| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Prince
Join Date: Sep 2005
Location: USA
Posts: 455
|
UN mod suggestion!
Ive got some Ideas for a UN mod but alas i dont know how to mod
, so here are the Ideas if anyone feals like making this into reality that would be greatly appreciated.also feed back to the Ideas would be great! 1) reseloutions: you can do anything you want but nations can build inspectors and send them into an enemy city to see if they are breaking the rules, or every like 10 turns you are automaticly inspected. 2) breaking reseloutions: the consequences of breaking a resolotion is everyone is strongly suggested to declare war on you (if you break it big) or embargos (i.e. if you have one nuke or are only building them). Also if you dont take action embargos are suggested to be enacted on you. further more if you dont take action against another civ that is breaking treaties some of your very opinionated citizens may become unhappy. 3) Membership: everyone has the option of joining the UN (like in real life, it may help a warmonger) 4) Membership cost: you must pay a certain amount of money to join the UN, say like 5 gold a turn, but your relations with other members are improved. 5) War crimes:If you are at war and raze alot of the enemys cities you can be tried for war crimes , the other civs get to vote on your guilt. if you are found guilty the penalty could range from having to pay either the bank or the civ you almost finnished off. or you could be subject to embargos. 6) peace keepers: If you are attacked by a non-UN civ the UN sends peace keapers, a very minor force to help turn the tide in your favor. I havent thought about the reseloution list but i might edit this post latter and add in some and take some out. |
|
|
|
|
|
#2 |
|
Emperor
Join Date: Nov 2001
Posts: 1,124
|
UN resolutions suggestions:
1) Ban on the construction of spaceship parts 2) change voting method from population based to 1 civ 1 vote. 3) Ban on offshore oil platforms and dismantling of existing ones. 4) Ban on cutting down forests and jungles. 5) War crimes--if civ leader convicted, then that civ cannot win the game. (except by conquest or domination) 6) Economic redistribution--all civs gold reserves divided equally. |
|
|
|
|
|
#3 |
|
Prince
Join Date: Sep 2005
Location: USA
Posts: 455
|
I like your 4th suggestin, that would be interesting.
|
|
|
|
|
|
#4 |
|
Maker of Worlds
|
Hey, I like that War Crime idea. Having everyone vote on whether to convict someone would be especially cool. That could be the punishment for violating the NNPT!
__________________
Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
|
|
|
|
|
#5 |
|
Warlord
Join Date: Apr 2004
Posts: 126
|
I got an idea for another UNMod. Here's some options you can do:
1) Nothing 2) Try to do something, but it's veto'd 3) Do something and no one cares 4) Don't do anything. |
|
|
|
|
|
#6 |
|
Deity
Join Date: Apr 2004
Posts: 6,891
|
Well I would like to see the Civics options expanded
so that All Civics can be required (and one would replace the others ie If Global Hereditary Rule was approved, Global Universal Suffrage would be revoked) I would also Like to see Global State Religions And the ideal Voting system, individual Nations are put forward to increase/decrease their vote (so a resolution to give +2 votes to the Aztecs) [making it much more of a reflection of actual diplomatic power] |
|
|
|
|
|
#7 |
|
Chieftain
Join Date: Oct 2005
Location: USA
Posts: 81
|
I disagree with a single vote per civ and like the idea of it being based off of population and landmass instead. However you may be able to satisfy both sides by setting it up like the US government. That is having a House and Senate but with different names for each. The Senate would allow each member civ 1 vote and in the event of a tie vote then it would fall to the House in which each civ would vote again or it could be tied to how they already voted in the senate. In the event of a tie in the House as well then the entire motion would have to be brought before the Senate again.
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Patch suggestion MOD (aka Player1 MOD) | player1 fanatic | Civ3 - Completed Modpacks | 72 | Sep 20, 2009 06:51 PM |
| Mod CivPrimitive: a mod suggestion starting ideas | Naokaukodem | Civ4 - Creation & Customization | 11 | Aug 28, 2006 09:36 AM |
| Mod suggestion | Drogear | Civ4 - Creation & Customization | 0 | May 12, 2006 01:05 AM |
| Plans for C3C version of Patch Suggestion MOD (also known as Player1 MOD) | player1 fanatic | Civ3 - Creation & Customization | 5 | Jan 16, 2004 08:26 AM |
| naval power mod for ptw - based on 'patch suggestion mod' | kettyo | Civ3 - Completed Modpacks | 12 | Jan 13, 2003 11:33 AM |