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#1 |
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Chieftain
Join Date: Aug 2005
Location: Las Vegas, NV
Posts: 60
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Best starting strat?
Seems to me settle, build warrior, build another warrior, build worker, then build settler? What have you done from the start?
With mysticism as a starting tech, going straight for polytheism will almost guarantee you a starting religion(most of the time the computer will get to meditation before you, and the AI wont try for polytheism before meditation) Last edited by brokguitar; Oct 29, 2005 at 09:01 AM. |
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#2 |
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King
Join Date: Oct 2001
Location: Burlington, VT
Posts: 735
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Well, I think the decision whether to build the worker or settler first would depend on how much you can improve your terrain, and what imrpovements you can build. If you are able to build roads and either farms or mines, you can definately speed the production of the settler by improving the squares your city uses.
For my first game, here is the order I chose: Scout, Worker, Settler, Archer. Although this nearly turned out to be a terrible choice since a Barbarian was squating near the ideal spot for my new town. Luckily he started moving against another civilization so I was only delayed a couple turns. My guess is that the best order is: Scout, Worker, Warrior/Archer, Settler, Granery, Archer Also, for any new towns, you should probably build the Granery first, and have another town supply the first defensive unit. |
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#3 |
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PC Gamer
Join Date: Oct 2005
Location: Phoenix, AZ
Posts: 1,541
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I usually explore with my first warrior and hope he gets xp to do woodsman II to become a scout of sorts.
I build: warrior - to defend worker - to get started on improving (at pop 2, which I usually have at this point) scout - to explore more (sometimes build before the worker - just depends on how the map is looking and whether I've made contact yet) Once my city is pop 3 and built all that I build another warrior and a settler to found my 2nd city. So far I've always gone for a religion early even when not playing as spiritual, and on noble that means your workers have little to do at first. I'll usually build a worker per city as quickly as possible to get my first 3 cities jammin', then try to build a few building, maybe start a wonder, build a few archers for better defense, and after this brief pause get back to expanding as fast as my treasure/tech will allow. |
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#4 |
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Warlord
Join Date: Oct 2005
Posts: 205
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When it comes to building, I like to build the barracks first. I know it takes a long time, but typically by the time its complete my city is already size three, then I pump out a warrior, settler worker (all relatively quickly), build another building - usually the granary, warrior, settler worker, unless I am on an island which case its galley, warrior (maybe archer), and settler, by which time my city has grown again, and I should alread have a path to the new city sight. This way my warrior - who are weak to begin with - gets a free promo.
Ultimately though, it really depends what my starting situation is - for example when a hot resource is near by, I may jump to the warrior,settler, then worker, and then a building. Don |
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#5 | |
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Prince
Join Date: Jul 2005
Location: -1, -4
Posts: 469
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Quote:
__________________
"It's not about the XP, it's about the experience!" "you see that civ you beat up. yup, that's me." - I said it! Logic Problems |
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#6 |
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Chieftain
Join Date: Oct 2005
Posts: 6
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I go for warrior(defender), scout(to explore w/first warrior at game start),
worker or archer(I make a beline for archery(best early defender in the game)), settler (wait till city is at least size of 3, if not at least size 3 then barracks), send archer and settler together to found second city, then worker (if not built earlier) otherwise archer. |
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#7 |
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Chieftain
Join Date: Oct 2005
Posts: 6
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This is what I do 1st
I like to make worker 1st/warr or arc/ settler/ settler........ I use my #2 city to make arc for my new cities. city#3 I let it build buildings.....
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#8 |
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Prince
Join Date: Oct 2005
Posts: 573
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I nearly always do barracks > worker > archer > settler.
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#9 |
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Chieftain
Join Date: Nov 2005
Posts: 30
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If against the AI i do Worker - Settler x3 ( with the worker chopping trees )
Multiplayer is different though. /DaK/ |
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#10 |
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Chieftain
Join Date: Feb 2004
Location: Boston
Posts: 2
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Barracks, warrior, worker, archer, settler, worker.
