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#7181 |
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Mischief?
Join Date: Sep 2005
Location: Tucson AZ USA
Posts: 2,877
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Interested.. but a bit miffed since everyone wants to start a fantasy NES up.
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join KNES- SimNESity |
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#7182 | |
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Draconic Mod
Join Date: Jul 2007
Location: Update Workshop
Posts: 11,322
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Quote:
I'm guessing one player would be the "Lord" of the city, and the other player would be the "Nobles"? The Lord would send the skeleton orders and the other would send the fluff? If then, let me propose a very fun and dangerous alteration. Spoiler:
As you can see, I am enjoying myself already. . Is this sort of what you want?
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IOTerraNES: The Civil Experiment Finally Presents Update 18: When -DAMNYOUAUTOCENSOR- Hits The Fan
A brand new beginning reaches the end of one era. Join now to help shape Part 2! The WikiThe Twitter Feed I don't know. Creativity isn't really my thing. presents you a world of cooperative storytelling. Mixed in dieselpunk style airships, floating islands, new ideologies, and scheming of the first class! #nesdnd and it's Public Files Can a noob DM handle 12 players? Join us and find out. |
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#7183 |
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Crowbar Enthusiast
Join Date: Dec 2007
Location: Anywhere
Posts: 2,076
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The above idea has merit. Sounds a lot like a small-scale version of Realpolitik.
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Economic Left/Right: 6.88 Social Libertarian/Authoritarian: -1.90 Oooh, a lesson in not changing history from Mr. "I'm-My-Own-Grandpa"! Let's get the hell out of here, screw history! -Prof. Farnsworth |
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#7184 |
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Mischief?
Join Date: Sep 2005
Location: Tucson AZ USA
Posts: 2,877
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that actualy looks interesting.
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join KNES- SimNESity |
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#7185 |
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Logged In To: ┓┏ 凵 =╱⊿┌┬┐
Join Date: Sep 2010
Location: Help me. I don't know where I am.
Posts: 4,577
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That's awesome. I think I might just have to use that.
![]() Now we're cooking with, um, er... what did they cook with in the Renaissance? ( )
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┓┏ 凵 =╱⊿┌┬┐
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#7186 |
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Draconic Mod
Join Date: Jul 2007
Location: Update Workshop
Posts: 11,322
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Knives and Spoons. Forks are the "Things of the Devil"
![]() You'll probably have to define very carefully what a "City-State Action" limit is. It might be one sentence, only to face giant sentenses. You might want a combination of a hard cap on the number of words and some set actions. (i.e. signing a treaty is always one action, which can include such minor side trips as X in city-state action) Just would be very fun. You will have Three Houses: two can unite, but only one can take Lordship and thus control of the Armies, Navies, Diplomacy and Secret Police. Not sure what will happen if a Noble House is exterminated (will take several turns of investment, I guess, to just get prepared), if a city state gets conquered, not subjugated in favor of another more friendly Noble House; and other fun stuff. Maybe, if there are only a handful of city states (Say, 5), let players play guilds and mercenaries too!!! Sounds like Nessos now, a bit.
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IOTerraNES: The Civil Experiment Finally Presents Update 18: When -DAMNYOUAUTOCENSOR- Hits The Fan
A brand new beginning reaches the end of one era. Join now to help shape Part 2! The WikiThe Twitter Feed I don't know. Creativity isn't really my thing. presents you a world of cooperative storytelling. Mixed in dieselpunk style airships, floating islands, new ideologies, and scheming of the first class! #nesdnd and it's Public Files Can a noob DM handle 12 players? Join us and find out. Last edited by Terrance888; Mar 01, 2012 at 09:39 PM. |
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#7187 | |
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Young Hunter
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Quote:
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Playing House of Hyppean in ImmacuNES IIB. Ancient traditions of Serfdom and Belief in Pancreator are what keep our flame burning bright. Farea in End of Empires - N3S III. We, the successors of the mighty Empire of Helsia, shall rebuild it, and then Peace shall dominate this world! Evolving slime in Tuxlife, to become the ultimate life form of all. Moderating NWolfNES III - Be part of the crew that builds this new world! |
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#7188 | |
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Royal Cartographer
Join Date: Jan 2004
Location: Composing.
Posts: 17,112
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#7189 | |
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Logged In To: ┓┏ 凵 =╱⊿┌┬┐
Join Date: Sep 2010
Location: Help me. I don't know where I am.
