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#1 |
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Chieftain
Join Date: Nov 2005
Posts: 4
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How to change number of units per unit of time
Hi,
What do you have to change to get more units built per unit of time? I like the rest of CIV 4, I just want more units to fight. |
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#2 |
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Nitpicker
Join Date: May 2004
Location: Off Topic
Posts: 407
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Reduce the cost of each unit and/or increase the amount of time in the game.
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#3 |
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Chieftain
Join Date: Nov 2005
Posts: 4
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Ok
But seriously, what are the XML parameters that need to be changed in order to increase the number of units per time, and also change the passage of time to increment less quickly? These were simple issues to change in CIV 3 with the editor.
Thanks! |
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#4 |
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Chieftain
Join Date: Dec 2003
Location: Finland
Posts: 37
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As I see it, the file CIV4GameSpeedInfo.xml in XML/GameInfo/ contains all the necessary keys to adjust passage of time.
There are separate entries for Epic, Normal or Quick modes and all contain a number of GameTurnInfo entries. Each GameTurnInfo contains two keys: iYearIncrement, which defines how many years roll by per turn, and iTurnsPerIncrement, which defines how many turns will be played using this increment before moving on to the next one. For instance, the GameTurnInfo elements in Normal gamespeed define speeds like this:
As a disclaimer I must admit that I haven't tested any of this, but I have a strong feeling I am correct here... I'm not sure about creating more than one unit per turn. It may be that the current limit of 1 can be altered somewhere in the XML's, making it possible to create more than one unit per turn with sufficient production. I have absolutely no clue where to find it though, but I'll yell if I come across it... |
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#5 |
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Prince
Join Date: Jul 2005
Posts: 433
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there is a thread explaining the reference of .wbs file(map file) which contains this information
edit:http://forums.civfanatics.com/showthread.php?t=135669 |
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#6 |
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Chieftain
Join Date: Nov 2005
Posts: 4
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Thanks for the time tips
Thanks!
I did fiddle with some of those parameters, but was unsucessful. The link to the other discussion was helpful. I think the strategy of changing years to months is more helpful, and more true to actual time for making units. Some things took a terribly long time to acomplish: Cathedrals, castles, any big building project. But it should take too long to make some archers and warriors. In the CIV 3 editor, you have not only a time limit of say x number of turns withn those turns being 40 years, 20 years, etc. There was also a feature that will allow you to make more units later in the game. I guess the thinking is that civilizations are more efficient over time. I just want to mod it so that I can have more military units wandering around. One thing that I think wold be interesting would be the ability to continue to make less technological military units throughout the game. I'm thinking of Shaka Zulu vs. the Brits. He had overwhelming numbers vs a technological power. It would be cool to generate scores of warriors and let them lock battle against a mod units. At very efficient later levels you can make modern armor in one turn. What if you could make 20 warriors in a turn. They might have a shot against a tank i.e the old arguement about the lone spearman holding off modern military units. Sure one lone warrior has little chance. What about 20-30 warriors. They might do some damage, however slight. It would be cool thing to mod. |
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