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Old Feb 18, 2009, 04:53 AM   #10921
TheRepublic
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alright two questions:

1.) Does the AI use auto attack when attacking. for example, if the AI were a human player, do they simply take a stack and right click on an enemy city until it is taken or their force is destroyed, or do they at times use more subtle methods that a human would, like attacking first with a weak unit and then following up with a strong unit for a confirmed kill?

2.) Is collateral damage absorbed by units which receive no collateral damage? IE, if by chance a large stack say 30 units is hit by a cannon, can a unit which is immune to collateral damage in the stack "absorb" a hit of the collateral and take no damage, thus preserving another non-immune unit that could have just as easily been damaged by the collateral? Or does collateral damage simply slide off of immune units and immediately and randomly head for the next non-collateral immune unit in the stack?
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Old Feb 18, 2009, 06:32 AM   #10922
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2) Siege units can "eat" siege ( notice that siege is only immune to siege provoked collateral damage.... siege are as prone to collateral damage as any other unit if it is caused by a non-siege unit ( planes and Chinese UU ) ) collateral damage slots as you describe.
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Old Feb 18, 2009, 04:37 PM   #10923
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Quote:
Originally Posted by TheRepublic View Post
1.) Does the AI use auto attack when attacking. for example, if the AI were a human player, do they simply take a stack and right click on an enemy city until it is taken or their force is destroyed, or do they at times use more subtle methods that a human would, like attacking first with a weak unit and then following up with a strong unit for a confirmed kill?
Not 100% sure on this, but I believe the AI considers the value of siege units and uses them first if necessary. After that, I think the unit with the highest odds attacks first. After each attack, the AI reconsiders the situation and decides whether it is worth attacking again. If so, it attacks with the unit with the next highest odds, and so on. It's been a long time since I've had a stack (or especially a city) attacked by an AI though, so I can't confirm this.

I think suggesting the AI "uses more subtle methods than a human would" is absurd, though. A good human player can always out-play the AI in terms of military strategy, regardless of difficulty. That's part of the reason I enjoy playing multiplayer games so much, since you have much tougher competition.
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Old Feb 19, 2009, 01:51 AM   #10924
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I have a question on something I never figured out. What does it mean when you get a tech that obsoletes something (like Astrology) for the "obsolete" item? For example, Astrology: Astrology obsoletes the Monument and all Monostaries. Does this mean the Monument stops producing culture? And the Monostaries too, as well as stop producing science?

When you get the tech that obsoletes them, do obsolete items basically do absolutely nothing for you, or do they still at least produce culture?
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Old Feb 19, 2009, 01:55 AM   #10925
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Quote:
Originally Posted by RulerOfDaPeople View Post
I have a question on something I never figured out. What does it mean when you get a tech that obsoletes something (like Astrology) for the "obsolete" item? For example, Astrology: Astrology obsoletes the Monument and all Monostaries. Does this mean the Monument stops producing culture? And the Monostaries too, as well as stop producing science?

When you get the tech that obsoletes them, do obsolete items basically do absolutely nothing for you, or do they still at least produce culture?
The obsoleted items still produce culture, but do not have any other effects. Also, you cannot build any new ones, only keep the existing ones. I think if you built Stonehenge then the Monuments it provides might disappear, but I'm not sure on that one.

By the way, it's Astronomy, not Astrology. There's a considerable difference between the two, especially if you're a scientist.

(At least, it's Astronomy for the obsoleted Monuments - Scientific Method is the one that obsoletes the Monasteries.)
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Old Feb 19, 2009, 02:01 AM   #10926
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Ok thanks!

Sorry about the word error.

I'm in the middle of cruising to my first ever cultural victory (which I've dreamed about since getting Civ IV) and I'm to the point where I'll need Astronomy (almost did it again, there )... but I've been holding off a little bit for the fear of losing the culture from my monuments. This game will make a great story for the tales forum.
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Old Feb 19, 2009, 02:03 AM   #10927
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I'm pretty sure your Stonehenge Monuments will disappear - as I understand it, Wonders stop having any effect other than producing culture and Great Person Points.

Also, I'm not so sure that obsolete non-Wonder buildings retain any function at all (other than Monasteries allowing the production of Missionaries). I'm not at my computer right now (on a train on my way to college - railroads ftw :P), so I can't check, but my hunch is that Monuments would stop producing culture.
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Old Feb 19, 2009, 02:56 AM   #10928
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Stonehenge still produces culture and great prophet points. When you build Stonehenge you get a free monument in every city if you found a city after you build Stonhenge you still get the free monument. After you research Astonomy though no new monuments in founded or captured cities but the existing ones are still producing culture and any other goodies from your leader traits like charismatic gives an extra
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Old Feb 19, 2009, 06:36 PM   #10929
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Can anyone tell me what this line of code means in the CIV4CivilizationInfos file?

