| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#5261 |
|
Penguin in a Human Suit
Join Date: Jun 2005
Location: Yukon
Posts: 23,263
|
I'd be up for that... though I had lots of fun playing as the personification, or lack thereof, of entropy.
__________________
NESLife VI
Life as You've Never Seen it Before! |
|
|
|
|
|
#5262 |
|
Emperor
Join Date: Dec 2007
Location: Australia
Posts: 1,742
|
I had an idea for a PokeNES. Me and Amon have been working on some rules etc for it. Here's a basic concept I have for the Pokemon Trainers.
Each player can choose to be a trainer and there may be the potential to be something else although that's undecided so far. There are potentially 2 maps. One with pokemon population density and another with Pokemon types (lightning, fire etc). Players start out with a certain amount of money and at the start can purchase from a pre determined pool of pokemon (Mostly common low level Pokemon at the start). Pokemon can be purchased throughout the whole game although it's unlikely anything rare/great will be there. Unlike the PG13 versions of the game or the cartoon series Pokemon can die by combat or old age(so don't throw all of your eggs in one basket). Like the game trainers can only hold 6 pokemon at a time although can store an infinite number pokemon which can be switched in and out each turn. Unlike the game each pokemon costs money to maintain (food, healing etc). This would be something generic like $10 a turn. This and Pokemon dieing is to hopefully ensure that trainers not amass huge numbers of low level pokemon. Pokemon trainers can earn money in many ways such as selling Pokemon, fighting other trainers(NPC or PC) being hired by trainers and/or maybe some sort of vendor to capture certain types of Pokemon etc. Money is spent on maintaining Pokemon, buying Pokeballs to capture new Pokemon(something like $10-$50 each), buying new Pokemon etc(it may be possible to purchase upgrades for Pokemon like enhanced fire resistance or fire attack but this is only a maybe at this stage. Might get to complicated.) Purchasing is done at the start of each turn and does not take action points. Each turn every player has 5 actions he can perform such as training, competing against other trainers, moving(maybe) and capturing pokemon. On the population density map there will be 4 levels. White will imply no Pokemon(mostly around cities), pink small numbers of pokemon, light red moderate numbers of pokemon and dark red large numbers of pokemon. These levels determine the amount of exp gained and likelyhood of capturing pokemon both rare and common. With training players gain 1 exp point in the pink area, 2 exp points in light red and 3 exp points in dark red if they are able to survive in the area. Exp points can then be spent on leveling up Pokemon depending on the type of Pokemon. The different stages of evolution require certain amounts of exp points(E.G the Charmander family. Charmander will require 1 exp point for each level. At level 18 it can be evolved(but it doesn't have to be) to Charmeleon for 1 exp point and the Charmeleon will remain level 18. Charmeleon will then cost 2 exp points per level but since it is stronger also has a better chance at surviving in the more densly populated pokemon areas so earning more exp etc. Charizard would cost 3 exp per turn.) When competing against other trainers exp may be gained as well although not sure yet on the number gained. With 2 PC trainers they will determine the amount being fought for and if possible battles will be run through AIM, MSN or GTalk. To allow some sort of goal there might also be the 8 Gyms leaders to compete against as well as an elite four, blue and red as the ultimate competition. The Gym competitions are unlike the game in that the player chooses how many pokemon to compete with so against the Water Gym member the player may choose 4 Pokemon for both competitors. Against trainers rules similar to that can be organized or not. Gym/ Elite Trainer victories provide large sums of money and all 8 badges are required to unlock the elite four. Here are the rough sample stats. Trainer/Player: Red/Justo Money: 1000 (-30) Experience Points: 5 Badges: None Rank: Has yet to compete Pokemon: Charmander lvl 5 Ratatta lvl 3 Spoiler:
The (-30) next to money represents maintenance costs. Anyway if anyone has any thoughts or ideas let me know. This is still in the rough draft stage.
__________________
|
|
|
|
|
|
#5263 |
|
KING OF MEESE
Join Date: Aug 2009
Location: Hall of the Moose King
Posts: 1,224
|
Not too complicated, I like it. Will the pokemon become unruly if you don't get badges like in the game, or could I have no badges and a team of charizards?
