Fugitive Sisyphus
Escape Artist
There are times when you feel that you just have to get a wonder(usually the Great library or the Great lighthouse) but have to contend with the high shield discounts that the AIs get. Furthermore, there is always the risk that some AI will build a wonder that will cause another AI to "cascade" to the one that the human player wants.
Yet the human player has some well known and well tested strategies that he can employ. Using the palace, the human player can "prebuild" the wonder he wants many turns before he is able to build it. The human player also can sacrifice the development of his other cities and use most of his workers to develop the wonder city and to quickly bring the city to a population of size 12. Another well known strategy is to temporarily take the wonder city off of high food tiles and onto high shield tiles so that the city has negative food per turn but does not starve. The human player can even try to manipulate the tech race in order to have a better chance at nabbing the desired wonder. But even these strategies may not be enough and the AI at levels such as Sid and Deity will often beat the human player to a wonder even if it is only by a few turns.
So are there any other unconventional strategies that can be used to increase the human player's chance? There is. It may seem counterintuitive but, at times, it is beneficial to intentionally starve the wonder city to make the wonder build faster. When a city starves the citizens are automatically reassigned onto high food tiles and the population is lowered by one. The shields gained that turn are calculated using this new citizen arrangement. Usually this results in a loss of shields both from the reassigned citizens and the loss of population. But, if it is planned correctly, this process can be beneficial.
The important thing is that if a city starves, no matter how little food it gets, it only loses one population point. So, the turn before starvation, put the citizens of the city on tiles to get the maximum number of shields no matter how much food the city will lose. Then go to all the neighboring cities and assign their citizens onto the high food tiles of the wonder city. This ensures that, when the wonder city starves, the citizens stay on the high shield tiles since their are no high food tiles available. The next turn, the wonder city starves but collects more shields than if it hadn't. Then use a spare worker to replace the starved population. Since workers can't be added when a city is starving, you will have to rearrange the citizens so that the wonder city has a net food surplus.
This strategy works best in wonder cities with a lot of hills and/or mountains that it can't use normally due to lack of food. During despotism, forests and mined plains work just as well. This strategy also assumes that you have a tight city spacing. It might even be necessary to plant a few dummy cities to take up food tiles during the starvation turn. It is also possible to have teams of workers mining tiles for the starvation turn and then irrigating tiles for when the worker is added (this is easier to do later in the game). Also, be warned that the more extreme the player takes this strategy, the more resources that the wonder city takes from the rest of the civilization. Though, for a one city culture victory, this might not matter so much.
This strategy might not be useful in all cases but it can often shave one turn off a wonder build fairly painlessly and that one turn can mean the difference between the Great Library and a very expensive temple on Sid or Deity.
Yet the human player has some well known and well tested strategies that he can employ. Using the palace, the human player can "prebuild" the wonder he wants many turns before he is able to build it. The human player also can sacrifice the development of his other cities and use most of his workers to develop the wonder city and to quickly bring the city to a population of size 12. Another well known strategy is to temporarily take the wonder city off of high food tiles and onto high shield tiles so that the city has negative food per turn but does not starve. The human player can even try to manipulate the tech race in order to have a better chance at nabbing the desired wonder. But even these strategies may not be enough and the AI at levels such as Sid and Deity will often beat the human player to a wonder even if it is only by a few turns.
So are there any other unconventional strategies that can be used to increase the human player's chance? There is. It may seem counterintuitive but, at times, it is beneficial to intentionally starve the wonder city to make the wonder build faster. When a city starves the citizens are automatically reassigned onto high food tiles and the population is lowered by one. The shields gained that turn are calculated using this new citizen arrangement. Usually this results in a loss of shields both from the reassigned citizens and the loss of population. But, if it is planned correctly, this process can be beneficial.
The important thing is that if a city starves, no matter how little food it gets, it only loses one population point. So, the turn before starvation, put the citizens of the city on tiles to get the maximum number of shields no matter how much food the city will lose. Then go to all the neighboring cities and assign their citizens onto the high food tiles of the wonder city. This ensures that, when the wonder city starves, the citizens stay on the high shield tiles since their are no high food tiles available. The next turn, the wonder city starves but collects more shields than if it hadn't. Then use a spare worker to replace the starved population. Since workers can't be added when a city is starving, you will have to rearrange the citizens so that the wonder city has a net food surplus.
This strategy works best in wonder cities with a lot of hills and/or mountains that it can't use normally due to lack of food. During despotism, forests and mined plains work just as well. This strategy also assumes that you have a tight city spacing. It might even be necessary to plant a few dummy cities to take up food tiles during the starvation turn. It is also possible to have teams of workers mining tiles for the starvation turn and then irrigating tiles for when the worker is added (this is easier to do later in the game). Also, be warned that the more extreme the player takes this strategy, the more resources that the wonder city takes from the rest of the civilization. Though, for a one city culture victory, this might not matter so much.
This strategy might not be useful in all cases but it can often shave one turn off a wonder build fairly painlessly and that one turn can mean the difference between the Great Library and a very expensive temple on Sid or Deity.