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#3 |
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HoF Quattromaster
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Thanks for the reply. I almost installed it.
I assume at the moment it would come up as a modification? |
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#4 | |
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Deity
Join Date: May 2003
Location: Burlingame CA
Posts: 4,293
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Quote:
Warning: this may make it more painful to play GOTM when you have to do without all of the useful mods! It's so much better to play Civ4 with improved advisors, event notifiers, etc., that I find myself less and less interested in opening the GOTM instead of one of my other games.
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#5 | |
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HoF Quattromaster
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The mod I linked was made by the HOF Staff and works with the 'No Cheating' box checked. Again, check the link before replying. |
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#6 | |
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Deity
Join Date: May 2003
Location: Burlingame CA
Posts: 4,293
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Quote:
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#7 | |
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HoF Quattromaster
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Quote:
Edit: Just checked, and it is indeed an .INI file. Edit #2: A statement was removed as it was 'flaming'. My apologies. Last edited by Methos; Jan 02, 2006 at 07:04 PM. |
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#8 |
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King
Join Date: Dec 2001
Posts: 791
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Even with some of the stuff I regularily play with included in the HOF mod, there are others where this isn't the case. So David's point is valid, moreso because he was discussing GOTM not HOF. You are running naked playing GOTM right now.
A deeper issue is that security is completely mishandled currently. The articles that matter should be secured while all else should be freely modifiable by the player. Point is that I do NOT want an approved mod for each event I choose to play. Its bogus and harmful to the mod community. |
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#9 | |
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Deity
Join Date: May 2003
Location: Burlingame CA
Posts: 4,293
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Quote:
They have done a tremendous job of making the game modifiable. I don't think this additional level of functionality is really reasonable to expect, and it's unfair to attack them for "mishandling" the matter. |
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#10 |
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Small but hardy
Join Date: Mar 2003
Location: Woking, UK
Posts: 5,814
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Just to be clear, installing the HOF mod following our instructions will not modify the custom assets or the normal game assets. Installing to the mod directory only affects you when the mod is loaded, either by loading a game file that uses the mod, or by loading the mod via Advanced->Load A Mod. Installing the HOF mod won't affect GOTM games as the GOTM start file was created as a standard game.
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#11 | |
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King
Join Date: Dec 2001
Posts: 791
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Quote:
Hardly, Firaxis is a business like any other. Are you suggesting that they made it modable for some altruistic philosophy? Its more likely because its what their customers want or expect. But to address this in a more general sense, modable games are not done for the users benefit, thats just a bonus, this is done because the benefits during the development process make this added level of abstraction beneficial. The programmers aren't defacto designers and the designers don't have to pester the programmers about bugs in their tools, when they can just go right into the data and modify it themselves (without specialized tools, as was done in the past). As an analogy, a car has an easily accessible hood to get into the engine compartment, despite the vast majority of users never once needing to get in there. This is not an altruistic thought for the many car entusiasts, its done for simple potential utility. But anyway, I disagree with your basic thought. Its one thing to ignore security its another thing altogether to inappropriately apply it. For one the current option is "No Cheats" which disallows the builtin editor but also ignores all user assests, the "cheats" apparently. One such popular "cheat" is a clock and turn timer, another are textures based on beautiful natural imagery. Those are horrible and vile cheats. And should be disallowed with a "No Cheats" option. I also disagree with your sentiment because I know they are more committed, than you would suggest, to the integrity of their game. They have to be if they wish the multiplayer aspects to be taken seriously. And in addition to other things like the better handling of ingame knowledge (fog of war, resources visiblity, etc) I'm convinced it will turn out better. But I have to prod in any event cause thats my right as a customer. |
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#12 | ||
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Deity
Join Date: May 2003
Location: Burlingame CA
Posts: 4,293
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Quote:
Quote:
I don't know of any game that does anything like what you want. If it's really so easy to do, where are the examples? |
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#13 | |
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Emperor
Join Date: Aug 2004
Location: London
Posts: 1,660
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Quote:
Of course, there will be additional overhead for the developer in ensuring that the game (and/or editor) is robust enough to handle end users' tinkering, but this overhead obviously isn't so large as to put developers off.
__________________
Compared to war all other forms of human endeavor shrink to insignificance. - General George Patton Jr. If I have seen further it is by standing on the shoulders of giants. - Sir Isaac Newton |
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#14 |
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Youngest Geezer
![]() Join Date: Dec 2005
Location: Delaware
Posts: 2,796
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except that Civ IV was written entirely in C++, XML, and Python...specifically to help with easier and much more extensive modding than was possible in any previous Civ game(and possibly in any other game period)
I am not so pessimistic as Smirk to believe that Developers do nothing if it does not improve their bottom line. I think that modding is an important part of the civ fan experience, and Firaxis was smart in making it such a big part of their programming plans. They could have made Civ IV much less moddable than they did and still been able to do all the mechanics balancing and whatnot that they have to do.
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Completed SGs: SGOTM5-Gypsy Kings: Temujin's HordesSGOTM4-Geezers: Gandhi in Space SGOTM3- Geezers: Russian Diplomats and Cosmonauts SGOTM2-Geezers: Tokugawa of Japan I review games at Snackbar Games Check out what I'm currently playing and my game collection at Backloggery |
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