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#61 |
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Cereal Killer
Join Date: Jan 2006
Location: Montreal, Quebec, Canada
Posts: 3,899
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Thanks GrinningMonk !
__________________
Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes...... It ain't a world war until France surrenders La Sagrada Familia - I love my kids ![]() Robin 6 years old - Zack 5 months old ![]() |
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#62 |
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Chieftain
Join Date: Dec 2005
Posts: 86
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Yes, thanks Monk.
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#63 |
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fat slob in a bar
Join Date: Nov 2005
Location: Not sure
Posts: 166
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Ok every time i click open it tells me the file could not be found. When i look in the assets folder i see both the art0.fpk file, and i get all four of those assets.fpk files. It doesnt matter which one i try to open with my computer tells me the file could not be found. I do have the 1.52 patch installed. Does is have to do with what file i tell it to look at the top of the box? Do i have to try to open all of them at the same time? Thanks in advance.
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#64 |
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Prince
Join Date: Mar 2005
Location: Ontario
Posts: 377
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ok i have a question... i opened up the DDS Converter 2.1 and went to the folder the i put PakBuild in and all it says below it is "circle"???
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#65 |
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Emperor
Join Date: Jul 2002
Location: Japan
Posts: 1,344
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OK, I've got gimp with dds converter. I unpacked the fpk and rearranged them all into one logical structure instead of four sets. I want to reskin a unit. I look at the correct DDS. I see a rectangle with various parts of the unit's surface all laid out in a crazy way like, well, an animal that has been skinned. Is there some systematic way to know what part is what other than just guessing and trial and error?
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#66 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Trial and Error sadly enough, at least at first. A lot of loading your skin into a test mod, looking at it, making a small change, repeating. It is cool to see your changes though.
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#67 |
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Chieftain
Join Date: Apr 2005
Posts: 39
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downloaded pakbuild. tried to "unpak" art0.fpk everytime i try it says "extracting to folder" (the folder i selected art0.FPK to be unpacked to) and then the program doesnt respond. so i uninstalled and tried again.... same thing. This is just not my day.... week..... year...... life.
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#68 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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I created a "Skin" folder on my C drive that I extracted to and had no issues. Maybe it's that easy?
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#69 |
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Chieftain
Join Date: Apr 2005
Posts: 39
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thanks
lol thanks woodelf that worked.
i got one more question.... are you following me?
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#70 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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I'm like a Guardian Angel to noobs.
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#71 |
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Prince
Join Date: Aug 2006
Location: Sydney
Posts: 582
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I'm trying to create an interface button, but i can't find a template for the border. I'm using gimp and i vaguely recall working in animation (over a decade ago!) and using 2 layers, then combining, but everywhere i've looked, i cannot find one. Does anyone know if a template button has been posted or is already in the civ directories?
Looking at the original atlas files for the buttons, i think they just used circular canvases(?) and plonked them onto the atlas file, as it's more efficient to load that into memory and then index the button you want. I can't find any guides on how to set up an atlas file, alas... there must be some way of automatically aligning the new images. Configure grid? I know nutheeeenk! Nutheeenk! |
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