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#1 |
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Chieftain
Join Date: Oct 2005
Location: Orlando, Florida
Posts: 49
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Religion mod question
I want to tweak religions to be a little more significant in the game. I want to add bonuses and penalties for adopting different state religions... but I'm looking in the XML for religions (civ4religioninfo.xml) and it doesn't look like you can do anything other then change some commerce values... any idea how I can simply add bonuses for different state religions?
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#2 |
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Machiavelli
Join Date: Jun 2004
Location: US
Posts: 192
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I was wondering about this also. By allowing such tweaks to religon some really kewl scenerios could be made.
I could give two hoots about 'religous' issues. I want to be able to tweak them
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#3 |
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Warlord
Join Date: Aug 2005
Posts: 101
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To do that, I believe you'll need to create some new values within each religion in the XML files, and then put in a few lines of code in the Python script to use those values. It won't be as simple as just adding a number somewhere in the XML.
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#4 |
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Machiavelli
Join Date: Jun 2004
Location: US
Posts: 192
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Its something that deffinately should be looked into. I am sure the whole community would appreaciate such a mod, if not just to use but more effectively to assist them in their own modding.
Mine has yet to arrive and I will ofcourse spend most of the first weeks/months just playing I would then look into modding but it would be fine with me if it were already done by the time I begin looking into modding
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#5 |
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Chieftain
Join Date: Apr 2003
Posts: 59
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Religions should have traits to effect various things. I don't think all of them should have the built in tithe feature (gp going to shrine city). I think some should forfeit this benefit in exchange for:
more militant: I'd think this is best represented by decreased war weariness. You could also go with bonus XP, or missionaries with decent combat strength. more productive: increased % of hammers in certain cities, or cheaper workers. more evangelical: cheaper or more powerful missionaries. more reproductive: increased population growth less unrest: something which gives a happiness bonus in each city with that religion. For example, cities don't go into unrest with just one angry citizen. Or simply one unhappy becomes happy. |
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#6 |
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Chieftain
Join Date: Apr 2003
Posts: 59
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I also think that you should be able to "turn off" certain religions during game setup (I don't have the game yet, I'm assuming this isn't already an option). It seems to me that there are too many religions in the game if you are only playing a 2-4 civ game. I would like to be able to disable individual religions depending on the game. This would also allow me to disable individual religions which are modded in the future with traits I don't feel like playing against.
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#7 | |
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Emperor
Join Date: Aug 2001
Location: Sanssouci
Posts: 1,066
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Quote:
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#8 |
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Chieftain
Join Date: Apr 2005
Posts: 75
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First, I really would like to see some diversity added to the religions as far as benefits of having discovered them or having them as a state religion over a different religion. I understand why Firaxis designed it as such to steer clear of any political idiocy though. It'd just be nice for a mod to come out that enriches the set of religions.
Second, I really want to see a mod that does two things. Limit the number of religions any player can found to a set number (say two or three) and prevent them from being able to found any others even if they achieve the appropriate tech first. This would work nicely if a dialog box popped up when you hit the tech asking if you wanted to found that specific religion and if not to simply not found the religion yet which would allow you to aim for later religions if that is your strategy. |
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