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#1 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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Where are the unit files?
I was just looking through the folders, and I noticed that the mods have a folder in the Assets folder under Art that is called Units and contains the graphics for the units... however, the regular game doesn't have that. I guess they're on the CD? If yes, then how do I extract them?
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Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#2 |
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Landlocked Shipwright
Join Date: Feb 2002
Location: Midwest, USA
Posts: 1,211
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You have to get an unpacking utility from the Civ4 site. The files are packed up in the Art0.FPK file. Go to this thread, and follow the links.
http://forums.civfanatics.com/showthread.php?t=134740
__________________
The Best Cold War Scenario for Civ3: El Justo's TCW First, the Bad News For all have sinned and fall short of the glory of God. Romans 3:23 Now, the Good News But God demonstrates His own love for us in this: When we were still sinners, Christ died for us. Romans 5:8
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#3 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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Gracias, vingrjoe
__________________
Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#4 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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Hmmm....
I can't seem to get the files to extract... when I run the unpack feature, nothing new actually appears in the folder...
__________________
Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#5 |
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Landlocked Shipwright
Join Date: Feb 2002
Location: Midwest, USA
Posts: 1,211
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When you use Pakbuild, click the 'PAK' button on top. Then select the Art0.Pak, and make sure you specify what directory you want it in. When you have everythin unpacked, move the Art0.Pak to the main directory- C:\FiraxisGames\SidMeier'sCivilization4. Move all of the unpacked files into the Assests\Art directory.
__________________
The Best Cold War Scenario for Civ3: El Justo's TCW First, the Bad News For all have sinned and fall short of the glory of God. Romans 3:23 Now, the Good News But God demonstrates His own love for us in this: When we were still sinners, Christ died for us. Romans 5:8
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#6 |
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Maker of Worlds
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Thanks DPII, I don't feel so stupid now.
(I had the exact same questions)
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Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
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#7 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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It put the files into the Art folder... no wonder I couldn't find anything new in the Assets directory.
__________________
Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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