__________________
Rudeness is the weak man's imitation of strength. I hang onto my prejudices, they are the testicles of my mind.
|
|
|
|
|
|
#5264 |
|
Deity
Join Date: Mar 2004
Location: New Jersey, USA
Posts: 6,051
|
What has NESing come to?!?
__________________
2013 Economic Left/Right: 8.25 -- Social Libertarian/Authoritarian: 3.90 2012 Economic Left/Right: 6.75 -- Social Libertarian/Authoritarian: 4.67 | 2011 Economic Left/Right: 6.62 -- Social Libertarian/Authoritarian: 3.79The 2012 CFC Mafia/NOTW Awards: Winner of Best Large Game, Best Setting/Storyline, & Most Enjoyable Game; Nominated for Best Host. |
|
|
|
|
|
#5265 |
|
Tired of Mead
Join Date: Jan 2009
Location: Buttering your coffee
Posts: 4,862
|
It has come to Paradise.
__________________
-I tire of Mead..... I THIRST...FOR BLOOOOOOOOD!!! -Running a NES is not a democracy. Its a tryanical dictatorship. Its the only governing model that works. -Immaculate -I hope you fail, you cruel and brutal murderer!-Immaculate -Don't make a deal with Seon without offering him buttered lobster first-hbar (paraphrased) |
|
|
|
|
|
#5266 |
|
Bear of Hizen
Join Date: May 2008
Location: Wisconsin
Posts: 3,374
|
Well, if this next one works out well, I might return to the old one and modify the rules to make it a little more manageable and junk. But yeah, who all else is interested in a GodNES? If we have enough interest, I could probably start one up this week.
__________________
Violence isn't the answer. Violence is the question; the answer is yes. |
|
|
|
|
|
#5267 |
|
Deity
Join Date: Jan 2006
Location: What?
Posts: 16,423
|
I want Naihana back!
__________________
Hear the desert sigh Sing the city's lullaby The giant iris of the wide blue sky Showing me the way Cyve in N3S III - End of Empires |
|
|
|
|
|
#5268 |
|
Penguin in a Human Suit
Join Date: Jun 2005
Location: Yukon
Posts: 23,263
|
Interested!
__________________
NESLife VI
Life as You've Never Seen it Before! |
|
|
|
|
|
#5269 |
|
Tired of Mead
Join Date: Jan 2009
Location: Buttering your coffee
Posts: 4,862
|
Interested. Let the world tremble from the wrath of the gods
__________________
-I tire of Mead..... I THIRST...FOR BLOOOOOOOOD!!! -Running a NES is not a democracy. Its a tryanical dictatorship. Its the only governing model that works. -Immaculate -I hope you fail, you cruel and brutal murderer!-Immaculate -Don't make a deal with Seon without offering him buttered lobster first-hbar (paraphrased) |
|
|
|
|
|
#5270 |
|
Deity
Join Date: Dec 2005
Location: Granada, Andalucía, Espańa, Europa
Posts: 4,816
|
I might be if the game seems interesting enough.
__________________
MilarNES IV - Dawn of Ages: A new NES based on Dice Pools Playing Gnomeregan in Orcs and Humans, Antonio Gámez at MES/NES III. Please, read The Legacy of the Glorious (Milarqui's Cut). |
|
|
|
|
|
#5272 |
|
Unlikeliest of Slash Fics
Join Date: Jan 2009
Posts: 2,067
|
Yeah, it makes no sense to me. I think it's just a fad Kentharu D:
|
|
|
|
|
|
#5273 |
|
Tired of Mead
Join Date: Jan 2009
Location: Buttering your coffee
Posts: 4,862
|
And when did people start changing their avatar into pokemon/digomon characters?
__________________
-I tire of Mead..... I THIRST...FOR BLOOOOOOOOD!!! -Running a NES is not a democracy. Its a tryanical dictatorship. Its the only governing model that works. -Immaculate -I hope you fail, you cruel and brutal murderer!-Immaculate -Don't make a deal with Seon without offering him buttered lobster first-hbar (paraphrased) |
|
|
|
|
|
#5274 |
|
HONK honk HONK honk
Join Date: Apr 2009
Location: here
Posts: 963
|
definitely interested in godhood.
