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#1 |
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Warlord
Join Date: Nov 2005
Posts: 147
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Alright to Starve your City, kill your population just to Rush a Great Person?
It seems to be as evil as Slavery, only that it produces far better results. It's only workable on Large Cities. Warning: This will inevitably kill off 1 pop per turn until you are left with only 1 pop. |
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#2 |
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Warlord
Join Date: Jun 2005
Location: Boston
Posts: 228
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I didn't even know you could rush a Great Person. I thought rushing production was only for buildings and units.
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Gentlemen, you can't fight in here! This is the War Room! - Dr. Strangelove
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#3 |
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Chieftain
Join Date: Nov 2005
Posts: 44
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Yeah, I did it
I did that once in order to produce a great artist that I badly needed before year 2050 in order to put my third cultural city over the 50,000 culture points mark. The city had a population of 14 or so and by the time the great artist finally popped out it was down to 6.
Although it did work and I won the game, it really wasn't very satisfying. I mean, cities that are being starved to death reasonably do not churn out a Shakespeare or a Raphael in the real world. Creating armies through slavery makes much more sense than that, imho, because its factually plausible. |
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#4 |
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Warlord
Join Date: Jun 2005
Location: Boston
Posts: 228
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Interesting. I guess the only time I would do it then is in Kurdi's situation, when you are going for a win. Other than that I don't think it is something I would do.....
__________________
Gentlemen, you can't fight in here! This is the War Room! - Dr. Strangelove
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#5 |
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Prince
Join Date: Mar 2002
Location: Atlanta, GA, USA
Posts: 566
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If you're over your happiness/health cap, then those extra citizens aren't doing anything anyways, so if you can get a productive specialist to help generate GP points, then it's very much worth it.
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-When in doubt, attack. When not in doubt, attack anyways - it's more fun. |
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#6 | |
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Arrrr!!
Join Date: Mar 2003
Posts: 88
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Quote:
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#7 |
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Prince
Join Date: Sep 2004
Posts: 435
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Since when have great poets been rich?
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#8 | |
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Chieftain
Join Date: Dec 2005
Posts: 1
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Quote:
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#9 |
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Chieftain
Join Date: Nov 2005
Posts: 3
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Originally Posted by kurdi
I mean, cities that are being starved to death reasonably do not churn out a Shakespeare or a Raphael in the real world. Isn't that where the term 'starving artist' came from? |
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#10 |
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Prince
Join Date: Oct 2005
Posts: 416
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Starve away. Just don't starve them off too quickly (unless you need the great person super fast). Putting a city with a granary at -1 food, the extra specialists will last a lot longer than simply sticking the same city at -7 food. It's not worth 3 more specialists since you will lose the bonus specialists (and the population) very quickly.
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#11 |
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King
Join Date: Dec 2001
Posts: 791
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Its not really starving until your granary is empty its just a negative food supply.
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#12 | |
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Prince
Join Date: Jun 2004
Posts: 407
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Quote:
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Bad Wolf |
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#13 |
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Gammelt røvhul
Join Date: Nov 2005
Location: Copenhagen
Posts: 145
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Starving cities are generally something to consider in the end-game. I noticed it the other day in a game where I was getting behind in Space Victory (had focused on domination but the conquest grinded to a halt). I switched necessary farm-land and windmills to workshops and mines, and moved people working ocean to being engineers. Sure the city would drop a point every 10 turns, but I could produce a spaceship-part every 5 turns.
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#14 |
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Prince
Join Date: Nov 2003
Posts: 404
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good idea. hmm
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#15 |
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Chieftain
Join Date: Nov 2005
Posts: 5
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North Korea starved its cities to complete the Mahattan project (build nukes) in real life....That wouldn't work in a democratic country.
Perhaps if you use representation or universal suffrage, you couldn't assign specialists if the city is starving....just a thought... |
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