| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Conifer Games President
Join Date: Jul 2002
Location: Michigan
Posts: 2,049
|
Tips From a Firaxian on Modding XML and Python
Hey guys, just wanted to give you all a heads up on some modding stuff.
Changing the XML and Python is very powerful and can be VERY rewarding. You can do a lot with it, but you have to be very careful. My advice, and please heed it well: Test after every change and make many backups! It is very easy to mess something up and spend hours trying to figure out what is wrong. If you only make SMALL changes and verify those work and keep backups you can avoid such issues from coming up. It's easy to say to oneself "oh, it's just a few changes, it should work" - and end up trying to fix a crash for hours. It could be something as simple as a typo, but if you make a lot of changes before testing you'll never know. Anyways, just giving a bit of advice to you guys. I'd rather you not have to learn this sort of thing the hard way like I and others have. ![]() Now go wild.
__________________
Check out At the Gates, my new 4X game! |
|
|
|
|
|
#2 |
|
Ruled: Civ3 - Civ5
Join Date: Oct 2005
Location: California, USA
Posts: 709
|
Yes sir, Yes sir!
*salutes*
__________________
“The man who fights too long against dragons becomes a dragon himself” Friedrich Nietzsche |
|
|
|
|
|
#3 |
|
King
Join Date: Feb 2002
Location: UK
Posts: 874
|
I am glad you posted this message Trip.
My worst fear for Civ4 is that lots of people -even trying simple changes, screw up their game. Because they have the tools but not the knowledge or experience to do what they want. I have been programming since the 70s. in different languages - but still make mistakes - but at least (as you mentioned) I can back track and then correct them. Of course sometimes it takes longer than others.
|
|
|
|
|
|
#4 |
|
Maker of Worlds
|
![]() I learned this one the hard way. It won't happen this time around.
__________________
Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
|
|
|
|
|
#5 |
|
King of all Kings
Join Date: Dec 2002
Location: NYC to Connectcut...
Posts: 6,529
|
Thanks for the tips Trip!
|
|
|
|
|
|
#6 |
|
The folly of Man
Join Date: Apr 2002
Location: Monster Island black-sand beaches
Posts: 1,855
|
Tis a golden rule of programming, this tip is!
Congrats on the Firaxis hiring, Trip! I had no idea until Civ4 shipped to my door that that is where you had dissappeared to.
__________________
Modzilla!: CFC Thread | Main Forum | CFC Social Group | Facebook Page Civ3 Resources: My latest collection (462) | Halloween | Thanksgiving Civ3 Maps: Hawaii180(2006) | Orange County, CA | Earth Reborn | Hawaii362(2013) Civ3 Unfinished Scenarios: WW4 and The New Civil War - Formerly Amesjustin - |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Tips for Modding?? | SolomontheWise | Civ4 - General Discussions | 5 | Jan 14, 2008 11:47 PM |
| XML Modding? | Virtual Alex | Civ3 - Macintosh | 13 | Jul 11, 2006 01:32 PM |
| Modding Civ4PlayerOptions.xml | Gerikes | Civ4 - Creation & Customization | 0 | Jun 25, 2006 11:38 AM |
| Is this possible? (XML Modding) | TheJopa | Civ4 - Creation & Customization | 2 | May 02, 2006 06:56 PM |
| help [XML Modding] | hajmyis | Civ4 - Creation & Customization | 2 | Nov 08, 2005 05:52 PM |