__________________
FTC: honk. HONK. honk. HONK Around and around and around we spin, with feet of lead and wings of tin Things fall apart, The center cannot hold/Mere anarchy is loosed upon the world Mon centre cčde, ma droite recule, situation excellente, j'attaque. House Quin in Immacunes IIb, the Cascadian Combine in ImmacunesV, and the Slender Men in IllumiNesI |
|
|
|
|
|
#5275 |
|
Bear of Hizen
Join Date: May 2008
Location: Wisconsin
Posts: 3,374
|
In due time my friend. But first you'll have to endure me doing another NES.
__________________
Violence isn't the answer. Violence is the question; the answer is yes. |
|
|
|
|
|
#5277 | |
|
Emperor
Join Date: Feb 2010
Location: New Jersey
Posts: 314
|
Quote:
To reduce God's powers, you should make a sort of statistic for "stamina," They would only be able to cause grand catastrophes very rarely. You could also have the God's function in a more hands off fashion where their primary purpose would be supporting their followers instead of wandering around the earth and causing havoc.
__________________
My Political Compass: Economic Left/Right: -0.50 Social Libertarian/Authoritarian: -1.08 "You must take your opponent into a deep dark forest where 2+2=5, and the path leading out is only wide enough for one." - Mikhail Tal |
|
|
|
|
|
|
#5278 |
|
Deity
Join Date: Nov 2008
Location: Albany, New York
Posts: 2,810
|
I like this Poké NES idea, but I'd to play as the Pokémon themselves.
__________________
(Economic Left/Right: 6.50 Social Libertarian/Authoritarian: -8.15) Lighthearter: Dem has fine butt |
|
|
|
|
|
#5279 | |||
|
Bear of Hizen
Join Date: May 2008
Location: Wisconsin
Posts: 3,374
|
Quote:
But yeah, there will be an incentive for gods to not go around wiping the floor with puny mortals. But it'll be okay to do it every once and a while ![]() Quote:
Quote:
__________________
Violence isn't the answer. Violence is the question; the answer is yes. |
|||
|
|
|
|
|
#5280 |
|
Penguin in a Human Suit
Join Date: Jun 2005
Location: Yukon
Posts: 23,263
|
We could follow my 3-tier system, where there are:
Primary Gods Gods of universal constants, such as time, light, and... say, entropy. These gods often get few worshippers, but their power is the least tied to human worship. They apply a limited influence everywhere, but struggle to apply powerful influence in any single place.Secondary Gods Gods of superhuman concepts and objects, like fire, death, and nature. These gods will get more worshippers, and have a far greater ability to affect local events, while having less wide-ranging powers than the primary gods. Tertiary Gods Gods of human concepts, like music, wisdom and war. These gods are far removed from the vast-ranging but thinly spread primary gods, their power stems entirely from their human worshippers. In localized situations, a tertiary god can be massively efficient in converting worship into miraculous powers, but without support they are terribly weakened. Basically, it is a continuum between having 'universal' powers and having 'human' powers. Universal gods are more constant, while Human gods can have much wilder fluctuations in terms of their capabilities.
__________________
NESLife VI
Life as You've Never Seen it Before! |
|
|
|
![]() |
| Bookmarks |
| Tags |
| ideas, nes |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Development of New Mod- Ideas inside | ArjunaEle | Civ4 - Creation & Customization | 4 | Feb 08, 2007 11:57 AM |
| Ideas and Development--Story NES | North King | Never Ending Stories | 293 | Aug 15, 2006 02:55 PM |
| Alternate History NESes; Spout some ideas! | Amenhotep7 | Never Ending Stories | 2067 | Sep 30, 2005 04:13 AM |
| For Those in my NESes | EQandcivfanatic | Never Ending Stories | 1 | Dec 27, 2003 06:39 PM |
| Limiting my NESes | aaminion00 | Never Ending Stories | 7 | Oct 19, 2003 06:02 PM |