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Old Jun 27, 2008, 12:15 PM   #9261
a4phantom
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Quote:
Originally Posted by Zenon_pt View Post
that's for you, I'm from Europe!
Does Google not work in Portugal?




If I play as a Protective leader of the Ethiopians, will my Oramo Warriors be produced with Drill3?

Last edited by a4phantom; Jun 27, 2008 at 12:52 PM.
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Old Jun 27, 2008, 12:55 PM   #9262
ori
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Originally Posted by Zenon_pt View Post
that's for you, I'm from Europe!

a while back I searched for this for germany and found a very similar thing on the take2 site for england and germany
it is possible that the portuguese distribution is not done by a take2 subsidiary but someone else - you'd have to contact those guys, or just ask the american support - they should easily know
in fact take2 only has sites for usa, gb, germany, france, holland, itally, belgium and spain...
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Old Jun 27, 2008, 01:05 PM   #9263
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Newbie question, for sure

I see lots of mentions of BUG mod on the forums but no descriptions of what it actually is. Help?
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Old Jun 27, 2008, 01:09 PM   #9264
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question on unit production:

Now and then I'll see that to build a unit that normally takes say 5 turns will take just say 1-2 turns. Why is this? Random?

Thanks
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Old Jun 27, 2008, 01:24 PM   #9265
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Originally Posted by medjenXII View Post
I see lots of mentions of BUG mod on the forums but no descriptions of what it actually is. Help?
http://forums.civfanatics.com/forumdisplay.php?f=268

Quote:
Originally Posted by Copywriter View Post
question on unit production:

Now and then I'll see that to build a unit that normally takes say 5 turns will take just say 1-2 turns. Why is this? Random?

Thanks
production left over from your last build will carry over to the next, reducing its build time
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Old Jun 27, 2008, 01:27 PM   #9266
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production left over from your last build will carry over to the next, reducing its build time
Ah, thanks!

I really, really hate that I found this site. There are so many helpful people and there is tons of great reading.

I'm supposed to be working, yet all I can do is check out this site and dream about what I'm going to do next when I play. And my laptop with Civ on it is sitting right here begging to be turned on.

Must ... resist ...
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Old Jun 27, 2008, 01:32 PM   #9267
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Must ... resist ...
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Old Jun 27, 2008, 01:40 PM   #9268
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"Mr. Crusher, ready a collision course with the Borg ship" -- Captain Riker
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Old Jun 27, 2008, 04:09 PM   #9269
a4phantom
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If I play as a Protective leader of the Ethiopians, will my Oramo Warriors be produced with Drill3?

Bump.
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Old Jun 27, 2008, 05:07 PM   #9270
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Just a quickie: do fights with barbarians give you points towards a great general? If not I've just got one purely through my support of piracy
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Old Jun 27, 2008, 05:11 PM   #9271
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Originally Posted by Charlie_B View Post
Just a quickie: do fights with barbarians give you points towards a great general? If not I've just got one purely through my support of piracy
Fights with barbs do not contribute towards GGs. However, attacks on AI ships with Privateers (which is what I gather you're talking about) is an increasingly infamous and sneaky way to earn GG points (since no declaration of war is required).
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Old Jun 27, 2008, 05:17 PM   #9272
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Originally Posted by a4phantom View Post
If I play as a Protective leader of the Ethiopians, will my Oramo Warriors be produced with Drill3?

Bump.
I don't think so. One gives Drill 1, the other Drill 1 and 2. Neither the protective trait nor the Oromo warrior bonus gives the Drill 3 promotion.

But I've never tested it.
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Old Jun 27, 2008, 05:35 PM   #9273
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How long do leaders "refuse to talk" after you agree to another civ's request to cancel deals with them? I'm playing a Marathon game (on Emperor difficulty and Unrestricted Leaders, if that makes any difference), and Gandhi of the Babylonians has been refusing to talk to me for what seems like about 50 turns now. I'm guessing it must scale with game speed, but around 50 turns of refusing to talk seems a bit ridiculous on any game speed! (I've attached a savegame if that helps.)

Also, in the same game, the Blessed Sea quest has been given... and it requires cities on sixteen land masses! How is the number of land masses calculated for Blessed Sea? Either way, 16 seems far too high for any map, particularly this one (if you look at it, you'll see that the only patch of islands that could be settled are on the exact opposite side of the world).
Attached Files
File Type: civbeyondswordsave Tectonica IV Unrestricted.CivBeyondSwordSave (695.0 KB, 21 views)
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Old Jun 27, 2008, 05:37 PM   #9274
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Quote:
Originally Posted by Sisiutil View Post
Fights with barbs do not contribute towards GGs. However, attacks on AI ships with Privateers (which is what I gather you're talking about) is an increasingly infamous and sneaky way to earn GG points (since no declaration of war is required).
That's what I thought, thanks for the confirmation. Long may my shiny general Blackbeard continue this dominance of the seas with his 28 base exp points
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Old Jun 27, 2008, 05:47 PM   #9275
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Quote:
Originally Posted by Lord Parkin View Post
Also, in the same game, the Blessed Sea quest has been given... and it requires cities on sixteen land masses! How is the number of land masses calculated for Blessed Sea? Either way, 16 seems far too high for any map, particularly this one (if you look at it, you'll see that the only patch of islands that could be settled are on the exact opposite side of the world).
It's a pretty crazy quest - never completed it myself

Quest1:
Blessed Sea
Prereq: GALLEY or CARAVEL or GALLEON AND State Religion BUDDHISM or CONFUCIANISM or TAOISM AND Minimum number of Landmasses is 2*default number of players for this map size (12 for standard) AND Maximum number of Landmasses you have cities on is 0.5*default number of players for this map size (3 for standard)
Obsolete: INDUSTRIALISM
Active/Weight: 85/300
Aim:
Have cities on 1.5*default number of players for this map size (10 for standard) landmasses while never switching State Religion
Result:
1.convert 20 own cities to your state religion
2.gain a temple in every city size 5 or more
3.get on great prophet unit


http://forums.civfanatics.com/showthread.php?t=236727
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Old Jun 27, 2008, 06:01 PM   #9276
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Quote:
Originally Posted by Lord Parkin View Post
How long do leaders "refuse to talk" after you agree to another civ's request to cancel deals with them? I'm playing a Marathon game (on Emperor difficulty and Unrestricted Leaders, if that makes any difference), and Gandhi of the Babylonians has been refusing to talk to me for what seems like about 50 turns now. I'm guessing it must scale with game speed, but around 50 turns of refusing to talk seems a bit ridiculous on any game speed! (I've attached a savegame if that helps.)
I looked into an xml-file and it says contactdelay is 20. So whether that means a random value between 1 and 20 or just 20. I think the first, because these things are usually random. This is then probably multiplied with the gamespeed multiplier. So I guess that makes it 1-60 on marathon speed.

I've seen many remarks that this period of no communication takes a very long time.

Quote:
Originally Posted by Lord Parkin View Post
Also, in the same game, the Blessed Sea quest has been given... and it requires cities on sixteen land masses! How is the number of land masses calculated for Blessed Sea? Either way, 16 seems far too high for any map, particularly this one (if you look at it, you'll see that the only patch of islands that could be settled are on the exact opposite side of the world).
From memory it's [1.5 * default number of players on that mapsize]. It's probably doable on an archipelago map, but very hard on other maps.
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Old Jun 27, 2008, 06:10 PM   #9277
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Quote:
Originally Posted by Roland Johansen View Post
I looked into an xml-file and it says contactdelay is 20. So whether that means a random value between 1 and 20 or just 20. I think the first, because these things are usually random. This is then probably multiplied with the gamespeed multiplier. So I guess that makes it 1-60 on marathon speed.

I've seen many remarks that this period of no communication takes a very long time.
Yeah, Gandhi just started talking to me about 10 turns later. That was a long time... perhaps unreasonably so. (Most other deals - eg Open Borders, resources - don't last longer on Marathon than Normal speed, so why should the "refuse to talk" scale so viciously?)

Quote:
Originally Posted by Roland Johansen View Post
From memory it's [1.5 * default number of players on that mapsize]. It's probably doable on an archipelago map, but very hard on other maps.
Yeah, I've only done it once before, and that was on a duel sized map. (Mind you, I haven't exactly played a lot of Civ4 in the last few months. )

Thanks Charlie_B for your detailed answer too.
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Old Jun 27, 2008, 06:59 PM   #9278
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Let me just say, Lord Parkin, that there are some intense resource clusters on that map, especially with things like gold, gems, and silk! It's a very cool map too, almost like one thin long continent (a few one tile gaps).
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Old Jun 27, 2008, 07:32 PM   #9279
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I checked the HE work Ok even with 'red word' tks all.

More question
1. Any tools can destroy/sell my own city improvement in city window ?
2. Any tips can check each city improvement's running cost ? by my memories old version of this game have shown the future situation before/after adding the city improvement.

tks in advance.
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Old Jun 27, 2008, 08:07 PM   #9280
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Originally Posted by Cruiserip View Post
I checked the HE work Ok even with 'red word' tks all.

More question
1. Any tools can destroy/sell my own city improvement in city window ?
2. Any tips can check each city improvement's running cost ? by my memories old version of this game have shown the future situation before/after adding the city improvement.

tks in advance.
  1. Unlike previous versions of the game, you cannot get rid of city buildings/improvements.
  2. Buildings no longer contribute to your maintenance costs. That is now based upon distance from the palace, population, corporations, civics, the presence of maintenance-lessening buildings (the main one being the courthouse), and so on.
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