Posts: 4,577
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Quote:
Spoiler:
so I imagine guilds and mercenaries won't be needed given the number of cities. I must admit the idea was one I entertained for a while though. Maybe NPCs.
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#7190 |
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Penguin in a Human Suit
Join Date: Jun 2005
Location: Yukon
Posts: 23,258
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Having small 'teams' of NESers in each city is a very intriguing idea that I like quite a bit.
I haven't been in a 'team' NES since the aborted WW1 NES where I was a Hungarian Field Marshall serving under Emperor Symphony D.
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NESLife VI
Life as You've Never Seen it Before! |
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#7191 |
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Piratae Spatium Supremus
Join Date: Apr 2003
Location: Segmentum Alnitahia
Posts: 7,973
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I was Field Marshal Conrad von Hötzendorf, not Franz Joseph I.
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#7192 |
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Penguin in a Human Suit
Join Date: Jun 2005
Location: Yukon
Posts: 23,258
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Apologies. It's been a while.
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NESLife VI
Life as You've Never Seen it Before! |
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#7193 | |||
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Bear of Hizen
Join Date: May 2008
Location: Wisconsin
Posts: 3,372
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Quote:
![]() Quote:
Name / Dol'hima Government / Magocracy Culture / Dol Dwarven in cities and mountains, Harraresh Humans and Giants in the lowlands, tiny Barbeng Merfolk minority in coastal towns Military / Heavy Dol Infantry make up bulk of armies, advanced siege engines, ancient Ghizraheth Automatons, Enslaved Giants, earth-mages supplement armies Companies: 35 Money (-military upkeep): 15,000 (-8,000) Projects: Hellforge (3,000/20,000) Description: Spoiler:
I could definitely tweak it, and I'm open to suggestions. Religion would definitely be included, if I had any random ideas to throw into the example at this time Factions could also be a possibility. Companies would be approx. 1,000 individuals each, although depending on the nation it could vary. Composition could also vary. A kingdom ruled by..lets say Ulgaf The Giant might have companies of only 250 men, but would be comprised of heavily armored giants who bring with them giant man-eating boars. On the opposite end of the spectrum, the Merfolk Republic of Koralintis might be able to hire companies of 3,000, equipped with hastily scavenged armor from sunken ships. And yes, I'm pulling these example names out of my ass ![]() Quote:
I'm glad you think so! For individual stats I'd probably just have Name Age Race Religion Magic Ability Inventory Description I could add something like "Renown" or "Infamy", depending on how your character is viewed in certain places. For instance, a traveling monk who blesses those he comes across while in a predominantly halfling region and fights off various beasts could become very famous in that area. But when he ventures into a kingdom of beastmen, he could be very infamous, becoming a harbinger of death to the locals. Edit: Damn it, of course I need a map for all of this...
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Violence isn't the answer. Violence is the question; the answer is yes. |
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#7194 |
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Deity
Join Date: Jan 2006
Location: What?
Posts: 16,418
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Considering I had planned to make my own such NES this summer. Yes, you'd better let me in.
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Hear the desert sigh Sing the city's lullaby The giant iris of the wide blue sky Showing me the way Cyve in N3S III - End of Empires |
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#7195 |
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Le Petit Prince
Join Date: Jun 2005
Location: In the desert
Posts: 8,866
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As I said in #nes, I'd be interested Ninja.
You should have a dedicated team of people (no more than 5-6) to work on the pre-NES. (And it looks like you already have one!) If you don't want to player-limit the main NES that's fine, but you should actively encourage less-confident writers to post their story materials in the Creative Writing thread for comment and criticism (or privately review them yourself) before dumping them in the NES thread. Nothing ruins a fantasy NES more than bad writing.
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Si quelqu'un veut un mouton, c'est la preuve qu'il en existe un.
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#7196 |
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Deity
Join Date: Jan 2006
Location: What?
Posts: 16,418
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That is not fair to the less competent writers out there. A storyNES at its core is an environment for nurturing the growth of creative writing on the forum, not shunning it. That being said, I would gladly offer my services as a co-moderator in so far as helping newer players develop their writing and critique their work.
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Hear the desert sigh Sing the city's lullaby The giant iris of the wide blue sky Showing me the way Cyve in N3S III - End of Empires |
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#7197 |
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Deity
Join Date: Dec 2005
Location: Granada, Andalucía, España, Europa
Posts: 4,811
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So, my idea for a possible, new MilarNES.
