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#1 |
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Warlord
Join Date: Nov 2005
Posts: 147
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Penalties in Beelining to a Tech? eg Crossbowmen or Musketmen
Penalties in Beelining to a Tech? eg Crossbowmen or Musketmen
I discover that early Beeline usually results in a weaker economy, your health, treasury, happiness, production rate suffers. It seems that if you see the Research sequence going like 3 turns -> 5 turns -> 7 turns -> 14 turns -> 22 turns, it probably means that you're beelining to a higher tier technology. |
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#2 |
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***ernEmperor
Join Date: May 2005
Posts: 195
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I don't find beelining too smart.
Personnaly, I never did it. Once I begin to "beeline" a little bit, I find myself really disadvantaged in other aspects of the game. I cannot resist the urge to research others tech. One of the many things I noticed is that you have not infrastructure to build, making your cities to build.... military units. This adds to the burden of your economy. Of course, you don't benefit of libraries, civics and so on. If you beeline too early, you also miss the alphabet, not allowing you to trade techs, and further impair your tech development. WOuld be interesting to hear an "expert" of beelining!!
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#3 |
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the dude is not in
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There's a difference between beelining and 'streamlining' if I may coin a new term
. If you have a peaceful building strategy, offensive military techs are not very necessary, and maritime techs are kind of optional. In a cultural victory strategy not all my research time is devoted towards liberalism, but still most of it, from the very beginning. This may be because I play below my level and the AI isn't that threatening. But specialization in tech is almost a must I think, a tech higher up does take longer to research but can sometimes be so much more useful it is worth the investment also early on. But know when to alternate a cheap tech in between that you can really use immediately, and streamline in such a way that you can use the intermediate techs as well. Often there are different paths, one more useful for your strategy than the other in terms of intermediate techs. I think it is often worthwile to pick a route that takes slightly longer but gives you immediately useful techs along the way.
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#4 |
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Cold War Veteran
Join Date: Feb 2002
Location: Seasonal Residences
Posts: 4,627
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I do a beeline now and then. Sometimes it's worth it because you save a few turns and get a unit out sooner, and get to make use of it sooner. But at the end of the day, boosting your economy pays off for every subsequent turn. That's why something like currency is so important.
There's natural checks and balances to ensure that nobody can really beeline to some serious technology. You need to juggle a lot of aspects of the game to make progress. |
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#5 |
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Shadow creature
Join Date: Jul 2002
Location: www.CivDuelZone.com
Posts: 6,532
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Beelining works just fine, provided that you don't go to high up into the tech tree. Don't beeline a couple of ages ahead, but 3 or 4 techs is fine.
Like: writing -> meditation -> priesthood -> code of laws (if you missed out on one one of the early religions)
__________________
Thus, from the war of nature, from famine and death, the most exalted object which we are capable of conceiving, namely, the production of the higher animals, directly follows. Charles Darwin - The Origin of Species PBEM and Pitboss spoilers at www.civduelzone.com/Darkness' House of Horrors |
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#6 |
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Warlord
Join Date: Sep 2005
Posts: 137
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I dion't think beelining (or hotfooting to coin another new term
) actually penalises the player. Obviously it takes longer due to the greater number of lightbulbs required, but if you take 30 turns to research metal casting, then by the time you come round to researching the technologies you missed, you'll be able to snaffle them up in a jiffy.Am I right in saying it would take exactly the same amount of lightbulbs to research every single technology, no matter which order you research them in? |
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#7 |
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King
Join Date: Jul 2005
Location: Chicago, IL, USA
Posts: 697
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This decision also depends on what the other civs are doing in the game. Beelining is nothing but a more pronounced version of researching techs the AI won't. If you've got good trade relations with 2-3 other strong civs, beelining may mean that you get, say, a 4000 beaker tech that you turn around and trade for 3 3000 beaker techs. This isn't always possible diplomatically, but it can sometimes make a huge difference.
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#8 |
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Prince
Join Date: Feb 2004
Posts: 420
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Beeline for tech too far down the tech tree can result in actually longer research time then a more balanced research approach.
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#9 | |
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***ernEmperor
Join Date: May 2005
Posts: 195
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Quote:
The point is your tech will take longer for the same number of research point because your science infrastructure is less developed. But I tihnk your already know that. It's the reason why I usually run for the tech that enable library. |
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#10 | |
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Chieftain
Join Date: Nov 2005
Posts: 41
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Quote:
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#11 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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There's several stages where I beeline for techs, namely Education and Computers. The benefits you gain from much earlier universities or labs outweighs the longer time to research it early. I also Oracle' Civil Service on Monarch or below, for an early +50% production and commerce in my capital, plus macemen and chainable irrigation.
For example, when I finally go for Sci Method (which eliminates the monastery science bonus) I go straight for Physics -> Electricity -> Radio -> Computers (with Communism thrown in for state property) I also beeline for Education before the cultural techs and many of the military techs a few columns ahead of it, since the ability to trade maps for tech and build universities is just so powerful. In the early game on Monarch or below I beeline for Code of Laws so that I can use the Oracle on Civil Service and get +50% production and commerce in my capital very early in the game (plus Courthouses and Confucianism). Code of Laws only costs slightly more to research than the Alphabet.
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#12 | |
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Insomaniac
Join Date: Jun 2003
Posts: 270
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Quote:
Of course you can make that back if the tech has first-discover bonuses, or if you can trade the tech multiple times once you get, to backfill; the two differentials on cost are fairly modest factors, I think. |
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