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#1 |
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Warlord
Join Date: Nov 2005
Location: Spanaway, WA
Posts: 204
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[REQ]Trebuchet
Is anyone working on a trebuchet siege unit? If not would someone do one for me? I dont have anyway of doing models and skins otherwise I'd do it myself.
Thanks, Kushan |
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#2 |
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King
Join Date: Jun 2002
Posts: 886
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balista and trebuchet are on top of my list
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#3 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Too bad we can't just "borrow" units from the Age of Empires series. That would make modding units a bit easier.
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#4 |
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Warlord
Join Date: Nov 2005
Location: Spanaway, WA
Posts: 204
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lol, if were "borrowing" units, the ones in Rome: Total War would be nice, if you want a wide selection lol. j/k.
I could really use a Trebuchet, I'm working on a Medieval mod and I really dont want to have to have catapults be the only siege unit of the middle ages. *Note* Sorry devs for posting this in the wrong forum, I really need to learn to read. Kushan |
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#5 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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What I did to "make" a Trebuchet was copy the catapult in the CivUnitInfo file and rename one of them UNIT_TREBUCHET in the type line, leaving the unitclass as catapult. I then changed the original catapult to being available in Mathematics and lowered the cost 10 hammers. To the trebuchet I added 10 hammers to the cost and made it do 7 damage. Now I have an earlier siege weapon and a 7 damage siege weapon that actually might win a battle against str 6 defenders.
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