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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#21 | |
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HOFer: Milk-Cow?
Join Date: Jan 2002
Location: Miami Beach FL Denver CO USA
Posts: 1,831
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#22 | |
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Chieftain
Join Date: Apr 2004
Posts: 60
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Quote:
I wanna use that instead of getting a bmp pic edit* oops didn't read further entries. Ok will try that, why is the option to print screen not default? further edit*: it allows screenshots, but it doesn't automatically save it to screenshots folder. Last edited by fastspawn; Oct 30, 2005 at 02:30 AM. |
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#23 | |
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Chieftain
Join Date: Oct 2005
Posts: 43
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Hmm. I'm not sure what you mean by
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The naming convention is Civ4ScreenShot0000.JPG Civ4ScreenShot0001.JPG Civ4ScreenShot0002.JPG You can even select what type of file to create by editing the following line in the CivilizationIV.ini ; Screenshot format (TGA,JPG,BMP) ScreenShot Format = JPG Hope this helps.
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.sig? I don't need no sticking .sig Now if I only had a .plan - now that would be something! |
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#24 |
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Bug-hunter
Join Date: Dec 2003
Location: Sword Coast
Posts: 1,080
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I have few questions what I have been wondering recently.
1. Can ships navigate on rivers? 2. Is there victory point scoring available (like in C3C)? 3. Is there treasure chest scoring available (like in AoD conquest)? And if those features aren't avaible, I would like to know if it's possible to mod those in (I guess that the answer is YES ).
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My Eastern Mediterranean map for
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#25 | |
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Chieftain
Join Date: Apr 2004
Posts: 60
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i have to copy and paste it into a bmp file and then transfer to screenshots |
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#26 | ||
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Deity
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Quote:
![]() Depends on how new that card is. I have a decent X700 (you can buy it for $120). The game runs perfectly on it. Quote:
And you answered the question yourself for the last two. ![]() Here’s a few more people in the credits (just for Ginger_Ale): Programming Group: Jon Shafer (Trip) Alex Mantzaris (alexman) Scenario and Tutorial Designers: Jon Shafer (Trip) Martin "Isak" Isaksen Wouter "Locutus" Snijders Dale "Dale" Kent Earth Maps/Greek World: Gabrielle "Rhye" Trovato Writers: Michael Soracoe (Sulla) Onsite 2K Games Testers: Michael Soracoe (Sulla) Play Session Leads: Jesse "Friedrich Psitalon" Fletcher Martin "Isak" Isaksen Robert "Sirian" Thomas AI & Gameplay Consultant: Robert "Sirian" Thomas Production Assistance: Peter "PeteT" Triggs (Peter Triggs) Rob "rob" Cheng Vesselin "Civrules" Gueorguiev Kai "ColdFever" Fiebach Special Thanks: Kai Fiebach (ColdFever) Apolyton Civ Fanatics
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Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. Last edited by Civrules; Oct 30, 2005 at 09:54 AM. |
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#27 |
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Inventor
![]() ![]() Join Date: Feb 2003
Location: Arizona, USA (it's a dry heat)
Posts: 12,217
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Is there any equivalent to the Civ3 military advisor's assessment of relative strength, i.e. you're average to Caesar, strong to Ghandi, etc.?
The military advisor does have a cool feature that lets you see a dotmap of all the AI units of a given type! That is probably a big improvement over Civ3 where you had to plant a spy to get this info -- just haven't analyzed if it's useful. Also it's incredibly cool that you can see the units inside a city. The pregame info suggested that you could target your attack against a specific unit in the enemy stack. How exactly do you do that?
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Democracy Game Revival DemoGame Social Group MTDG II - Mad ScientistsListening: "A king, in order to be a true leader, must listen with his ears, eyes, and heart, giving his people his undivided attention." |
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#28 |
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Quark Habitat
![]() Join Date: Dec 2001
Location: Albuquerque, NM
Posts: 25,097
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9. If the AI beats you to a wonder, is there any way to salvage the production? In my games it seems to just diasappear.