<DerivativeCiv>CIVILIZATION_ENGLAND</DerivativeCiv>

Several of the civilizations have another civ listed as thier "derivative civ" and some have >NONE< What does this do?
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Old Feb 19, 2009, 06:41 PM   #10930
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Quote:
Originally Posted by j_jon View Post
Can anyone tell me what this line of code means in the CIV4CivilizationInfos file?

<DerivativeCiv>CIVILIZATION_ENGLAND</DerivativeCiv>

Several of the civilizations have another civ listed as thier "derivative civ" and some have >NONE< What does this do?
I don't know for certain, but at a guess, this line of code might determine what colour a civ will take if another civ with the same colour is in the game.

Not sure though, and someone else might prove me completely wrong.
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Old Feb 19, 2009, 07:31 PM   #10931
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I considered that, but then why would some say >NONE<? Also when I was tinkering with creating my own Civ and I stole America's blue teamcolor they showed up orange in one and then purple in another. I'm baffled @_@
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Old Feb 19, 2009, 07:35 PM   #10932
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Quote:
Originally Posted by j_jon View Post
I considered that, but then why would some say >NONE<? Also when I was tinkering with creating my own Civ and I stole America's blue teamcolor they showed up orange in one and then purple in another. I'm baffled @_@
I was thinking that the >NONE< would be for a civ that keeps the same colour regardless. But apparently it doesn't matter, because it's not correct anyway. (I was thinking back to Civ3 days, when you definitely did have a "primary" and "secondary" colour for each civ.)

So I'm not sure exactly what this thing you've found does. Let's hope someone else knows.
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Old Feb 19, 2009, 08:18 PM   #10933
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Oops. Sorry to waste everyone's time. I just found this:

http://forums.civfanatics.com/showthread.php?t=256206

*sheepish grin*
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Old Feb 19, 2009, 08:24 PM   #10934
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Originally Posted by j_jon View Post
Oops. Sorry to waste everyone's time. I just found this:

http://forums.civfanatics.com/showthread.php?t=256206

*sheepish grin*
No problem. It wasn't immediately obvious what that line of code did, and besides this thread is intended for quick questions. Glad you found your answer!

And welcome to the forums, by the way.
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Old Feb 19, 2009, 09:20 PM   #10935
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EDIT
Nvm question already answered
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Old Feb 20, 2009, 02:10 AM   #10936
TheRepublic
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This should probably be in the civ 3 thread, but:

Wasn't there a city size that was a step bigger than the traditional civ 4 fat x? Like, if your city got to legendary culture or something, it would gain access to the tiles one radius out from the fat x?
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Old Feb 20, 2009, 03:38 AM   #10937
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Quote:
Originally Posted by RulerOfDaPeople View Post
Ok thanks!

Sorry about the word error.

I'm in the middle of cruising to my first ever cultural victory (which I've dreamed about since getting Civ IV) and I'm to the point where I'll need Astronomy (almost did it again, there )... but I've been holding off a little bit for the fear of losing the culture from my monuments. This game will make a great story for the tales forum.
I was thinking about this very question this morning. So if I'm playing a Charismatic leader, my monuments stop producing +1 as soon as I discover Astronomy, then?

(Does building the Eiffel Tower, rather than Broadcast Towers, mean I still get the +1 for each city?)
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Old Feb 20, 2009, 03:50 AM   #10938
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Quote:
Originally Posted by OscarWildebeest View Post
I was thinking about this very question this morning. So if I'm playing a Charismatic leader, my monuments stop producing +1 as soon as I discover Astronomy, then?

(Does building the Eiffel Tower, rather than Broadcast Towers, mean I still get the +1 for each city?)
Yes (I think) and Yes (I know)
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Old Feb 20, 2009, 04:43 AM   #10939
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Quote:
Originally Posted by TheRepublic View Post
This should probably be in the civ 3 thread, but:

Wasn't there a city size that was a step bigger than the traditional civ 4 fat x? Like, if your city got to legendary culture or something, it would gain access to the tiles one radius out from the fat x?
Nope, that's not in regular Civ4. However, if you download the Fall From Heaven mod, there's a civilization in there with the ability to work the 3rd ring in cities (effectively 37 tiles, I believe).
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Old Feb 20, 2009, 05:54 AM   #10940
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Stonehenge still produces culture and great prophet points. When you build Stonehenge you get a free monument in every city if you found a city after you build Stonhenge you still get the free monument. After you research Astonomy though no new monuments in founded or captured cities but the existing ones are still producing culture and any other goodies from your leader traits like charismatic gives an extra
After review I think this is a mistake. When I mouse over the monument in city screen it shows a smiley and 1 culture with a charismatic leader but when I take the time to add the total happiness in the city it's not there. So it looks like astronomy does take my smiley away.
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