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#1701 | |
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Détente avec l'été
Join Date: May 2005
Location: Ithaca, NY (soon)
Posts: 10,552
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Quote:
Its the second column in the first section of the preferences. Press ctrl+shift+P and look on the second column under GAME.
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Big Red (Physics) '14 ![]()
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#1702 | |
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Lost One
Join Date: Sep 2003
Location: SC
Posts: 670
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Quote:
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#1703 | |
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The Funky President
Join Date: Feb 2005
Location: London, England
Posts: 13,485
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Quote:
Now can someone please lead me to my guide dog?
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Two great historical Civ 3 scenarios for you: ~~~ The Rise & Fall of The Mughals ~~~
East & West (and pirates!) compete for the Jewel in their Crown |
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#1704 |
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Chieftain
Join Date: Jan 2006
Posts: 95
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Quick question on Starvation - I am not sure I saw what happened correctly, but here's what I remember:
I had a size 13 city with about 19 food tiles to work (water & grassland) and 5 hills (iirr). I was rushing to get a wonder, so moved 5 of my food producers to the mines, and had 2 artist specialists, and got the "starvation" message. I figured it was fine if my pop dropped by 1 or 2 so I could get that wonder. The problem is, one turn late my city dropped to 8 and all I was left with was my population on food tiles (and the two specialists). All of my workers on the hills/mines died! ...at least - that's what I thought happened. My city may have been smaller than I thought (although I don't think I could have worked all those tiles with a lower pop). What is the effect of starvation? I thought you'd lose one pop per turn until you weren't starving, but it seems that you lose all non-food workers die until you get a +ve food/population ratio.... Does anyone know? |
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#1705 |
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Deity
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
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You only lose 1 pop/turn until the city isn't starving anymore.
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1.22(f?) -- Supreme Lord: http://watorrey.net For better barbarians, add NoAIPatrol=0 to conquests.ini All Conquest & scenario players, map & mod makers: World size bug alert |
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#1706 | |
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Ancient Crone
Join Date: Dec 2004
Location: Northern California
Posts: 4,117
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Quote:
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![]() Avatar by MisTfit "Cats are intended to teach us that not everything in nature has a purpose." - Garrison Keillor . |
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#1707 |
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Chieftain
Join Date: Jan 2006
Posts: 95
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Whoops... That's what happens when do a search & don't check the forums you're posting in
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#1708 |
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Fat Guy
Join Date: Dec 2005
Posts: 195
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Thought I was beyond all "newbie" questions, but guess not...
I have a problem with pollution - a square that is shared by the radii of 2 cities sometimes switches cities when pollution is cleaned up. I read on the civ newsgroup that one can re-allocate this square to the original city - is that true? If so, how? Joe |
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#1709 |
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Schweinhund
Join Date: May 2004
Location: Hinter feindlichen Linien!
Posts: 7,241
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Go to the city that is the current 'owner' of that tile. Remove the citizen from that tile, i.e. click him/her away from that tile. Go to the original city and put the citizen back on the tile.
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Going for 160k as the Sumerians (Emperor C3C, final patch) Avatar by Mistfit. |
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#1710 |
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Fat Guy
Join Date: Dec 2005
Posts: 195
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Thanks, Trooper, I'll try that tonight...
Joe |
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#1711 |
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HOFer: Milk-Cow?
Join Date: Jan 2002
Location: Miami Beach FL Denver CO USA
Posts: 1,831
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Pollution Footnote
@Joe: And, if you want to be sure a specific city always works a square, even if pollution temporarily causes work to cease.......Set the City Governor ON for that city and leave it off for the city(s) having common squares. (I assume you know that you can set workers to automatically clean up pollution each turn......after the clean-up, the City's Governor will automatically "grab" that square.)
This tactic can be very useful in the end-game if you have a Giant Metropolis City and one or more regular cities sharing squares............And, you don't want to go to the City Screen, but you DO want the Big Metro City to work ALL the squares in its radius. For Example: You have all your cities built, 50 turns to go to a Histographic Victory at 2050AD.......And you just want to "Run Out The Clock", with minimal "manual" city intervention.
Last edited by EMan; Mar 08, 2006 at 11:50 AM. |
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#1712 |
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Schweinhund
Join Date: May 2004
Location: Hinter feindlichen Linien!
Posts: 7,241
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I'm looking for a list with the amount of beakers for each tech.
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Going for 160k as the Sumerians (Emperor C3C, final patch) Avatar by Mistfit. |
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#1713 |
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HOFer: Milk-Cow?
Join Date: Jan 2002
Location: Miami Beach FL Denver CO USA
Posts: 1,831
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It's not exactly a List BUT, Grey Fox's TechCalc 2.01 will give you the amount of beakers required for each Tech at each Level for each Map Size!
![]() (I use it all the time....most useful......The only Bug I know of is to remember to set the level to Regent if you are playing at Chieftain or Warlord levels.) http://forums.civfanatics.com/showth...threadid=38631 P.s. CivAssist II also has a bunch of info regarding Techs.
Last edited by EMan; Mar 08, 2006 at 11:47 AM. |
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#1714 |
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Schweinhund
Join Date: May 2004
Location: Hinter feindlichen Linien!
Posts: 7,241
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Thanks EMan!
Edit: found it.
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Going for 160k as the Sumerians (Emperor C3C, final patch) Avatar by Mistfit. |
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#1715 |
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Inkal
Join Date: Mar 2005
Location: Zagreb, Croatia
Posts: 78
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"GOTM4: Gold Medal | GOTM17: Bronze Medal | COTM4: Silver Medal
Civ3 Hall Of Fame: 63 EMan Games in HOF...........................Rank 1" EMan, how much time do you spent playing Civ 3 or Civ 4 per day? Tomislav
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"Go tell the Spartans, stranger passing by, that here, obedient to their laws, we lie." Simonides See also: www.civilizacija.net , http://www.strategije.com/ |
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#1716 |
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HOFer: Milk-Cow?
Join Date: Jan 2002
Location: Miami Beach FL Denver CO USA
Posts: 1,831
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@Tomislav: Too Much! (I love the competitive aspects. [Civ 3])
![]() And, even when I don't play at all during the day, my wife and 5 kids still give me a hard time. I guess when you're a CivFanatic, there are Crosses to Bear. If it wasn't for Sid Meier/Thunderfall/superslug et al, I'd be a lot Wealthier! (Money-wise) ![]() Should have been in that video clip at http://www.civanon.org ![]() I've got to tell you Tomislav, there are Sooooo many brilliant people on this site.........I've been here 4 years and almost every day I learn something new from these people! Thanks CFC.
Last edited by EMan; Mar 09, 2006 at 06:25 AM. |
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#1717 |
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Warlord
Join Date: Jan 2006
Location: Bristol, UK
Posts: 243
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What is micro management?
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#1718 |
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Deity
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,259
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Some say that is when you go around to your towns and look to see if you can change citizens around to gain more shields or gold or food, whichever you need.
Some see it if you just keep an eye on growth and mange pop to deal with it or add structures or change improvements on tiles. So it can be any amount of work, depending on your perspective where you do any managing, insead of letting the govenors do it. |
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#1719 |
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Warlord
Join Date: Jan 2006
Location: Bristol, UK
Posts: 243
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Oh right, yeah, I do that...
Now for my next Last edited by Knickers; Mar 09, 2006 at 01:34 PM. |
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#1720 |
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Lurker
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Don't quote me on this, but I'm not sure if it appears there. Someone who played recently might be able to tell us...
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