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Only kindness matters. Last edited by Birdjaguar; Oct 30, 2005 at 12:16 PM. |
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#29 | |
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Chieftain
Join Date: Oct 2005
Posts: 43
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Question #9
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If we each number our questions (in one long sequence) we could use this to create a FAQ list more easily.
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.sig? I don't need no sticking .sig Now if I only had a .plan - now that would be something! |
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#30 |
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Chieftain
Join Date: Nov 2002
Location: Germany
Posts: 50
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hi, three questions here (the most pressing currently:
10. Can I somehow from the City List screen (F1) jump to a specific city in the list to manage it or change production directly? Clicking anywhere in the table seems to do nothing and hitting "Return" just ends the turn even if this screen is up ![]() I'd like to be able to view this list, sort by i.e. production and then set the city with the biggest production capacity to build this new wonder I just get 11. ist there some way to upgrade all units of a given type at once (If I do have the money)? The MilitaryAdvisor will show me where the units are in the world but - as with the city screen - I can't do anyting useful on that screen ![]() 12. You end a turn, the other civs make theirs, you get messages that enemies are spottet near city xyz and the little icon that you could click on and jump directy to the location. "Could" I say because right after giving those messages the game pops up a "research finished, select new ..." or "building finished, select new ..." popup. Or even a conversation with another civ. Once you have dealt with all that the Info where the enemy was spotted is gone and you have to search the map
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Taronas |
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#31 |
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Quark Habitat
![]() Join Date: Dec 2001
Location: Albuquerque, NM
Posts: 25,097
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Thanks nomikos, I edited in a #9 to my question post.
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Only kindness matters. |
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#32 |
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Prince
Join Date: Sep 2005
Location: Texas
Posts: 372
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what is the best graphics card to get to civ 4 give the the least expensive middle and most expensive . so I know the range i will have to spend so I can play the game the way its supposed to be thanks
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#33 | ||
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Chieftain
Join Date: Oct 2005
Posts: 43
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Quote:
Quote:
In my games finding an enemy unit it's only an issue when an enemy unit both enters and leaves my vision during the (computer's) same turn. And if you haven't tried using the military (or the strategy/culture/trade/resource/religion overlays, see my post in thread http://forums.civfanatics.com/showthread.php?t=134903 ) :-) Hope this helps. :-)
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.sig? I don't need no sticking .sig Now if I only had a .plan - now that would be something! |
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#34 |
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Chieftain
Join Date: Oct 2005
Posts: 29
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Questoin about power plants...
Do they replace each other like in civ3? or are they cumulative... is there a benefit to having 3 gorge damn, coal plant, nuke plant all together? Also, do hills provide any terrain bonuses? Last edited by Telecide; Oct 30, 2005 at 02:24 PM. |
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#35 |
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I studied on killin' you!
Join Date: Oct 2005
Location: Northampton, UK
Posts: 371
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Is all the hubbub about the bugs really worth worrying about?
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#36 | |
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Chieftain
Join Date: Oct 2005
Posts: 29
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Quote:
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#37 |
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Inverted Unicycle
Join Date: Oct 2005
Location: Brooklyn, NY
Posts: 455
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Can someone who has played this game a fair amount provide opinions about some of the leaders? I'm interested in getting to know them better. I've only played with Genghis, and, appropriately, he is an excellent war monger.
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#38 | |
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Chieftain
Join Date: Oct 2005
Posts: 43
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12.
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.sig? I don't need no sticking .sig Now if I only had a .plan - now that would be something! |
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#39 |
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Deity
Join Date: Apr 2004
Posts: 6,891
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What are the formulas for
13. City Maintenance 14. Civics Upkeep 15. Inflation 16. Is there some effect of empire size/city number in either a) beaker output or b) tech costs [if so what is it?] 17. How are the value of trade routes determined 18. Formula/mechanism for generating war weariness? 19. Formula/mechanism for passive religion spread? |
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#40 | |
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Chieftain
Join Date: Oct 2005
Posts: 43
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Quote:
The number of routes you have varies depending on your civic options, wonders, and improvements.
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.sig? I don't need no sticking .sig Now if I only had a .plan - now that would be something! |
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