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#1 |
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Prince
Join Date: Apr 2004
Location: Los Angeles, USA
Posts: 413
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Slaves from Javelin Throwers...
If a Mayan UU kills one of your units and catches a slave, when you capture the slave do you pay support for it? I'd try to figure it but I can't count that high without getting bored :P
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#2 |
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Deity
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,259
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Good question, but I have never had it happen. When you capture the slave, it will either stay a slave and be free or revert to a native worker and cost.
Last edited by vmxa; Jul 17, 2005 at 01:52 PM. |
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#3 |
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Prince
Join Date: Apr 2004
Location: Los Angeles, USA
Posts: 413
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It turns into a "normal" worker unit (not a slave) but I was wondering if I pay support cost for it...or does it just treat it like it was originally mine and I captured it back? Curious, I'm sure someone has tested this or knows the answer somewhere.
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#4 |
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Deity
![]() Join Date: Sep 2003
Location: Denmark
Posts: 2,569
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If the description of the unit says "worker" then you pay support for it. If it says for example "worker(spanish)" or any other nationality then you don't pay support.
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"I have seen honest faces before. They usually come attached to liars." GOTM | Quick Games |
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#5 |
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King
Join Date: Dec 2004
Location: Tallahassee, FL
Posts: 660
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do you have to pay support for captured artillery?
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#6 |
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King
Join Date: Apr 2005
Location: Hannover, Germany
Posts: 671
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No, they are for free!
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#7 |
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Fate
Join Date: Feb 2004
Location: Boston, Mass
Posts: 9,697
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I believe that a worker enslaved by a Javelin Thrower will become to country of the unit the Javelin Thrower killed, including Barbarians.
(Never join a barbarian worker to your cities by the way)
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No one can make the sun rise, but even I can turn on the lights. |
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#8 | |
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losing my edge
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Quote:
L
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This marks the beginning of that very happy time when politics will recede into the background ... and engineers and agronomists will do most of the talking. - V. I. Lenin I feel sorry for people who don't drink; when they wake up in the morning that's as good as they're going to feel all day. - Frank Sinatra (+sheep, -dog) | Join #fiftychat | Island of the Three Legged Sicilians (18 May: Chapter 13) | '12 NCAA Pick'em co-champion | RIP Z.B. -- 10/11/92 - 4/18/12 |
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#9 | |
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Clown Prince of Wallachia
Join Date: Jan 2003
Posts: 371
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Quote:
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#10 | |
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Digital Matter
Join Date: Nov 2004
Location: www.noughmad.org
Posts: 2,673
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Quote:
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Noughmad's Land
Wouldn't it be great if you could ask a woman what she's thinking? - Jerry Seinfeld (Avatar by Mistfit) |
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#11 | |
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mowing em' down!
Join Date: Aug 2002
Posts: 700
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Quote:
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"The thing to remember with robots is that they are profoundly stupid." |
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#12 |
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Prince
Join Date: Apr 2004
Location: Los Angeles, USA
Posts: 413
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@ VladTepes : It doesn't get the 'slave' icon and it isn't listed as being from a nation and it completes work in the same amount of time as my non-slave workers, so I'd say it definitely gets the inudstrious bonus.
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#13 | |
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Clown Prince of Wallachia
Join Date: Jan 2003
Posts: 371
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Quote:
Are we playing the same game? The sprite has shackles. It takes twice as long to do a task than my regular workers. Oh, it says "A Barbarian Chiefdom." Maybe it's because I capture barbarians?
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#14 |
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Prince
Join Date: Apr 2004
Location: Los Angeles, USA
Posts: 413
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Ok...you didn't read my post. Nevermind.
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#15 | |
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King
Join Date: Dec 2004
Location: Tallahassee, FL
Posts: 660
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Quote:
I capture them from the AI all the time...am I missing something here? BTW, by "artillery" I meant all units that function as artillery in the tactical sense (so catapults, trebs, and cannons are all artillery). |
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#16 |
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Chieftain
Join Date: Jul 2005
Location: New York
Posts: 15
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Can you sell your people off as slaves for money, peace, etc. whenever you want? Or must you only capture theirs and sell it back?
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#17 |
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In whom I trust
Join Date: Jan 2003
Location: Perth,Western Australia
Posts: 26,929
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You can do whatever you want with your workers. For them to be tradeable, they must be in you capital first.
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Sola gratia, Sola fide, Sola scriptura, Solus Christus, Soli Deo gloria. Hallelujah!! Join the |
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#18 |
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Chieftain
Join Date: Jul 2005
Location: New York
Posts: 15
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Ok, so thats how it works.
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#19 | |
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Chieftain
Join Date: Sep 2004
Location: Phoenix , AZ
Posts: 54
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Originally Posted by Pentium
No, but it's very hard to capture an artillery from the AI. First you have to rewrite the game. Quote:
I do too. I have about a half dozen of them in my current game. All native to assimilated Civs Too bad you can't capture ships in harbor too
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.... from the ashes , in the desert.
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