We would start with three turns of Boring Times, because that way I would be sure that we can ACTUALLY reach the Classical Age. There would be three resources: Population, Money and Research Points. Population would determine (at least, partially) how much Money you earn in a turn, and also how many people you would be able to recruit for the army. Money can also be earned by trade (I have yet to determine how to do trade), plunder and other methods. Research Points would be gained by having people working on that. The amount of RPs gained will depend on the number of people working on it (which won't be able to work on gaining money by trade), projects done, culture and other methods. Other stats would be: - Stability: I think it is not required to actually say what this means. - Living Quality: May or may not be, but it would measure how well your people live. - Happiness: Could be, but it might be used as a way to attract people. The happier your people are, the bigger the chance of migrants coming and increasing your population. Remember, a stable nation does not mean a happy nation (would you say that North Korea is actually a happy nation?). - Culture: depending on how much culture you have, it will make research easier, and might also make it easier to attract other people. - Army/Navy Quality: guess what? Also, getting a line out of EQandcivfanatic, there would be some basic units that all nations would be able to use, but the good units would be developed by the different nations. How powerful those units are will depend on the Army/Navy Quality (which will determine how many stat points the units will have at maximum) and the Research Points spent. Technologies would determine the maximum points each stat would be able to have. Army units would have four stats: Melée, Long Distance, Mobility and Discipline Navy units would have four stats: Power, Mobility, Armour and Transport Of course, not everything is done. Any ideas you may have in this, I'd love to hear.
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MilarNES IV - Dawn of Ages: A new NES based on Dice Pools Playing Gnomeregan in Orcs and Humans, Antonio Gámez at MES/NES III. Please, read The Legacy of the Glorious (Milarqui's Cut). |
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#7198 | |
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Insurgent
Join Date: Jan 2002
Location: Behind you!
Posts: 5,290
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If you ask me, the real trick to keeping a fresh start (which is what I think you are talking about, although I admit I'm not sure) going is to have a clear and straightforward tech progression. People get stuck in the Stone Age and they get bored, even if you do make it into the classical age here you want to be sure that your players sense a way out of the classical age. So, I'm not sure that BT's are really going to add to the longevity.
It's like growing a rosebush, if you want it to live you are going to have to water it and tend to it there is no cheating that system. But if you want it to grow and reach it's full potential you have to have posts and other stable, well thought out support systems to lead this plant in an upward direction. I'm not saying you need to force your players in that direction, and of course, you have to be prepared for your players to want to do things in the here and now, this turn, instead of just preparing for the next turn. I'm just saying that straightforward rules for tech advancement are more important than which stats you use. Quote:
- I know I'm a hater, but I'm not trying to hate. I'm just trying to look at your rules and think about them the way that I think about NES rules. With the RPs it is cool, you have a system for generating research, but what are you researching? Are you just letting everyone decide their own projects? If so, how do you tell when a standardized age has come or pass? Even if you just make it a system where every 5 research projects advances your age that might very well work. Again, no offense, one love.
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C4 Your Brain 2 Blow Your Mind![]() If you're going to be crazy, you have to get paid for it or else you're going to be locked up. I used to be a Pretty Reasonable Moderator for Absolution 4: Tabula Rasa |
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#7199 |
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Royal Cartographer
Join Date: Jan 2004
Location: Composing.
Posts: 17,112
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I've never used hard and fast rules for tech advancement. They tend to make no sense, and having a vague sense of technological progression has never bothered my players -- at least, they never voiced it as a concern.
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#7200 |
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Insurgent
Join Date: Jan 2002
Location: Behind you!
Posts: 5,290
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I mean, nobody ever talks about it. It's my theory of the "secret problem" of fresh starts, I mean, something has to be working wrong. Tech progress is what moves a game forwards if you ask me, if it works right nobody notices.
But I've seen many a fresh start circle the drain because no one had a clear idea of "what comes next." Tech is designed to provide that. I'm not saying that you shouldn't allow players to add techs or to do their own thing. I believe that players should have a lot of control over the game, I want open-ended. But the problem I've always seen was "what comes next?"
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C4 Your Brain 2 Blow Your Mind![]() If you're going to be crazy, you have to get paid for it or else you're going to be locked up. I used to be a Pretty Reasonable Moderator for Absolution 4: Tabula Rasa |
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