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#1 |
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Emperor
Join Date: Sep 2005
Location: USA
Posts: 1,590
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Sentry, or Fortify?
If this has been already answered, I apologize.
Sentrying benefits and disadvantages I am familiar with the concepts of the Civilization III: Conquests. However, I am curious about the differences between Sentrying and Fortifying. I have two questions about this: 1) Do you get the defensive bonuses of fortifying? 2) Can you contract disease from jungle, flood plain, etc.? Peace to you
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#2 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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You get defensive bonuses for forifying, and yes you can die if you fortify in a jungle, but it is very rare.
I use sentry on the outer rim of my empire, I will sentry one unit in each border town and maybe a few along the border or coast (naval units), they will wake when an enemy approaches. There is no defensive bonus for sentry. The land units will only wake for enemy land units and the naval units will only wake for enemy naval units. I wish that a canon on the coast would wake for a passing enemy ship, but it does't. Other that that it works great.
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#3 |
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Emperor
Join Date: Sep 2005
Location: USA
Posts: 1,590
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Reply
Okay, that's great. One last question: If you SENTRY in a Jungle, can you die just like if you fortified? Because, I'm playing a Reverse Capture the Flag, and I just pinned an ally's princess-carrying unit. I mean trapped. But some of my units are in Jungle, and I am getting tired of skipping their turn. But I do not want to run the risk of them dying and the "ally" escaping. Will Sentry allow them to die?
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#4 |
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Oi Oi Oi !!!
Join Date: May 2005
Location: Western Spiral Arm of the Galaxy
Posts: 2,261
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I am preety sure taht it will
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#5 |
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Unseen Leader
Join Date: Sep 2003
Location: Michigan USA
Posts: 288
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I have seen my unit die from being on a fortress on a flood plain once, only once...it was on a map i was actually working on for a scenario and I was testing. On the third turn out of nowhere the unit on a fortress suddenly dies and a messages pops up saying there's disease in the flood plain. It took me by surprize really...
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#6 | |
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Deity
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
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Quote:
__________________
1.22(f?) -- Supreme Lord: http://watorrey.net For better barbarians, add NoAIPatrol=0 to conquests.ini All Conquest & scenario players, map & mod makers: World size bug alert |
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#7 | |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Quote:
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#8 |
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Deity
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
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They don't wake until it is your turn. While the AI is moving, they are still sentried and thus have the bonus.
__________________
1.22(f?) -- Supreme Lord: http://watorrey.net For better barbarians, add NoAIPatrol=0 to conquests.ini All Conquest & scenario players, map & mod makers: World size bug alert |
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#9 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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I stand corrected.
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#10 |
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Emperor
Join Date: Sep 2005
Location: USA
Posts: 1,590
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Wow, That's amazing. I leave for one day, look at all the replies! The manual doesn't ever explain anything, so I thought I'd ask. Disease only happened to me once, but it was an Automated worker (The stupid bum). But I wasn't relying on that worker to win the game. As it is, I just kept hitting Spacebar, and they didn't die, and I won by Victory Point score. Works out good for me. My "ally" wasn't too happy, though.
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#11 | |
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Deity
Join Date: Feb 2002
Location: Canada
Posts: 7,081
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Quote:
And it happens so rarely that you really shouldn't worry about it. Just bring in an extra unit or two for reinforcements if you're concerned about it. |
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