| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
I <3 GMR | Long live PTBS
Join Date: Jan 2006
Location: Loveland
Posts: 461
|
Silly Prince
I was excited to join this month's gotm until I saw that it had been set to Prince instead of Noble.
It wouldn't be a big deal if the AI actually got smarter in the higher diffs, but I simply can't have fun playing when I know the AI is literally getting unfair advantages over the player. I know the 'cheating difficulties' issue has been discussed ad infinitum already, but perhaps we could discuss an alternate gotm which stays on Noble. any other option changes are fine, I'm up for any challenge, as long as the AI doesn't get to cheat. It's preferable to increase the diff through the other settings. I just finished a Duel size world with 18 civs. The only victory available was Diplomatic. Very hard, but no AI cheating. |
|
|
|
|
|
#2 |
|
Deity
Join Date: Feb 2003
Location: MA
Posts: 2,122
|
Sorry to break it to you but the AI cheats on noble too. They have reduced unit support, reduced upgrade costs, etc. But the human is the biggest cheater of all since we can think.
|
|
|
|
|
|
#3 |
|
Deity
Join Date: Mar 2005
Location: Canada
Posts: 5,232
|
Human vs. Human
Personally I really like different difficulties, since technically if you can win the game you arn't competing against the AI but against other Human players who played with the same conditions as you.
It is just like in hockey sucks to play on bad ice , but the other teams has to play on it too Or for people who don't play hockey Playing soccer with an unproperly inflatted ball sucks, but teams teams kick it.
__________________
Domination win.
|
|
|
|
|
|
#4 |
|
I <3 GMR | Long live PTBS
Join Date: Jan 2006
Location: Loveland
Posts: 461
|
According to the game, Prince is the first difficuty that actually handicapps the player against the AIs. To me, this means that Noble does not do that.
Memphus: I think you're right. While it does bother me when I play alone, perhaps when playing specifically to do better than others in the game game, it doesn't matter as much, however, if that's the case, then why wouldn't we just all play Noble, since what matters is how well we do compared to each other, not to the AIs? If we're all gonna play on the same field, we might as well not throw down any rocks... |
|
|
|
|
|
#5 | |
|
Poet
Join Date: Aug 2003
Location: Moscow-Houston, Russia-USA
Posts: 3,981
|
Quote:
__________________
Mors certa, hora certa sed ignota. |
|
|
|
|
|
|
#6 | |
|
Deity
Join Date: May 2003
Location: Burlingame CA
Posts: 4,296
|
Quote:
The GOTM will have multiple difficulty levels in the future, in order to give players a choice of the level of challenge they want. But, I would expect that even the easiest choice will be harder than standard Noble difficulty. |
|
|
|
|
|
|
#7 |
|
Veteran Board NESer
Join Date: Mar 2002
Location: Russian in US
Posts: 4,208
|
i think going harder then Noble is a good idea. i dont like concentrating on high scoring, i just like making good empires, and making a game harder will make it harder for the milkers (i dont mean the term to be negative, but it sounds that way) to pump every possible point out of every city without losing more turns. so i'll do better vs them (not better then them, just closer to them, lol).
in the 4OTM-1 there were only 37 losses out of over 600 submissions. and almost half the victories (267) were spacerace victories (meaning that all those players got good tech leads on the AI), so i would say the dificulty needed to be upped a bit. prince isnt much different from noble anyway, just dont think of the AI cheating, and you wont notice it.
__________________
Politicians cannot convert voters, they can only pretend to agree with them! - stormbind |
|
|
|
|
|
#8 | |
|
Chieftain
Join Date: Dec 2005
Posts: 29
|
Quote:
You say that it is no fun for you to win always, but what of the others of us that will lose always? If you keep us unable to even have a chance at winning then we will drift away and stop comming here. I know the game is a competition, but the way it is rigged now you are going to have the same 50 or so people in the top spot always. If you keep the skill below Prince then people will stick with it and learn from your styles and actually put some competition on te board. Right now you have the system set in such a way so that if you are not already in the top ranks you don't have a chance to grow that way. |
|
|
|
|
|
|
#9 |
|
Deity
Join Date: Feb 2003
Location: MA
Posts: 2,122
|
The good players will stop playing if all games remain at Noble level. I don't mind noble level once every 5 months or so, but if it became a trend I know I would not bother playing. The only way to handle it is to mix up the difficulty levels from month to month and implement the conquest and predator classes.
