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#11001 | |
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Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,142
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Quote:
There are two ways. The best way is to copy your shortcut for Civ4 or BtS. With the copied shortcut, go into its properities and change the target box to include the mod name on the end of it, just like this: Code:
"C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe" mod= \Better BtS AI The alternative is to go into the .ini file in My Games\Beyond The Sword and change: Code:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none Mod = 0
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Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V |
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#11002 |
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Cheetah
Join Date: Dec 2007
Location: Southern California
Posts: 1,746
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How does hammer decay work? Do wonders experience it?
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#11003 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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Hammer decay begins after 10 turns of building something (anything) else if the previous build was a unit; after 50 turns if the previous build was a building or wonder.
I'm not sure about the decay rate per turn after decay begins, though. Maybe someone else can answer that.
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#11004 |
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Chieftain
Join Date: Feb 2009
Posts: 2
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#11005 | |
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proud Fender owner
Join Date: Sep 2008
Location: Cape Town, South Africa
Posts: 621
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Quote:
__________________
Playing BtS on an Asus F3F laptop (Core 2 Duo 1.8GHz, 1 GB RAM, Mobile Intel 945 Express, Vista Business). Got my first Monarch win in 03/2010! ...An airplane, a puppet, an orange, a spoon, A window, and outside: stars, and the moon. |
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#11006 | ||
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Deity
Join Date: Apr 2003
Location: the Netherlands
Posts: 4,281
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Quote:
Code:
<Define> <DefineName>BUILDING_PRODUCTION_DECAY_TIME</DefineName> <iDefineIntVal>50</iDefineIntVal> </Define> <Define> <DefineName>BUILDING_PRODUCTION_DECAY_PERCENT</DefineName> <iDefineIntVal>99</iDefineIntVal> </Define> <Define> <DefineName>UNIT_PRODUCTION_DECAY_TIME</DefineName> <iDefineIntVal>10</iDefineIntVal> </Define> <Define> <DefineName>UNIT_PRODUCTION_DECAY_PERCENT</DefineName> <iDefineIntVal>98</iDefineIntVal> </Define> So a building would NOT be decaying if you build it for 10 turns, stopped to build something else for 30 turns, continued building it for 20 turns and then again build something else for 10 turns as the number of turns that you weren't building it is totalling 40 which is less than 50. Quote:
What you can do is, defortify or fortify all units of a certain type, upgrade all units of a certain type and such things. It's just the regular command for a single unit while holding the ALT key.
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If in other sciences we should arrive at certainty without doubt and truth without error, it behooves us to place the foundations of knowledge in mathematics. Last edited by Roland Johansen; Feb 27, 2009 at 04:40 PM. |
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#11007 | |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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Quote:
![]() By the way, I haven't tested it, but at a guess I'd assume the 1% or 2% decay is applied to the total hammer cost, and rounded up with a minimum of 1 hammer decay per turn.
__________________
Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. Last edited by Lord Parkin; Feb 27, 2009 at 04:58 PM. |
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#11008 |
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Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,142
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I haven't been able to figure out why but the decay doesn't usually start for about 12 turns rather than ten turns. I'm not sure what the 10 is supposed to actually count. ie. if you turn off production of a unit on turn X then it's turn X+12 or 13 (I forget) before you see a hammer lost.
As far as I know, the decay works like this (using the building's rate of 99% as an example) after decay = floor[current x 0.99]
__________________
Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V Last edited by PieceOfMind; Feb 27, 2009 at 07:20 PM. |
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#11009 |
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Bureaucrat
Join Date: Jul 2007
Location: in a Gadda Da Vida
Posts: 1,523
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I probably asked this before, but what about beaker decay when you switch from researching one tech to another?
I sometimes will get to Liberalism before the AIs and research it up to 1 turn remaining, then switch to something else if the AIs are nowhere close to researching it. I wonder how many beakers are lost that way? |
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#11010 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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I've never experienced any beaker decay when switching between techs, so I assume it either takes a long time to start or doesn't occur at all.
__________________
Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#11011 |
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Chieftain
Join Date: Feb 2009
Posts: 4
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What happens to enemy air and naval units in a city that you have captured? Are they rebased or lost?
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#11012 | |
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Emperor
Join Date: Apr 2007
Location: wish I knew
Posts: 1,632
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Quote:
They are destroyed if they are in the city when captured. Great way to wipe out a large fleet. ![]() Welcome glrfndl! ![]() Sweet first post gets TWO dancing bananas!
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something clever and funny
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#11013 |
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Itaipu
Join Date: Sep 2006
Posts: 2,876
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I just purchased the basic Civ IV game. What's the latest patch?
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#11014 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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I answered you in the other thread.
For future reference, you only need to post a question once for most people to see it.
__________________
Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. |
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#11015 |
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Itaipu
Join Date: Sep 2006
Posts: 2,876
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LP, thanks, I'm off and running.
New Zealand, Is that near Gondor? |
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#11016 |
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Chieftain
Join Date: Jan 2009
Posts: 35
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how long do diplo penalties (refusing tribute, declaring war and such) last?
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#11017 |
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Chieftain
Join Date: Jun 2008
Posts: 1
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I have Civ IV on a Mac. Is there a way to toggle between the game and my desktop/internet or whatever in the Mac version? I used to be able to do it on the Windows version but haven't figured it out with the Mac version.
In case anyone is wondering about the Mac version in general, I don't see much difference between it and the Windows version for Civ IV. If you like one you should like the other. Thanks! |
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#11018 | |
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Deity
Join Date: Apr 2003
Location: the Netherlands
Posts: 4,281
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Quote:
More can be found by reading the MemoryDecay parts of the file CIV4LeaderHeadInfos.xml For instance Code:
<MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay>
__________________
If in other sciences we should arrive at certainty without doubt and truth without error, it behooves us to place the foundations of knowledge in mathematics. |
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#11019 |
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proud Fender owner
Join Date: Sep 2008
Location: Cape Town, South Africa
Posts: 621
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__________________
Playing BtS on an Asus F3F laptop (Core 2 Duo 1.8GHz, 1 GB RAM, Mobile Intel 945 Express, Vista Business). Got my first Monarch win in 03/2010! ...An airplane, a puppet, an orange, a spoon, A window, and outside: stars, and the moon. |
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#11020 |
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Chieftain
Join Date: Jun 2004
Posts: 26
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The mod forum is very large and intimidating. I've searched for like 20 mins but am failing.
I'd love to find a mod that shows BFCs of cities even after they've grown past it. For getting a better sense of where other cities should be placed, or later to get a sense for what tiles were wasted. Is there a mod that will show, perhaps with a different shade of your color or something, a cities BFC regardless of how many times its borders have popped? |
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