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#1 |
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Warlord
Join Date: Sep 2005
Location: New York
Posts: 261
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Some mods I'd like... sound easy to do?
Here are some things I'd love to see modded in the game:
-Fighters attacking naval units have a chance at destroying them instead of merely taking away a certain % of health. -Bombers can try to destroy specific buildings within a city -Can build airfield tile improvements -Diplomatic modifiers no longer permanent (i.e. The -1 modifier for declaring war on someone's friend) I want them to be temporary. Any idea how hard these would be to do, and any advice on how to get started? |
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#2 | |
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Warlord
Join Date: Sep 2005
Location: The Netherlands
Posts: 220
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Quote:
For the fighter, the same file, but then the <Class>UNITCLASS_FIGHTER</Class> section. Edit: for the diplomacy thing, maybe a <LeaderHeadInfo> section of the CIV4LeaderHeadInfos.xml and then tweaking <MemoryType>MEMORY_DECLARED_WAR</MemoryType> might do what you want. Last edited by darkdude; Oct 31, 2005 at 02:44 PM. |
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#3 |
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Chieftain
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From just about all I've seen, those mods are going to take a bit of work. It's easy enough to add a new game speed, or even a civ, or unit, but those involve changing more of the game than just xml files. I suppose one could view the python and some of it might be possible that way.
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