|
|
|
|
|
|
#10 |
|
Stranger
Join Date: Jan 2004
Location: Russia-USA-Ireland
Posts: 739
|
@Frendon - Do not worry, our kind and wise GOTM stuff
took care of not so strong players (me included) in 3OTM. They devised three different classes, conquest, open and predator, where conquest is being for the new and weak players who never scored in top 50%. This class is giving bonuses to human player (e.g. additional units, money, etc) allowing these players to win on harder levels. There is a score penalty for taking conquest class, but as I understand from your message your are concern with a victory, not the score.Discussions in 4OTM threads indicate that the stuff is going to implement this concept in 4OTM soon. So when 4OTM difficulty levels will go up (and I hope they will and I hope they will go up a way higher than prince), you will be able to play it and still have a reasonable hope for a victory. However, I do not recommend you taking conquest class frequently. Believe me (there are reasons you should), you will learn much more about this game by loosing on the higher levels than wining on the lower levels. |
|
|
|
|
|
#11 | ||||
|
King
Join Date: Jul 2003
Location: St. Louis
Posts: 676
|
Quote:
Quote:
Losing shouldn't matter. In fact, as Solenoozerec said, you will probably learn more from your losing games than the ones you win. Quote:
Quote:
I hope to see a “Flendon Spoiler” for GoTM 2—win or loss, doesn’t matter. @Shillen: Don't forget the other way we can maintain interest in low difficulty games: variants!
__________________
v1.22f (NoAIPatrol=0), v1.27f, v1.29f Roll Tide roll!!!Some cause happiness wherever they go; others, whenever they go. --Oscar Wilde |
||||
|
|
|
|
|
#12 |
|
I <3 GMR | Long live PTBS
Join Date: Jan 2006
Location: Loveland
Posts: 461
|
I guess my greatest wish (as far a difficulty) is that the AI be consitered more difficult because it is actually better at stategising the game. I don't know much about programing AI, so maybe it's not even possible, but I would love to play against some Civ AIs that are harder because they are smarter, not because they have been given some kind of edge over me.
|
|
|
|
|
|
#13 | |
|
King
Join Date: Jul 2003
Location: St. Louis
Posts: 676
|
Quote:
__________________
v1.22f (NoAIPatrol=0), v1.27f, v1.29f Roll Tide roll!!!Some cause happiness wherever they go; others, whenever they go. --Oscar Wilde |
|
|
|
|
|
|
#14 |
|
Watching.
![]() Join Date: Oct 2001
Posts: 27,590
|
@Flendon - in the Civ3 GOTM, we have had a lot of people (myself included) who got their first ever deity win in the GOTM - it is a great learning environment. When the GOTMs started, we had warlord level games - with a variety of levels of performance by players. Now we rarely bother, because the community has moved on.
I sense it will be the same with the Civ4 version - don't worry about feeling overwhelmed by the difficulty - just take time to actually see how people go about playing their games - or perhaps join a succession game (or maybe a Civ4 SGOTM )
|
|
|
|
|
|
#15 |
|
King
Join Date: Dec 2005
Posts: 714
|
The changes in the AI are only one aspect of changing the difficulty level. You learn a lot about managing cities and good play from running at higher levels. You can be sloppy at the lower levels and still come out ahead.
