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#9361 |
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Perma-newbie
Join Date: Jan 2004
Location: MN, USA
Posts: 2,062
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Your English is fine. Do you have Warlords installed and the Warlords cd in the drive? If the icon's not on your desktop, start Warlords from the Start-All Programs menu, and then load the scenario. You can't access it from inside BTS.
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#9362 |
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Chieftain
Join Date: Apr 2007
Posts: 21
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I have it installed and the warlords cd is in the drive. It doesnīt work...a window opens saying that there is "no cd". I have tried to copy the mod from warlords to BTS but this also didnīt work.
What can I do next? |
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#9363 | |
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Warlord
Join Date: Jun 2008
Location: Scotland
Posts: 194
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Quote:
Use the Warlords cd and click the warlords .exe
Last edited by Gainy III; Jul 05, 2008 at 07:12 PM. |
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#9364 |
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Freakamongus
Join Date: Apr 2008
Location: New Zealand
Posts: 724
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I am in a game that I want to win a conquest victory.
However I am finding that it is taking a long time annhiliating everyone. I was wondering, do capitulated vassals have to be destroyed as well in order to get a conquest victory? I would considerably speed up my game if i could do so. |
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#9365 | |
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Perma-newbie
Join Date: Jan 2004
Location: MN, USA
Posts: 2,062
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Quote:
Last edited by a4phantom; Jul 05, 2008 at 09:41 PM. |
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#9366 |
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Chieftain
Join Date: Apr 2007
Posts: 21
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I have tried to start the game in this way, but the window is no more the icon of the game. It changed for that little white and blue window. This happened with the 3 versions...vanilla warlords and BTS.
None of they have the original icon anymore. And only BTS works. Vanilla and warlords donīt. I think this happened just after I installed the latest patch for BTS. |
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#9367 | |
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Perma-newbie
Join Date: Jan 2004
Location: MN, USA
Posts: 2,062
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Quote:
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#9368 |
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Warlord
Join Date: Aug 2004
Posts: 176
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Currently my custom folder is in the My documents folder. I want to move it to another folder. Is that possible without messing up the game?
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CIV RULES |
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#9369 |
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Perma-newbie
Join Date: Jan 2004
Location: MN, USA
Posts: 2,062
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Is there an up-to-date description of the mechanics of air combat?
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#9370 |
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Deity
Join Date: Oct 2005
Location: The Dreaming Spires
Posts: 4,478
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@a4phantom: Try this article.
__________________
"The opposite of the religious fanatic is not the fanatical atheist but the gentle cynic who cares not whether there is a god or not." - Eric Hoffer. Want to learn the true power of corporations in BtS? - Try my article on the power of Sushi! |
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#9371 |
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Chieftain
Join Date: Dec 2007
Posts: 33
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Noob Questions
Hi there!
Im new to civ 4, but a HUGE civ 3 person. I noticed something. When would you want to build a cottage compared to an irrigation. I can't tell the difference.
__________________
"When life hands you lemons, make a lemon corporation." |
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#9372 |
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Deity
Join Date: Apr 2007
Location: Kansai, Japan
Posts: 3,081
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farms gives more food, cottages give more commerce, both are fundamentally different. You usually need the former to make your cities grow, and the latter to make them productive, I can't really see any other way to present it
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#9373 | |
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All Leader Challenger
![]() Join Date: Feb 2006
Location: Pacific Northwest
Posts: 6,781
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Quote:
The food production of the farm will not increase until Biology boosts it by 1, and not ever again after that. The cottage, however, provided you have a citizen working that tile steadily, will gradually increase its commerce production from +1 (cottage), to +2 (hamlet), +3 (village), and then +4 (town). In turn, these values will be increased by researching the Printing Press technology (+1 commerce from villages and towns) and by running the Free Speech civic (+2 commerce from towns). Commerce allows you to keep the science slider raised nice and high, and what doesn't go to science gets converted to gold, which lets you buy all sorts of nifty things. Oh, and a leader with the Financial trait gets a +1 commerce boost on these cottage tiles as soon as they yield 2 commerce. So cottages are better, right? No, not always. You'll inevitably need some farms to help the city grow, and to ensure your citizens can either work low-food but high-production tiles like mined hills, or to convert citizens into specialists. Ideally it's best to have your cities specialize--some should try to have as many cottages as possible and become commerce engines, while others will have many, many farms and run specialists to produce great people, which still others will have a mix of farms, mines, watermills, and workshops in order to become production powerhouses. I myself prefer to have a city with a lot of river tiles specialize as cottage-heavy commerce cities. My reasons are, first, a riverside tile already produces 1 commerce, so it will boost a cottage throughout the game. Second, riverside grasslands produce 2 food, sufficient to feed the citizen working that tile, while flood plains with a cottage produce 3 food, which feeds the citizen and fuels growth. (Riverside plains tiles usually get farms.) And again, for a Financial leader, a cottage beside a river instantly goes from +1 commerce to +3.
__________________
Stories and Tales: Princes of the Universe Part I / Part II The All Leaders Challenge Games (ALC Bullpen thread) Civ IV Strategy Articles: Strategy Guide for Beginners / Intermediate Tactics & Gambits / Stack o' Doom / Early Rush / Leader Traits Last edited by Sisiutil; Jul 06, 2008 at 08:02 PM. |
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#9374 | |
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Warlord
Join Date: Jun 2008
Location: Las Vegas
Posts: 124
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I have a question on combat. I was just reading something from this:
http://www.civfanatics.com/civ4/stra..._explained.php Quote:
@Sisiutil Thanks for your input on specializing. I've started doing this, but have been trying to figure out when and where to do commerce and special people (production city is fairly obvious). I was thinking that a city by water with lots of 2 food tiles would be great for commerce. In my recent warlord-level vanilla game, Asoka has nearly every freaking tile full of villages and towns. Until your post I didn't know how in the heck he was getting +6, +7 and +8 commerce. I remember that as soon as I attacked he went to free speech (and proceeded to upgrade the SH%! out of his troops). He still lost though.
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#9375 | |
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Deity
Join Date: Apr 2007
Location: Kansai, Japan
Posts: 3,081
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Quote:
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#9376 |
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Warlord
Join Date: Jun 2008
Location: Las Vegas
Posts: 124
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Oh, got another question.
When something goes obsolete (like calendar obsoleting the Obelisk), do you cease getting the benefits? |
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#9377 | |
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Token forum woman
Join Date: Feb 2008
Location: Reading, UK
Posts: 629
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Quote:
Long answer - it depends on whether the Obelisk/Monument is a result of having built it originally or being made available by Stonehenge's "free Monument in every city". In the former case you still get some cultural benefit accruing if it was built a certain length of time ago. If it was just a freebie, it vanishes when SH is made obsolete (Calendar in vanilla, Astronomy in BtS).
__________________
After he turned his chest Volpone said to Owlperson: "Your mother bore you ever unique(!), the Wild Crow of the Enclosure, Ninsun, your head is elevated over (other) men, Enlil has destined for you the kingship over the people." - The Epic of Owlperson, Tablet II, abridged. |
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#9378 |
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Deity
Join Date: Apr 2007
Location: Kansai, Japan
Posts: 3,081
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You don't lose culture neither great people points. But you lose everything else.
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#9379 |
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Perma-newbie
Join Date: Jan 2004
Location: MN, USA
Posts: 2,062
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#9380 |
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Deity
Join Date: Apr 2007
Location: Kansai, Japan
Posts: 3,081
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everything except the native culture and the GPP. So the steele's bonus goes away.
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