Carbon_Copy
Elemental
Difficulty: Monarch
Map Settings: All default
Civilization: Aztecs
Opponents: 5 Aggressive AI opponents: Alexander (Greece), Genghis Khan (Mongolia), Tokugawa (Japan), Huyana Capac (Inca), Napoleon (Frace). This is one civ fewer than the standard for the map. I wanted all Aggressive AI civs but didn't want two Mongolias, so Kublai Khan sits this one out.
Victory conditions: Time, Conquest, Domination.
Requirements: Be prepared for a fight.
Combat has changed a lot since Civ 3. And what better way is there to learn it than to get into some fights? And by some fights, I mean a lot of fights: I'm putting us on a continents map with five aggressive civs, and the only way to walk away victorious is by taking them down
Roster (and proposed turn order):
Carbon Copy
bed_head7
Kylearan
Daveshack
Dwip
Tidus444
I will start this game tonight. The first two players will play 20 turns each, then everybody else will play 10. Let the team know that you've got the game within 24 hours, and you'll have 48 hours to finish your turn. We will be playing by the Realms Beyond Exploits list, and while there isn't anything on there right now, we should conform to it should anything be added between now and the conclusion of this game.
And to tide you guys over until then, here's our starting position:
Ivory, Cows, and Gold on a freshwater start. Pretty good, n'est-ce pas?
Map Settings: All default
Civilization: Aztecs
Opponents: 5 Aggressive AI opponents: Alexander (Greece), Genghis Khan (Mongolia), Tokugawa (Japan), Huyana Capac (Inca), Napoleon (Frace). This is one civ fewer than the standard for the map. I wanted all Aggressive AI civs but didn't want two Mongolias, so Kublai Khan sits this one out.
Victory conditions: Time, Conquest, Domination.
Requirements: Be prepared for a fight.
Combat has changed a lot since Civ 3. And what better way is there to learn it than to get into some fights? And by some fights, I mean a lot of fights: I'm putting us on a continents map with five aggressive civs, and the only way to walk away victorious is by taking them down
Roster (and proposed turn order):
Carbon Copy
bed_head7
Kylearan
Daveshack
Dwip
Tidus444
I will start this game tonight. The first two players will play 20 turns each, then everybody else will play 10. Let the team know that you've got the game within 24 hours, and you'll have 48 hours to finish your turn. We will be playing by the Realms Beyond Exploits list, and while there isn't anything on there right now, we should conform to it should anything be added between now and the conclusion of this game.
And to tide you guys over until then, here's our starting position:
Ivory, Cows, and Gold on a freshwater start. Pretty good, n'est-ce pas?