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#1 |
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Chieftain
Join Date: Oct 2005
Posts: 15
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modding leaderhead info's
i have been playing around with this file and i am wishing to know a few things so any help is good
when you play around with say <iContactRand>250</iContactRand> does a higher number mean that the civ is gonna contact you to try and get you to trade or change your religion, get a bribe,copper, etc ?? <ContactDelay> what does this do? does it set how long the other civ will wait before contacting you? is higher or lower better? <MemoryDecay> does having a higher number mean that they will remeber longer? <MemoryAttitudePercent> does this mean they will hate or like longer depending on your actions while talking with them? edit brentritchie ill try that and see what happens thanx<ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>80</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> Last edited by maddog7667; Oct 31, 2005 at 09:11 PM. |
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#2 |
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Chieftain
Join Date: Oct 2005
Posts: 25
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<ContactDelay> I played with this and if it set to 0 they will contact you each and every turn, As long as you have something of intrest to them. This includes changing your religion or civics.
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#3 |
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Chieftain
Join Date: Oct 2005
Posts: 51
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and the other things...?
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