| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Warlord
Join Date: Oct 2005
Location: Belgium
Posts: 123
|
Floodplains changing to desert
In my latest game, I started the game with my settler on a floodplain. The surrounding area seemed all right, so I build a city on top. The floodplain changed to desert (with access to fresh water), and I had no disease from floodplains in my city screen.
Is this a way to get rid of the disease? Building a city on it? |
|
|
|
|
|
#2 |
|
Warlord
Join Date: Oct 2005
Posts: 144
|
Well, whatever terrain you build a city on gets trashed and becomes a tiles that gives you 2/2/1. So, yeah, I guess that building a city on a lone floodplain tile would get rid of the disease. But you really don't want to do that. A flood plain provides 3 food and 1 commerce initially. It also adds .4 unhealthiness, so I guess you could say it really provides only 2.6 food, 1 commerce after the city grows a few levels. However, if you improve it, you can add another food with a farm, and have it making 4 food (which supports two whole population units, which you can make specialists or have working other tiles) or you could build a cottage on it and have it produce a whole bunch of commerce, support the population working it, and still add one extra food.
Late in the game, they can be quite overpowering. Observe: ![]() 3 food, 9 commerce and one hammer per tile, with 6 of those tiles - and those tiles have been like that since about 1200 AD. Because of this city, I maxed out the tech tree before 1800, on Prince difficulty. Yes, all those floodplains give me +2 unhealthiness. Quite frankly, that's nothing, when you consider that those floodtiles also generate 18 base food, 54 base commerce and 6 base hammers. With a market, a grocer, a bank, a library, an observatory, a university, an academy, 3 monastaries... well, you do all the math on what that 54 base commerce quickly becomes in terms of gold and science. Last edited by CitizenCain; Oct 31, 2005 at 12:06 PM. |
|
|
|
|
|
#3 |
|
Chieftain
Join Date: Oct 2005
Posts: 7
|
sorry i haven't gotten the game yet, just a question: how is it 9 commerce per square? the graphic only shows 4 per...
|
|
|
|
|
|
#4 |
|
Warlord
Join Date: Oct 2005
Posts: 109
|
The money bag icon hiding below the coins signifies 5, just like the loaf of bread signifies 5 food. It's a nice little improvment that cleans things up.
As an aside, I've found health to be a much lesser problem than in Civ III. Lots of improvements aid it, forests aid it, and a lot of trade goods improve it. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Hills changing to Tundra and Plains to Desert? | Koren | Fall from Heaven Troubleshooting | 7 | Jun 30, 2008 01:25 PM |
| Question about Floodplains/Desert | Tibur753 | Civ4 - General Discussions | 25 | Jun 16, 2008 07:24 PM |
| changing desert to plain | Pocus | Civ4 - Fall from Heaven | 5 | Aug 15, 2007 11:47 PM |
| What do you do with floodplains | VeXeD | Civ4 - Strategy & Tips | 22 | Feb 17, 2006 01:40 PM |
| Changing desert tiles | MikeLynch | Civ3 - Creation & Customization | 4 | Oct 31, 2004 01:59 AM |