Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions

Notices

Reply
 
Thread Tools
Old Jul 25, 2005, 08:13 PM   #1
residuetiger
Chieftain
 
residuetiger's Avatar
 
Join Date: Jul 2005
Location: Louisville, KY
Posts: 90
City Unit Support Unclear

I was reading in the manual and on this site's, Info Center, trying to get a good handle of a city's unit support. Here on the Info Center, Unit Support values for larger cities seem to decrease depending on government type. I guess my question is what does this number actually mean, that a city of size X can support Y number of units, and anything beyond that incurs a maintainence penalty?

Just a little confused on this point, I'd appreciate it if someone could clear it up for me.

thanks in advance

res
residuetiger is offline   Reply With Quote
Old Jul 25, 2005, 08:19 PM   #2
cleverhandle
King
 
Join Date: Jul 2005
Location: Chicago, IL, USA
Posts: 697
Quote:
Originally Posted by residuetiger
I guess my question is what does this number actually mean, that a city of size X can support Y number of units, and anything beyond that incurs a maintainence penalty?
Yes. Anything beyond the stated limits costs 1 gold per turn. Also note that your total support capability is "pooled" together across all your cities (i.e. units are not tied to a specific city, which may be obvious but is different than it was in Civ2 if you played that).
cleverhandle is offline   Reply With Quote
Old Jul 25, 2005, 08:25 PM   #3
residuetiger
Chieftain
 
residuetiger's Avatar
 
Join Date: Jul 2005
Location: Louisville, KY
Posts: 90
I see, and if I'm not mistaken my total Unit Support number is listed with my Military Advisor screen, so I could just take that number and divide by my total number of cities to get my maximum number of allowable units in each city without incurring a maintainence fee?

thanks by the way

res
residuetiger is offline   Reply With Quote
Old Jul 25, 2005, 10:59 PM   #4
ac196nataku
Noob
 
ac196nataku's Avatar
 
Join Date: Mar 2005
Location: Riverside, CA
Posts: 366
The military advisor tells you both how many units you have and how many you can have for free.
ac196nataku is offline   Reply With Quote
Old Jul 26, 2005, 01:57 AM   #5
residuetiger
Chieftain
 
residuetiger's Avatar
 
Join Date: Jul 2005
Location: Louisville, KY
Posts: 90
gotcha, thanks for helping me clear that up.

residue
residuetiger is offline   Reply With Quote
Old Jul 26, 2005, 06:39 AM   #6
gunkulator
Emperor
 
Join Date: May 2003
Location: NH, USA
Posts: 1,265
Quote:
Originally Posted by cleverhandle
Yes. Anything beyond the stated limits costs 1 gold per turn.
Actually, this is also government dependent. In C3C it's 1 gpt for every government except Republic where it's 2 gpt and Feudalism where it's 3 gpt.
gunkulator is offline   Reply With Quote
Old Jul 26, 2005, 08:55 AM   #7
cleverhandle
King
 
Join Date: Jul 2005
Location: Chicago, IL, USA
Posts: 697
Quote:
Originally Posted by gunkulator
Actually, this is also government dependent. In C3C it's 1 gpt for every government except Republic where it's 2 gpt and Feudalism where it's 3 gpt.
Ah, I'm still playing vanilla and didn't realize that - thanks.
cleverhandle is offline   Reply With Quote
Old Jul 26, 2005, 09:39 AM   #8
Brain
Lost in thought
 
Brain's Avatar
 
Join Date: Jan 2005
Location: Warsaw, Poland
Posts: 522
Quote:
Originally Posted by residuetiger
I see, and if I'm not mistaken my total Unit Support number is listed with my Military Advisor screen, so I could just take that number and divide by my total number of cities to get my maximum number of allowable units in each city without incurring a maintainence fee?
No. You don't need to divide anything. The number you see in the military advisor is the total number of units that your entire civilization can build before you start paying maintenance.
Brain is offline   Reply With Quote
Old Jul 26, 2005, 10:42 AM   #9
gmaharriet
Ancient Crone
 
gmaharriet's Avatar
 
Join Date: Dec 2004
Location: Northern California
Posts: 4,117
Another concept I think is important is that, especially later in the game, you will probably need more units than just the free ones. If you develop your economy well, you can afford to support the additional units and still make plenty of gold.

Many of us use Republic for our government for most of the game. Although you pay 2 gold per additional unit, you can earn a LOT of gold in that government to afford a large military force. When you get to that point, you can also disband or upgrade obsolete units. If you choose to disband them, be sure to do it in a town/city so that the shields from them go to building something (but not a wonder).
__________________


Avatar by MisTfit

"Cats are intended to teach us that not everything in nature has a purpose." - Garrison Keillor .
gmaharriet is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions > City Unit Support Unclear

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Various civ 4 things I'm unclear on humbe Civ4 - Strategy & Tips 18 Apr 26, 2013 06:04 AM
German UHV: Unclear, out-dated ... two different versions ... which is true? notger Civ4 - Rhye's and Fall of Civilization 30 Aug 20, 2007 01:12 AM
Does the unit bonus of vassalge mitigate the unit support cost penalty of pacifism? The Tollan Civ4 - Strategy & Tips 0 Nov 20, 2005 08:05 AM
Very Unclear City Screen and Resources Thistletooth Civ4 - General Discussions 6 Oct 27, 2005 06:08 PM
Unit support ~Corsair#01~ Civ - Ideas & Suggestions 14 Sep 07, 2004 02:04 PM


Advertisement

All times are GMT -6. The time now is 12:33 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR