Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - General Discussions

Notices

Reply
 
Thread Tools
Old Jan 03, 2006, 07:48 AM   #921
a4phantom
Perma-newbie
 
a4phantom's Avatar
 
Join Date: Jan 2004
Location: MN, USA
Posts: 2,062
Quote:
Originally Posted by lost_civantares
Religions will only spread by themselves only if there is no religion already in the city.
I don't think that's quite true, unless it changed with the new patch. I've seen religions spread to my religioned cities, although I usually beat every religion in with missionaries.
a4phantom is offline   Reply With Quote
Old Jan 03, 2006, 07:58 AM   #922
Sir Janus
Warlord
 
Sir Janus's Avatar
 
Join Date: Feb 2002
Location: Colin Bell Stand
Posts: 152
Quote:
Originally Posted by T_Raccoon
In my current game i was playing as Arabia and i took a look at the info screen (f9) which gives useful info like land area, population, commerce, goods produced, but i have no idea what the last three meant. It was something like approval rate, lifetime expectancy, and imports/exports. Im guessing approval rate and life exptectancy are happiness and health respectively. I think imports/exports are trade routes when you have open borders but why is it in the form of a fraction?

This is the third time i have posted this question and i seem to be getting ignored. If no one knows the answer then thats cool just ignore it i just want to make sure you guys didn't overlook my question thats all
I always assumed that the fraction was what it said -- imports/exports -- e.g 118/120 means that the value of imports is 118 and the value of exports 120. Though I am probably wrong, I normally am
Sir Janus is offline   Reply With Quote
Old Jan 03, 2006, 08:08 AM   #923
_alphaBeta_
King
 
_alphaBeta_'s Avatar
 
Join Date: Dec 2005
Location: NJ, USA
Posts: 935
Quote:
Originally Posted by a4phantom
I don't think that's quite true, unless it changed with the new patch. I've seen religions spread to my religioned cities, although I usually beat every religion in with missionaries.
I had my doubts as well. Although I haven't seen a holy city have another religion spread to it yet. In my previous example I spread Hinduism to the Christian holy city, but not the other way around. I'll see if it eventually happens. I doubt it will happen either domestic or foreign, however. If it was going to happen, it would have already. I've had Hinduism spread to civilizations I haven't even found on the map yet. That means they spread right past other cities that have a religion (including my city right next to it).

Perhaps the issue is that HOLY CITIES will not have other religions spread to them. More experimentation is needed.
_alphaBeta_ is offline   Reply With Quote
Old Jan 03, 2006, 09:19 AM   #924
lost_civantares
[Insert Title]
 
lost_civantares's Avatar
 
Join Date: Aug 2005
Posts: 1,803
Quote:
Originally Posted by a4phantom
I don't think that's quite true, unless it changed with the new patch. I've seen religions spread to my religioned cities, although I usually beat every religion in with missionaries.
Are you sure that that isn't the work of missionaries of your friends that you have right of passage with?
lost_civantares is offline   Reply With Quote
Old Jan 03, 2006, 09:29 AM   #925
Adnon
Chieftain
 
Join Date: Nov 2003
Posts: 5
Units moving to quickly and game not zooming to events questions.

When moving units using the go to command or moving them more than one space at a time, I notice the unit will move really fast and basically skip the animation of it walking from tile to tile. It seems to act as if I had the "quick moves" option turned on in the settings but I don't. Any way to have the game always show the walking animations and not practically teleport the unit to the spot? It walks them normally if I move them one square at a time.

Also, I noticed when certain events happen like a barbarian attacks one of my units, the game does not zoom to the event. All I do is read about it but I don't see the actual combat unfold unless I am already centered over that area. How can I get the game to zoom in on an event like that as it happens? It seems like I have the "no combat zoom" turned on if that’s how that option works that is.

All your help is greatly appreciated!
Adnon is offline   Reply With Quote
Old Jan 03, 2006, 09:41 AM   #926
_alphaBeta_
King
 
_alphaBeta_'s Avatar
 
Join Date: Dec 2005
Location: NJ, USA
Posts: 935
Quote:
Originally Posted by Adnon
When moving units using the go to command or moving them more than one space at a time, I notice the unit will move really fast and basically skip the animation of it walking from tile to tile. It seems to act as if I had the "quick moves" option turned on in the settings but I don't. Any way to have the game always show the walking animations and not practically teleport the unit to the spot? It walks them normally if I move them one square at a time.

Also, I noticed when certain events happen like a barbarian attacks one of my units, the game does not zoom to the event. All I do is read about it but I don't see the actual combat unfold unless I am already centered over that area. How can I get the game to zoom in on an event like that as it happens? It seems like I have the "no combat zoom" turned on if that’s how that option works that is.

All your help is greatly appreciated!
I have the same problem. Sometimes units completely skip their movement animation. In fact, the only time I see an animation is when I move the unit tile by tile myself. Same happens with enemy units - when I end a turn they disappear and reappear somewhere else. I never see them move.

Any ideas? Is the 'quick move' option reversed? I'll need to check that when I'm in front of the game again.

Quote:
Originally Posted by lost_civantares
Are you sure that that isn't the work of missionaries of your friends that you have right of passage with?
Since my original posting, I've read elsewhere on the forums that cities with an already established religion are not as susceptible. Perhaps this is my problem, and more time is needed for the cities that already have religion. This would at least explain why some cities across the map are getting my religion before others much closer. Perhaps Holy Cities take even longer.

If a city can't get another religion passively what's the point of the civic that limits religion spread in your lands to your state religion
_alphaBeta_ is offline   Reply With Quote
Old Jan 03, 2006, 09:56 AM   #927
lost_civantares
[Insert Title]
 
lost_civantares's Avatar
 
Join Date: Aug 2005
Posts: 1,803
Quote:
Originally Posted by _alphaBeta_
If a city can't get another religion passively what's the point of the civic that limits religion spread in your lands to your state religion
It prevents a rival civ's religion from spreading to you, causing you to waste missionaries getting your religion to your cities in a decent amount of time, and prevents Issabella from getting +20 gold per turn and from declaring war on you just because you have a couple cities of yours with her religion.
lost_civantares is offline   Reply With Quote
Old Jan 03, 2006, 10:33 AM   #928
_alphaBeta_
King
 
_alphaBeta_'s Avatar
 
Join Date: Dec 2005
Location: NJ, USA
Posts: 935
Quote:
Originally Posted by lost_civantares
It prevents a rival civ's religion from spreading to you, causing you to waste missionaries getting your religion to your cities in a decent amount of time, and prevents Issabella from getting +20 gold per turn and from declaring war on you just because you have a couple cities of yours with her religion.
Fair enough, thanks for explaining. So, when I acquire a new city, it is vulnerable to getting another religion (except if I have theocracy). Once it has my religion, it will not pick up another unless someone slips a missionary in there. That does make sense otherwise the civs with the holy cities would eventually be able to see most of the map. At least you can control it then.
_alphaBeta_ is offline   Reply With Quote
Old Jan 03, 2006, 10:41 AM   #929
a4phantom
Perma-newbie
 
a4phantom's Avatar
 
Join Date: Jan 2004
Location: MN, USA
Posts: 2,062
Is there any kind of Zone of Control in this game? I mean anything to prevent my units from marching around enemy units. In Civ2 you just couldn't, and in Civ3 they got free shots on you (at least some types of units did).
a4phantom is offline   Reply With Quote
Old Jan 03, 2006, 11:01 AM   #930
tigerden27
Warlord
 
tigerden27's Avatar
 
Join Date: Aug 2003
Posts: 135
There is no Zone of Control anymore.

In fact, if you are not at war with someone their units can occupy the same square as your units. So you can no longer cut off the enemy with a line of your units during peace time.
__________________
Personally I am not bothered that realism has been sacrificed, as I will always prefer balanced gameplay over realism. --Zakharov
tigerden27 is offline   Reply With Quote
Old Jan 03, 2006, 11:24 AM   #931
Ogrelord
Prince
 
Ogrelord's Avatar
 
Join Date: Nov 2005
Location: Montreal
Posts: 408
Question Every civ has a favorite Civic, (i.e.; Egyptian, Hereditary.), does it give any advantage if you choose the fav civic of you chosen civ?
Ogrelord is offline   Reply With Quote
Old Jan 03, 2006, 11:25 AM   #932
Adnon
Chieftain
 
Join Date: Nov 2003
Posts: 5
Seems like the only things I've found in the forums about my two issues are just more questions but no answers

I guess slowing down unit animations and making the game zoom to a battle off screen is not something a user can modify. Too bad, those two things are annoying. I can already tell I'm going to miss events if I'm not paying attention. Is there a key to zoom to the last event at least?
Adnon is offline   Reply With Quote
Old Jan 03, 2006, 11:42 AM   #933
_alphaBeta_
King
 
_alphaBeta_'s Avatar
 
Join Date: Dec 2005
Location: NJ, USA
Posts: 935
Quote:
Originally Posted by Adnon
Seems like the only things I've found in the forums about my two issues are just more questions but no answers

I guess slowing down unit animations and making the game zoom to a battle off screen is not something a user can modify. Too bad, those two things are annoying. I can already tell I'm going to miss events if I'm not paying attention. Is there a key to zoom to the last event at least?
I'm waiting to see if anyone has insight on your question as well regarding animations.

As far as zoom to events - I know you can click the button on the top left of the screen. This log displays all the messages printed to the screen. Quite a lot can happen at the beginning of each turn, so sometimes things are easily missed. You have to be quick and ready. If you miss something you can always look here.

There's a natural pause between important messages. If these messages have to do with an area on the map, a bubble will appear over it. If the part of the map is not visible, the bubble will appear to the side of the screen, much like what happens if you scroll away from a highlighted unit. Clicking the bubble will take you right there.

What would be nice is if there was a way to bring up the bubble from the log. Most of the messages display the city name, so you just have to look. The bubbles are merely convenience.
_alphaBeta_ is offline   Reply With Quote
Old Jan 03, 2006, 11:56 AM   #934
MightyGooga
At last I can change this
 
MightyGooga's Avatar
 
Join Date: Sep 2005
Location: BRAZIL (IT ROCKS!)
Posts: 137
Thumbs down How to get the advanced options for the workers going on?

Hey People, how do I order a worker to auto build a road to somewhere?

How do I turn on the advanced options lique in C3C?

Thanks a lot
__________________
Romans KILL, BURN and PILLAGE ! !
FFH2: The best MOD ever
I PLAY 4 FUN!
Brazil - Invest in Here !

Dear Mr. Sid, please include a Brazilian civilization (Asking since: 02/october/1998)
MightyGooga is offline   Reply With Quote
Old Jan 03, 2006, 12:09 PM   #935
tigerden27
Warlord
 
tigerden27's Avatar
 
Join Date: Aug 2003
Posts: 135
Use the icon that looks like a road with an arrow of each side. You click that icon then click the location you want to build a road to.

I don't think there are "advanced options" like in C3C. You can only do what the worker can do to the tile.
__________________
Personally I am not bothered that realism has been sacrificed, as I will always prefer balanced gameplay over realism. --Zakharov
tigerden27 is offline   Reply With Quote
Old Jan 03, 2006, 12:27 PM   #936
oagersnap
Emperor
 
oagersnap's Avatar
 
Join Date: Mar 2004
Location: South Schleswig
Posts: 1,416
Quote:
Originally Posted by Ogrelord
Question Every civ has a favorite Civic, (i.e.; Egyptian, Hereditary.), does it give any advantage if you choose the fav civic of you chosen civ?
Not directly, but they will normally use that civic, and if you use 3-5 civics that the AI uses too, they will be happier with you.
oagersnap is offline   Reply With Quote
Old Jan 03, 2006, 01:33 PM   #937
a4phantom
Perma-newbie
 
a4phantom's Avatar
 
Join Date: Jan 2004
Location: MN, USA
Posts: 2,062
Quote:
Originally Posted by tigerden27
There is no Zone of Control anymore.

In fact, if you are not at war with someone their units can occupy the same square as your units. So you can no longer cut off the enemy with a line of your units during peace time.

Yup, I got that and it's a good change for peacetime, but it's also absurd if an enemy force can march right around your fortress without being hindered at all.
a4phantom is offline   Reply With Quote
Old Jan 03, 2006, 01:56 PM   #938
Breunor
Deity
 
Breunor's Avatar
 
Join Date: Jul 2004
Location: Earth
Posts: 2,386
Quote:
Originally Posted by a4phantom
Yup, I got that and it's a good change for peacetime, but it's also absurd if an enemy force can march right around your fortress without being hindered at all.
I think the view is that the squares are large, so you can go around a fortress because of distance. A lot of board wargames don't have 'zones of control'. In board wargames, ZOC's are usually justifed by weapon range in hex size, or sometimes for patrol zone range. For CIV, ZOC's may not make sence with the game scale.

Breunor
Breunor is offline   Reply With Quote
Old Jan 03, 2006, 02:35 PM   #939
toller pretzl
A 1000 years of broccoli
 
toller pretzl's Avatar
 
Join Date: Mar 2004
Posts: 386
resources under cities

If I build a city on silver, and I have the knowledge of mining, do I get any of the benefits of mined silver ? Or is the silver totally lost ?
toller pretzl is offline   Reply With Quote
Old Jan 03, 2006, 02:36 PM   #940
a4phantom
Perma-newbie
 
a4phantom's Avatar
 
Join Date: Jan 2004
Location: MN, USA
Posts: 2,062
Quote:
Originally Posted by Breunor
I think the view is that the squares are large, so you can go around a fortress because of distance. A lot of board wargames don't have 'zones of control'. In board wargames, ZOC's are usually justifed by weapon range in hex size, or sometimes for patrol zone range. For CIV, ZOC's may not make sence with the game scale.

Breunor
I thought of that too, but they're not shy about abandoning reality of scale for the sake of gameplay. For example, a straight line should be much faster than a windy one, so taking the path of the O's in my second dorky picture should be faster than the path in the first one which evades A, a fortified unit on a hill or in a fortress. But that's not the case with Civ4, any more than a panzer moving faster than a horse or much faster than a walker in heavy armor is.

1 XOX 2 XOX
OAX XOX
XOX XOX
a4phantom is offline   Reply With Quote
Reply

Bookmarks

Tags
answers, newbie

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - General Discussions > Quick Answers / 'Newbie' Questions

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Quick Answers / 'Newbie' Questions Ginger_Ale Civ4Col - General Discussions 392 Mar 07, 2013 01:03 PM
Quick Answers / 'Newbie' Questions Turner Civ3 - General Discussions 9128 Apr 23, 2009 07:39 AM
Quick Answers / Newbie Questions LucyDuke Site Feedback 5 Feb 27, 2007 08:59 AM
Quick Answers / 'Newbie' Questions toller pretzl Civ4 - General Discussions 2 Aug 26, 2006 08:55 AM
Quick Answers (formerly Newbie Questions) Padma Civ3 - General Discussions 1500 Nov 04, 2003 09:03 PM


Advertisement

All times are GMT -6. The time now is 09:09 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR