
Location: Minnesota
Posts: 5,560
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Hmm, so is this rule also consistent when it comes to say, increased science output?
If I have two wonders that both give the same flag of 50% research bonus in the same city, does that not stack either?
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I do not regret the things I have done, but those I did not do! |
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#8 |
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You caught my attention
Join Date: Dec 2001
Location: The Matrix
Posts: 1,381
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Yes, that would stack.
Here is a list of the flags that have been confirmed as being cumulative and not cumulative: Cumulative *Doubles Sacrifice (!) +50% Research Output +50% Luxury Output +50% Tax Output Resistant to Propaganda Reduce Corruption Reduce War Weariness Increases Food in Water *Increases Trade in Water Increases Shields in Water +1 Trade in Each Trade-Producing Tile Doubles Research Output *Treasury Earns 5% (max total earned from interest is still 50gpt) Reduce Corruption Reduces War Weariness in All Cities Doubles City Defenses (Bombardment defense only) Not Cumulative Defense bonuses of improvements Removes Pop. Pollution Removes Bldg. Pollution *Increase Luxury Trade Doubles Combat Strength vs. Barbarians +1 Ship Movement +2 Ship Movement Halves Unit Upgrade Cost *City Growth Causes +2 Citizens Increase Chance of Leader Appearence Build Larger Armies *Allows Healing in enemy Territory Text in italics indicates a wonder effect. EDIT: I realized the list was not entirely up to date - so I added a few more (marked with *) ![]() EDIT2: Corrected Treasury Earns 5% effect
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CyberChrist Last edited by CyberChrist; Jul 02, 2005 at 08:29 AM. |
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#9 |
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Crazy in the right way...
Join Date: Nov 2004
Location: Walla Walla Washington (really)
Posts: 608
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All Hail Cyberchrist!
Wow, thanks, CyberChrist for such a sweeping and informative post!
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#10 |
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Deity
Join Date: Dec 2004
Location: Hjørungavåg
Posts: 3,701
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Yeah, CyberChrist. That is very helpful info. Thanks for sharing it.
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Buildings, wonders and other graphics Units and Unit Graphics download my older stuff here. --------------------------------------------------- I had amnesia once - maybe twice. |
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#11 |
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You caught my attention
Join Date: Dec 2001
Location: The Matrix
Posts: 1,381
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Just updated the list I posted previously in this thread.
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CyberChrist |
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#12 | |
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The Last in Line
Join Date: Dec 2001
Location: Stockholm, Sweden
Posts: 857
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Quote:
One thing though: Treasury Earns 5% are in fact cumulative, but you can't earn more than 50 gold/turn. |
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#13 | |
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You caught my attention
Join Date: Dec 2001
Location: The Matrix
Posts: 1,381
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Quote:
That actually opens up for some interesting possibilities
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CyberChrist Last edited by CyberChrist; Jul 02, 2005 at 09:49 AM. |
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#14 | |
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The Last in Line
Join Date: Dec 2001
Location: Stockholm, Sweden
Posts: 857
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Quote:
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#15 |
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You caught my attention
Join Date: Dec 2001
Location: The Matrix
Posts: 1,381
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@Wolfhart: Yes, only the highest defense bonus will be used.
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CyberChrist |
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#16 |
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Deity
Join Date: Apr 2004
Posts: 6,891
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Are you sure Propaganda resistance stacks?
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#17 |
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You caught my attention
Join Date: Dec 2001
Location: The Matrix
Posts: 1,381
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@Krikkitone: Yes
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CyberChrist |
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#18 | |
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Deity
Join Date: Feb 2002
Location: Canada
Posts: 7,081
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Quote:
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#19 | |
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You caught my attention
Join Date: Dec 2001
Location: The Matrix
Posts: 1,381
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Quote:
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CyberChrist |
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#20 | |
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Deity
Join Date: Feb 2002
Location: Canada
Posts: 7,081
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Quote:
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