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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#841 |
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Will not change his avata
Join Date: Nov 2003
Location: Chicago Suburbs
Posts: 5,773
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how do you increase or decrease the number of civs on a map?
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#842 | |
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David di Xeno
Join Date: Jun 2004
Location: Twin Cities
Posts: 201
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Quote:
IIRC from the start up page you would go single player => custom maps
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"You've got to kick at the darkness until it bleeds daylight." - Bruce Cockburn |
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#843 |
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Warlord
Join Date: Nov 2005
Location: Chicago
Posts: 188
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In my current game i was playing as Arabia and i took a look at the info screen (f9) which gives useful info like land area, population, commerce, goods produced, but i have no idea what the last three meant. It was something like approval rate, lifetime expectancy, and imports/exports. Im guessing approval rate and life exptectancy are happiness and health respectively. I think imports/exports are trade routes when you have open borders but why is it in the form of a fraction?
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#844 |
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Chieftain
Join Date: Dec 2005
Posts: 3
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Almost finished with my first game. My capital city was Mecca which reached level 9, then quickly dropped to level 1 as a result of lack of food production. I have built as many farms as possible, but for some reason my food production seems stuck at 2, leaving me totally stagnating. What am I missing here?
Any help would be much appreciated! |
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#845 | |
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Chieftain
Join Date: Dec 2005
Location: USA
Posts: 21
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Quote:
And here i have been dutifully reducing my science rate everytime i was 1 turn away from researching a tech (in the belief that i was avoiding 'wastage') !!! |
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#846 | |
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Chieftain
Join Date: Dec 2005
Location: USA
Posts: 21
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Quote:
As for Civ4 not giving a military unit as the Indian UU, the reason probably has to do with the leader personalities available for India (Gandhi & Asoka). It would be absurd for peace-loving Gandhi to have a military UU. And while Asoka was a great warrior early in his career, legend has it that he was so shocked by the massacre his own troops had committed against the soldiers of the kingdom of Kalinga (266 BC) that he embraced buddhism and renounced warfare for the rest of his reign. As for the Gurkhas, they are truly doughty warriors, who were greatly admired by the British colonial rulers of pre-independence India. They originate from present day Nepal, but the Indian army still maintains a Gurkha division. |
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#847 |
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Chieftain
Join Date: Oct 2005
Posts: 6
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Newbie question about open borders. I dont want everybody walking over my lands so why should I agree to open borders (when we're not connected). It looks like they get annoyed I if dont agree?
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#848 | |
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Deity
Join Date: May 2003
Location: Burlingame CA
Posts: 4,293
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Quote:
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#849 |
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Chieftain
Join Date: Oct 2005
Posts: 6
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Yeah but only when they're connected by roads right? So do you always agree with open borders?
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#850 | |
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Emperor
Join Date: Mar 2004
Location: South Schleswig
Posts: 1,416
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Quote:
In the beginning of the game, the civs have to be connected by roads to have trade routes, mut when you get sailing, they can be connected by coast tiles, and when you get optics/astronomy (forgot which one), they can connect by ocean squares, too. I think you can also later use airports to connect with anyone in the world, regardless of roads, coast and ocean. Another good thing about OB is that you get a better relationship with the other civ. |
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#851 | |
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Warlord
Join Date: Feb 2002
Location: Colin Bell Stand
Posts: 152
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Quote:
Open up the city screen (double click the city on the main map) and make sure that city automation is turned on (the little man in front of the computer screen next to the minimap in the bottom right hand corner). To make use of land in a city your citizens have to work the land - land being used is indicated in the city screen by a big white circle. Unless you have assigned some to be specialists you should have one more circle than the number of citizens you have (the tile that your city is on is always worked and does not need a citizen to work it). If you have less than this then try turning off some specialists (the little men down the right hand side of the city screen). Also note that a tile can only be used by one city at a time so if you have overlapping cities then there may not be enough free tiles to put all your citizens to work on the land. Hope this helps. |
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#852 |
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Chieftain
Join Date: Dec 2005
Posts: 4
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Can you change the name of the other leaders and nation before starting a new game?
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#853 | |
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David di Xeno
Join Date: Jun 2004
Location: Twin Cities
Posts: 201
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Quote:
Each unhappy citizen does not work, but still needs to be supported with food. Look on your city screen for a row of red citizen "specialists" along the bottom. Each of these is eating but not making anything. Do you have rampant war weariness or other (cultural) anarchy in Mecca? You may need to focus on producing culture and happiness buildings and securing luxury resources. City health reduces the amount of food you can produce for a city by one for each "unhealth point." If you lack a variety of food types, have built certain "polluting buildings" or chopped all your forests you may be having this problem as well.
__________________
"You've got to kick at the darkness until it bleeds daylight." - Bruce Cockburn |
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#854 | |
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Will not change his avata
Join Date: Nov 2003
Location: Chicago Suburbs
Posts: 5,773
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Quote:
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#855 |
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Chieftain
Join Date: Dec 2005
Posts: 2
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Imports/Exports
I have a question about the "imports/exports" stat in the Demographics list. How is it determined, and how can I improve it?
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#856 |
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Warlord
Join Date: Nov 2005
Location: Chicago
Posts: 188
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In my current game i was playing as Arabia and i took a look at the info screen (f9) which gives useful info like land area, population, commerce, goods produced, but i have no idea what the last three meant. It was something like approval rate, lifetime expectancy, and imports/exports. Im guessing approval rate and life exptectancy are happiness and health respectively. I think imports/exports are trade routes when you have open borders but why is it in the form of a fraction? you guys forgot about me so im reposting since i have the same question as starkeffect
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#857 |
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Chieftain
Join Date: Dec 2005
Posts: 2
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Could anyone tell me where I can find the "New World" map as mentioned on page 13 of the manual? I was more of a Colonization fan and loved the race to settle the new world.
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#858 |
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Chieftain
Join Date: Dec 2005
Posts: 5
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Spaceship HELP PLEASE !!!
First game on CIV4 I cant find how to launch the damn ship. Its AD1920 I have built all the components - noone else has. The Victory - spaceship screen just makes clicking noises on the components when I click the mouse on them but does nothing else . Grrrrrr is there a launch button somewhere? Somebody please help me I cant take anymore
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#859 |
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Chieftain
Join Date: Dec 2005
Posts: 8
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I just can't understand what a colosseum does to my city. It's said that it gives one happy face per 20% of culture rate. I don't get it. Can anyone explain me, please?
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#860 |
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Chieftain
Join Date: Dec 2005
Posts: 1
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I re-installed Windows XP yesterday and now when I click the icon to load the game, the screen just disappears a couple of seconds into loading.
Any advice? |
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