Then I go for the second building, almost always a granary. |
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#11 | |
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Prince
Join Date: Oct 2005
Posts: 573
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Quote:
Barbs in Noble spawn at turn 35, and it takes them 5-15 turns to get to your cities after that. The only reason to build warriors early is for faster exploration. |
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#12 | |
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Prince
Join Date: Oct 2005
Posts: 573
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Quote:
I have tried several options, including one very similar to that one, on test games. With a size 3 or more city, and 2+ workers, you can build them in about 1/3 the time as a size 1 city with 1 worker. I almost always build barracks first. Not because I need it right away, but to give the city time to get to size 3 or so. Sometimes I will build an extra military unit or two next, for exploration. Then usually a worker, then archer, then settlers and more workers. Rarely, if I have some valuable resource that needs fast development, will I build a worker first. Once beyond the first couple of builds there is no set best plan, as it can change with what resources etc you have, but that is the general idea. The idea on most games is an early land grab, and having a size 4 city with 2+ workers seems to be pretty good for reasonably fast settler building. |
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#13 |
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Emperor
Join Date: Nov 2001
Posts: 1,124
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I guess I'm a weird duck. I go warrior, warrior, worker, settler, stonehenge. I wait for the city to get size 3 before worker and size 4 before settler.
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#14 | |
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Chieftain
Join Date: Nov 2005
Posts: 30
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Quote:
Dont agree at all -- I have 3-4 cities when u start building ur first settler. Each settler takes about 8 turns or so - And I can start building them after the first worker is complete. U have to wait for another worker completion ( when the city does not grow ) + barracks. Anyway there are the barbs to considder though - but chopping forest for a early settler and worker is a good idea. Not so much for anything else - cuz with anything else the city is GROWING. /DaK/ |
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#15 |
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King
Join Date: Nov 2002
Location: Eastern Canada
Posts: 696
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Worker first. The rest is irrelevent.
I can defeat everything except Deity huge map now... |
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#16 |
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Warlord
Join Date: Nov 2005
Posts: 177
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could you provide a replay of you winning immortal on a huge map then? (preferably with japs, without playing 250 sessions)
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#17 | |
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King
Join Date: Nov 2002
Location: Eastern Canada
Posts: 696
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Quote:
It was with Catherine + 5 turns to move the capital + the pyramids that made me fully able keep up with the AI. Basically use 1-2 workers to chop rush the pyramids, then switch to representation and research Drama. Intersting discovery I was able to defeat the top civlization whom had SAM/Artillery/Infantry with just catepults and cossacks. But sorry, I don't have the save anymore. Here was my reasearch route to keep up: Alphabet --> Drama --> Music --> Philosophy --> Military Tradition --> Radio. |
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#18 | |
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Prince
Join Date: Aug 2005
Location: U.S.A
Posts: 592
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Quote:
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#19 |
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Chieftain
Join Date: Jul 2005
Location: United States
Posts: 96
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While I'm still searching for a winning early strat, it almost seems certain that having promoted units (such as archers with the city defense upgrade) as soon as you can, building a barracks while you study archery. This almost guarantees a city's survival against all but the most powerful early barb units (horse archers and swordsmen).
The strats that I do depend on the starting units available with my first settler: (scout) build warrior -> worker -> warrior -> settler -> barracks -> archer (warrior) build scout -> worker -> warrior -> settler -> barracks -> archer |
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#20 |
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Not a halibut
Join Date: Oct 2005
Location: Moorhead, MN
Posts: 95
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It depends on what the real estate crush is like. On the top difficulty levels, smaller maps, and especially when I cram in 18 Civs, I find I have to build my first settler when my population is 2 or I lose out on the good resources. It's actually faster at 2 than to wait till three... 30 turns for an unimproved size two city to make a settler, vs 25 or 24 for a size three. Did I say faster? Yes, because the time it takes to grow from 2 to 3 is more than the difference in build speed. If your growth time is 12 turns, you're seven turns faster building at a size two city than a size three, and that can make all the difference when it's needed.
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