If your cities become unhappy, or unhealthy, at smaller sizes then you gain a better grasp of the importance of resources. It's also handy to develop techniques that can be used to keep more aggressive AI players at peace. More to the point, Noble isn't an even game. There are well-documented tactics that can give you a substantial edge over the AI in the early going, even at Prince. Chopping trees for the first couple of workers and settlers is one example. The AI also tends to micromanage acceptably but not optimally, placing too many farms and too few cottages for example. The AI also tends to build too many troops (and not then using them!) and spends a lot of cash on upgrading obsolete troops, which is usually only worth doing if they are combat veterans. The AI players also tend not to do things like deep beelines for valuable techs, or taking rapid advantage of new techs (e.g. getting knights or catapults and using them before the other side catches up). |
|
|
|
|
|
#16 | |
|
I <3 GMR | Long live PTBS
Join Date: Jan 2006
Location: Loveland
Posts: 461
|
Quote:
|
|
|
|
|
|
|
#17 | |
|
Deity
Join Date: Mar 2005
Location: Canada
Posts: 5,232
|
Quote:
We learn't them and then came here found other ways refined out game and tried something else. The AI you played agaisnt game 1 is the AI you play agaisn't 100, 100000 etc, you get better it doesn't. So at simple glance a programmer could implement (albeit some are VERY hard if not impossible to do) these strategies, but for what? In a month we(being the civing community) will have a 101 new ways of beating that AI. Until you(being anyone) can write a program (and that can execute in a reasonable amount of time) where the AI learns from game to game experience to experience it will always produce the same level 'of difficulty' for more information: http://forums.civfanatics.com/showthread.php?t=148431 http://forums.civfanatics.com/showth...l+Intelligence
__________________
Domination win.
|
|
|
|
|
|
|
#18 |
|
Deity
![]() ![]() Join Date: Mar 2002
Location: formerly Santa Clarita, California
Posts: 3,866
|
Wow! I'm getting a sense of deja-vu ... yup, it all comes around.
We had lots of discussions along these exact lines in the Civ3 GOTM's. And all the solutions already mentioned were implemented - Conquest, Open and Predator levels provide the best support for a new player and more challenge for the experienced player. All I can do is urge you to fully participate, submit any game you have, and post spoilers. Other players shouldn't give you advice about a current game situation, but if you had a difficult problem that was your undoing, post it after the fact and you will get plenty of suggestions for the next time. And you will struggle a bit as the difficulty increases, but the next time you play a lower level, it will seem much easier as you use the better strategies you learned, and you don't use the poor strategies you've 'unlearned'. The problem with lower level games is you can get by with poor strategies and never know how poor they are. As solenoozerec said, you learn more by losing at a higher level then winning at a lower level. Pretty soon you'll be winning at that higher level.
__________________
Computer science is an oxymoron 1.27f 1.22f 1.61
|
|
|
|
|
|
#19 |
|
Chieftain
Join Date: Jul 2005
Posts: 36
|
All good points. Since I noticed that the current GOTM is on prince level (and having never played on Prince myself) I started a Prince game on my own "just to see what it was like". I fell into the early trap of expanding too quickly (6 or 7 cities) only to see my science drop to zero, my gold fall to zero, and my average size army disappear in 10-15 turns (please tell me at what point in the game this turns around...is it a technology, a building, moving to a different age, or what). For that game, I recovered to finish in second place...first place was never in doubt as that AI I chose to suck up to conquered a couple of civs early. However, I learned the hard way about expanding too quickly. I also learned a little bit about cottage placement on rivers. I also learned that barbarians suck.
Anyways, I've started my second Prince game and limited my early expansion to 4 cities. Now I can maintain a decent sized army, and I've recently used it to steal a couple cities from my neighbor.
__________________
5 out of 3 people have trouble with fractions.
|
|
|
|
|
|
#20 |
|
homicidal jungle cat
![]() Join Date: Jan 2003
Location: NY
Posts: 5,908
|
Currency is a huge tech; it practically doubles your income due to the extra trade routes, and that's even without any markets.
__________________
"'And all those exclamation marks, you notice? Five? A sure sign of someone who wears his underpants on his head.'" -- Terry Pratchett, in "Maskerade" |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Prince, (Noble/Prince players) just win! | TomPW | Civ4 - Succession Games | 333 | Jul 12, 2006 04:11 PM |
| Silly, silly, silly question | ummmm........ | Computer Talk | 6 | Jan 27, 2005 11:02 AM |
| Something Silly | Generalissimo | Civ3 - General Discussions | 12 | May 01, 2003 07:13 AM |