Welcome to Civilization Fanatics' Center.
You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.
|Oct 04, 2005, 11:10 AM||#1|
Join Date: Oct 2005
New Rules for CivConquest
I was working for that for years. What I did, is to play the game and see the mistakes in the game (of course in my glance) and tried to solve the problem. And I did some interesting improvements. I will write the modifications but İ won't be remember all of them because I have already forgotten the original rules. Note that there is no map for this scenario so you can choose a random map or I will maybe give some interesting world maps in the future.
So my modifications:
-Some nation powers are changed.
-Improved gunpowder units attack, which means you can attack with rifleman or infantry but still they have better defense.
-Modern units are made stronger that it is much more harder to be beaten when they are fighting with ancient units.
-Knights have better attack, which completely overwhelmes ancient units (5/3)
-Medieval inf has the att./def 3/3. Truth be told this change wasn't quite necessary.
-Longbowman has defense rating 2.
-You can't upgrade the infantry to mechanized inf. because I think foot units play an important role in battle.
-Armored units are somewhat more expensive again for the same reason.
-Cavalary can be upgraded to tank.
-Medieval foot units can be upgraded to rifleman.
-Caravel has the attack-defense 2/2 which may cause more naval battle in the middle ages.
-Frigates are stronger than caravels.
-Medieval naval units can be upgraded to destroyers.
-Modern naval units are much more stronger.
-All Artillery units have lethal land bombardment. The unit "Artillery" has also lethal sea bombardment.
-Medieval ships have lethal sea bombardment. Destroyers, Battleships etc. have also lethal land bombardment.
-Bombers have lethal land bombardment.
-Unique units are also change parallel to other units.
Resources and Terrain:
-Nearly all resources' bonus were changed. Especially silk gold and gems have quite much commerce bonus.
-Important: Flood plain has food 2 but when irrigated it gives 4 food each turn.
-Fishstore: Electronics- gives extra food for each sea square (like harbor)
-Museum: Flight- Culture 5
-Printworks: Printing Press- %50 more scientific research
-Palace is much cheaper
Wonders of Worlds
I created some wonders that easy to build and gets tourist attraction in the future.
-The Large Temple-Mystism 2 content faces
-Obelix-Masonry 2 content faces
-TOTGOW (Temple of the God of War) Polytheism- slight defensive bonus+1 content face
-MAthematicians School- Mathematics- Same effect with the Library
New Wonder: Naval Academy: Combustion- produces a destroyer every 5 turns.
Note: I forget to tell some other modifications, because I cant keep all of them in mind. Iwill write them here:
-Minimum # research turn is 1. So you dont need to wait too long when you are resarching cheap technologies. Also maximum # research turn is 50.
New Version:I solved the problem that, you can't upgrade a Horsemen to a unique Knight (For Example Keshik). I did small modifications in upgrading path so there is no problem anymore.
Last edited by cfeyyaz; Oct 06, 2005 at 02:21 AM.
|Oct 04, 2005, 01:23 PM||#2|
Join Date: Dec 2001
Location: Omaha, Nebraska USA
Moderator Action: Moved to Completed Modpacks. It strikes me as more a mod, than a scenario.
|Thread||Thread Starter||Forum||Replies||Last Post|
|Rules||DaveShack||Civ4 - BTS Multi-Team Demogame||1||Jan 03, 2009 11:16 PM|
|Potential Violation of the Rules or at least Spirit of the Rules||fe3333au||Team M.I.A.||23||Sep 23, 2005 08:03 PM|
|DG6: Rules for ratifying the Rules||DaveShack||Civ3 - Demo Game V: Citizens||14||Feb 18, 2005 01:11 PM|
|Can we merge the Civ III map rules we created with PTW map rules?||blacksheep||Civ3 - General Discussions||3||Dec 03, 2002 12:23 PM|