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#1 |
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Chieftain
Join Date: Oct 2005
Posts: 53
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Civ4 Choices
Played for about 20 of the last 24 hours... generally I like the game, but I get "bogged down" somewhere in the renaissance....
A couple of key questions: 1. What is the optimal expansion rate? --- I usually get the capital up to 4-6 (depending on production and food - use all "high output" tiles) then pop 3-4 settler/ archer combos.... 2. Should you always farm grassland/plains/floodplain next to a river in the early game? -- I usually do but I am overgrowing? 3. How do you prevent overgrowth? (Yes - I realize get specialists) - but but the time I notice it is too late? If you turn on the "prevent growth" govenor does it stop overgrowth (to angry citizens). 4. How do you prevent midgame resource drain.... I have tonnes of unhappy citizen producing nothing by the renaissance and my great lead is gone!! Finally just a point about religion - if you convert a portion (say half) of one of you opponents cities they should not hate you for having a heathen religion (just my two cents) - this is really a problem on small maps. All in all I really like the game, will have to learn alot again, just like with Civ3. DF. |
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Deity
Join Date: Feb 2003
Location: MA
Posts: 2,122
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#3 | |
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Warlord
Join Date: Oct 2005
Posts: 144
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Obviously, the most basic tool to handle this is to load up on "luxury" resources - that give you one per resource (silk, silver, gold, etc). If you have any unexploited ones in your territory, exploit 'em, if you can trade and AI for them, do so and then make sure all your cities are connected so they all get the benefit.The second thing you can do is use religions to your advantage, though this takes more planning. If you have more than one religion in a city, you can build more than one temple. This is even nicer if you also own more than one religion's holy city, so you can get 2, 3 or more gold per city, per turn. The third thing is, of course, buildings and wonders. By the mid game, you should have a huge number of buiildings that you can use to drive down unhappiness. (If you don't, rethink your tech path, or take a couple detours next time.) Temples (Preiesthood?), Colloseums (construction), Theaters (drama)- provides 1 happiness per 10% culture rate and there's one financial building that adds an extra happiness for luxury resources... I think it's the market. Those should be your mainstays, and should be more than enough to prevent your problems - the other thing you could look into is forward planning and investment in a happy enhancing wonder like the Hanging Gardens or... Notre Dame (? I think it's Notre Dame.. maybe it's the Sistine Chapel). If that's not enough, you could always adopt the Hereditary civic (Monarchy) which lets you use up to three troops in a city garrison for one happiness a piece, or the Representation civic (which you probably won't get till much later) whch increases the happiness of your 5 biggest cities. |
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