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#1 |
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Chieftain
Join Date: Aug 2005
Location: Old Europe
Posts: 36
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Spawn a new AI during the game process?
It seems to me that there is no way to spawn a completely new AI during the game. Please tell me that I'm wrong
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#2 | |
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King
Join Date: May 2003
Location: Riga, Latvia
Posts: 839
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Quote:
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Volens et potens
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#3 |
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Chieftain
Join Date: Aug 2005
Location: Old Europe
Posts: 36
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Thx, I will take a closer look at these Mods
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#4 |
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King
Join Date: May 2003
Location: Riga, Latvia
Posts: 839
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Maybe u can use this script to give "dead" AI's units, cities therefore ressurecting them - http://forums.civfanatics.com/showthread.php?t=144537
__________________
Volens et potens
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#5 |
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Warlord
Join Date: Nov 2005
Location: Spanaway, WA
Posts: 204
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I'm seeing a Mongol invasion of Europe for my medieval scenario if this is possible.
Kushan |
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#6 |
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Man-o-Mercy
Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 507
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This really is a must. Variety and interest in the mid-game. Good fun, realistic, many other superlatives.
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#7 |
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Chieftain
Join Date: Nov 2005
Posts: 10
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Hello!
The question is interesting for my short Civ II - Revival - Modification. In this mod the empire can split, if the capital city is fallen. In previous Versions the "fallen" cities flip to the barbarians. This is not so good. If the cities flip to an "new" civ, this was realistic and better. Greetings from Germany D_K |
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#8 |
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Emperor
Join Date: Jan 2006
Posts: 1,059
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In neither of those scenarios are new players added after the game begins :/.
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#9 | |
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King
Join Date: May 2003
Location: Riga, Latvia
Posts: 839
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Quote:
__________________
Volens et potens
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