![]() |
| General | Hosted Sites | CivRev | Colonization | Civilization IV | Civilization III | Civilization II | Civilization | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Nov 2001
Location: Hillsboro, OR
Posts: 10
|
v1.16f civilization.e.exe crash log
I am getting the civivlization.e.exe crash on my PC, even after uninstalling and re-installing the new ( post 12-7-2001 ) 1.16f patch, generally after an AI declaration of war on some other AI.
I would request that you post your PC OS and gear here if you are getting the same errors I am. Thanx.
__________________
Regards, Threejaguar |
|
|
|
|
|
#2 |
|
Chieftain
Join Date: Nov 2001
Location: Hillsboro, OR
Posts: 10
|
Crashes on civilization.e.exe error, after AI dec. of war on another AI.
Windows ME, 1.16f patch, both pre and post 12-7-2001. Tyan Tsunami MB, celeron300a overclocked to 500, 768meg sdram, G-400 matrox dualhead video, soundblaster 16 PCI sound.
__________________
Regards, Threejaguar |
|
|
|
|
|
#3 |
|
Chieftain
Join Date: Jan 2002
Posts: 2
|
Reading the forums, there are two similar problems that are common (happened to me also).
1) AIs declare war on each other after 2000AD, game crashes (invalid page fault) 2) Spaceship victory: after building the 10th component unable to launch the spaceship. Hitting the "S" button on the info panel does nothing but depress the button. This is running 1.16f (new version) on a wide variety of hardware. |
|
|
|
|
|
#4 |
|
Emperor
Join Date: Jul 2001
Location: Seattle
Posts: 1,061
|
I'd suggest you look at the other two threads "What's up with Civilization3.e.exe..." and "civilization3.e.exe crash problem workaround" because I think we're on to a possible solution in those two.
__________________
"It's 106 miles to Chicago, we've got a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses." -Elwood Blues |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Civilization III v1.16f Additions/Changes/Fixes | Jeffrey Morris | Civ3 - General Discussions | 290 | Jan 14, 2003 10:52 AM |
| Russian Interface for Civilization 3 v1.16f | Montezuma | Completed Modpacks | 4 | Apr 21, 2002 04:43 PM |
| Patch v1.16f vs v1.17f | STS | Civ3 - Technical Support | 2 | Apr 09, 2002 01:35 AM |
| v1.16f vs v1.17f | Exsanguination | Civ3 - Stories & Tales | 1 | Mar 18, 2002 05:43 PM |
| Civilization III v1.16f Available! | Jeffrey Morris | Civ3 - General Discussions | 94 | Dec 08, 2001 08:06 AM |