modded Wonders, Imps NOT cumulative???

FinnMcCool

Crazy in the right way...
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After all the discussion about governments and corruption, I decided to add the City Improvements Forum, Court and Parliament, which all are tagged to reduce corruption. Added also the GW's Angkor Wat and Taj Mahal which had the wonder flag to reduce corruption.

But playing, I found some examples where putting a Forum AND Court in a city had the same corruption as only a Forum.

I assume in this case that the corruption isn't changed because the percentage threshold hasn't been reached. Anyone know what the percentage is that's affected by any modded Imp that reduces corruption?


Also, very annoyingly, I found that Magellan's Voyage (Circumnavigation) gives a +1 to ship movement, but if I already have the Great Lighthouse, my ships don't get a +2. Seafaring +1, GLH +1 =+2, but Seafaring+GLH+Magelan's = +2 also. Can this be avoided?
 
Maybe improvements can only do so much to curb corruption? The effects have to be somewhat cumalative, or else there would be no need for a courthouse AND a police station (which requires a police station to build). As per the second question, I don't know.
 
What the corruption reducing improvements do is halve the distance corruption and add 25% to your OCN which in turn reduces rank corruption. This is cumulative so two corruption reducing improvements would make distance 1/4 and OCN 50% higher. The exact effect in % corruption varies.

Concerning the lighthouse/magellans the game can only apply each of the flags (+1 and +2 ship move) once, but the seafaring is a seperate bonus and will always show up.
 
Moderator Action: Thread moved to C&C

I'm thinking extra movement for ships doesn't stack. At least, it doesn't in RnR.
 
Maximum possible boost to ship movement is +4
+1 from Seafaring trait
+1 from "Lighthouse" wonder flag
+2 from "Magellan" wonder flag

Having several wonders with the same speed increase flag does not increase naval speed more than if you only have 1 wonder with that flag.

If you need a ship to move significantly faster with each boost you could mark the ship with the All Terrain as Roads flag, increasing movement by +3 for each bonus up to a maximum of +12. This is assuming movement along roads is set to 3, but that can of course be increased/decreased to fit your need.
 
Hmm, so is this rule also consistent when it comes to say, increased science output?

If I have two wonders that both give the same flag of 50% research bonus in the same city, does that not stack either?
 
Yes, that would stack.

Here is a list of the flags that have been confirmed as being cumulative and not cumulative:

Cumulative
*Doubles Sacrifice (!)
+50% Research Output
+50% Luxury Output
+50% Tax Output
Resistant to Propaganda
Reduce Corruption
Reduce War Weariness
Increases Food in Water
*Increases Trade in Water
Increases Shields in Water
+1 Trade in Each Trade-Producing Tile
Doubles Research Output
*Treasury Earns 5% (max total earned from interest is still 50gpt)
Reduce Corruption
Reduces War Weariness in All Cities
Doubles City Defenses (Bombardment defense only)

Not Cumulative
Defense bonuses of improvements
Removes Pop. Pollution
Removes Bldg. Pollution
*Increase Luxury Trade
Doubles Combat Strength vs. Barbarians
+1 Ship Movement
+2 Ship Movement
Halves Unit Upgrade Cost
*City Growth Causes +2 Citizens
Increase Chance of Leader Appearence
Build Larger Armies
*Allows Healing in enemy Territory

Text in italics indicates a wonder effect.


EDIT: I realized the list was not entirely up to date - so I added a few more (marked with *) ;)

EDIT2: Corrected Treasury Earns 5% effect
 
CyberChrist said:
Yes, that would stack.

Here is a list of the flags that have been confirmed as being cumulative and not cumulative:

Cumulative
*Doubles Sacrifice (!)
+50% Research Output
+50% Luxury Output
+50% Tax Output
Resistant to Propaganda
Reduce Corruption
Reduce War Weariness
Increases Food in Water
*Increases Trade in Water
Increases Shields in Water
+1 Trade in Each Trade-Producing Tile
Doubles Research Output
Reduce Corruption
Reduces War Weariness in All Cities
Doubles City Defenses (Bombardment defense only)

Not Cumulative
Defense bonuses of improvements
Removes Pop. Pollution
Removes Bldg. Pollution
*Increase Luxury Trade
Doubles Combat Strength vs. Barbarians
+1 Ship Movement
+2 Ship Movement
Halves Unit Upgrade Cost
*City Growth Causes +2 Citizens
Increase Chance of Leader Appearence
Build Larger Armies
*Treasury Earns 5%
*Allows Healing in enemy Territory

Text in italics indicates a wonder effect.


EDIT: I realized the list was not entirely up to date - so I added a few more (marked with *) ;)
Excellent list! Good to have when you're modding.
One thing though: Treasury Earns 5% are in fact cumulative, but you can't earn more than 50 gold/turn.
 
Wolfhart said:
One thing though: Treasury Earns 5% are in fact cumulative, but you can't earn more than 50 gold/turn.
Aha, I wasn't aware of this - well spotted, I will correct the list.

That actually opens up for some interesting possibilities :)
 
CyberChrist said:
Not Cumulative
Defense bonuses of improvements
...
This one surprised me when I read about it the first time, but does anyone know which defense bonus will be used when there's more than one improvement with defense bonus in the city? The highest?
 
FinnMcCool said:
Also, very annoyingly, I found that Magellan's Voyage (Circumnavigation) gives a +1 to ship movement, but if I already have the Great Lighthouse, my ships don't get a +2. Seafaring +1, GLH +1 =+2, but Seafaring+GLH+Magelan's = +2 also. Can this be avoided?

Fraid not. Most of the Wonder effects don't accumulate. In fact, can't think of any that do off hand.
 
Willem said:
Fraid not. Most of the Wonder effects don't accumulate. In fact, can't think of any that do off hand.
Lol - try reading my first post in this thread :p
 
CyberChrist said:
Lol - try reading my first post in this thread :p

OK, I stand corrected. Thanks for the list. I didn't think the "Treasury Earns 5%" stacked. I only noticed the 50 gpt cap and made the assumption that it didn't.
 
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