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#1 |
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Chieftain
Join Date: Dec 2005
Posts: 74
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Barbarians can build wonders
Was looking at a largish barb city late in the game ... and was shocked to
notice the colossus in the harbor! Looked at the city name, and it was obviously a barb founded city. Though it might have been taken, the AI built the colossus, then the barbs took it back, but that seemed really unlikely too. Later, when playing back the game, I noticed the barbs DID in fact build the colossus. Pretty funky. |
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#2 |
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Prince
Join Date: Oct 2005
Posts: 548
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Interesting, doesnt look like you are going to win thou :O
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#3 |
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Pervert bunker inhabitant
Join Date: Jan 2003
Location: Vienna, Austria
Posts: 16,369
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wow...
who'd have thunk that? |
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#4 | |
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Digital Matter
Join Date: Nov 2004
Location: www.noughmad.org
Posts: 2,673
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Quote:
![]() I've never experienced anything like it, but I heard it's possible. They can become very advanced, if you leave them alone.
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Noughmad's Land
Wouldn't it be great if you could ask a woman what she's thinking? - Jerry Seinfeld (Avatar by Mistfit) |
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#5 |
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Chieftain
Join Date: Dec 2005
Posts: 8
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Speaking of barbs, I'm playing the game type with the new world. It's around 1550 and I've stumbled on a bunch of tribal villages. Is there anything to be had from these at this point in the game other than gold or perhaps a worker? Certainly they wouldn't be providing any techs, correct? I've had to run into them with my knights, etc because an Explorer can't attack and there is always at least one enemy melee unit stationed there (and I can't draw them out by leaving the Explorer sitting in the adjacent square).
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#6 |
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Chieftain
Join Date: Dec 2005
Posts: 74
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Ive had Barb build StoneHenge before. Curiously the city that built it had a stone quarry hooked up, halving the cost.
I see from your screenshot that there is a mine on grasslands. It wouldnt be a copper mine would it? Maybe availiable resourses determines if Barbs will build Wonders. |
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#7 |
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Unindicted Co-Conspirator
Join Date: Aug 2004
Location: Pittsburgh, Pennsylvania
Posts: 2,494
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Any idea on how Barbarian technology advancement works? Do these 'sedentary barbs' have to research on their own?
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JKP1187's Not Just Another NextWar Mod. (update pending) NextWar: Revolutions (update pending) JKP1187's Events Map Scripts: Earth3.py; Terra2.py I am buying a house and starting a new job, so Civ projects are on hold for now. I shall return! |
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#8 |
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Chieftain
Join Date: Nov 2005
Posts: 13
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You're researching physics and barbarian city is size of 7. These indicate that barbarians have been settled down for a quite a long period of time. There are also colosseum and aqueduct built in the city.
I think AI develop barbarian cities just as any other cities. Barbarians do not trade nor take any other contact to other civs. (That's why they're barbarians ) But how do they develop surrounding terrain and found cities? I've never spotted a barbarian worker or settler! I think barbarians should "civilize" when they found a city and develop it to a certain point. Then they could appear as a new civilization and you could trade and build relationship to them! |
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#9 | |
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Chieftain
Join Date: Dec 2005
Posts: 61
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#10 |
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Warlord
Join Date: May 2005
Location: københavn
Posts: 134
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A barbarian city on a terra map once beat me to the hanging gardens by 3 turns
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#11 | |
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Prince
Join Date: Oct 2005
Posts: 573
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Quote:
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#12 |
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Golgo 13
Join Date: Jan 2004
Location: Electric Yankee Land
Posts: 508
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I've seen Barbs rebuild their cities that I have razed, but always in the fog of war. I've never actually seen the Settler, but You'd have to assume...
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TheDuke |
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#13 |
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Chieftain
Join Date: Nov 2005
Posts: 92
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I don't think that barb settlers exist. If you have fast units though, those barb workers make nice additions to your empire!
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#14 |
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Bravely running away
Join Date: Jun 2005
Location: Spamalot
Posts: 1,905
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i've seen wonders and riflemen, but no settlers
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#15 |
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Warlord
Join Date: Dec 2005
Posts: 134
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But really though, how are barbarian cities formed? Maybe they just magically appear, or maybe they do have settlers. Everything barbarian happens in the fog of war. They probably do, but then again they're not trying to be expansive, either.
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#16 | ||
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Chieftain
Join Date: Dec 2005
Posts: 67
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Quote:
Quote:
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#17 |
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Warlord
Join Date: Nov 2005
Posts: 209
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It would be fun to play a game where surviving the barbarians would be the focus and not beating other civs. Maybe putting in 2/3 civs on a large map with lots and lots of barbarians. It would be very slow as defense would take most of the resources. Possibly using the worldbuilder or someting to put the civs on one end of the map and letting the barbarians come from the east/north or whatever.
![]() A bit lord of the ringish if you get my drift. Anyone tried this? |
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#18 | |
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Chieftain
Join Date: Nov 2005
Posts: 13
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Quote:
Later in the modern era, civilized barbs would act as terrorists, attacking those civs with a different religion. |
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#19 |
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Warlord
Join Date: Dec 2005
Posts: 134
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Mercenaries would be quite something. It should be a mod!
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#20 | |
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Chieftain
Join Date: Dec 2005
Posts: 76
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Quote:
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