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#41 | ||||
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Emperor
Join Date: Oct 2002
Posts: 1,179
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My criticism of Civ3 (at the time) was more a result of my personal bias towards bling over content and irritation at present day society's tendency to almost always give precedence to superficialities. What can I say, my f-ing bad. That said, Civ4 should have just improved on 2D (or fake 3D) and left it at that. And Animated terrain is over-kill either way IMO. Quote:
From what I can tell, at least a quarter of the players enjoy or don't mind playing on large maps. That's more than enough to justify an increase in the max number of plots. Quote:
(I picked maps because I had just finished playing a game of Civ3 on a max sized map and it irritated me that I couldn't do this in Civ4 just so I can watch the pretty graphics. I already had issue with this before Civ4 came out when it was announced that due to the high requirements, Civ4 would have smaller maps than Civ3, just when many players--especially modders--were drooling at the thought of even bigger maps without having to put up with all of Civ3's hard-coded BS and with more goodies to play with to boot.) So no one has given me a good enough reason to see merit in the decision to go 3D. That is, why should graphics--and it's got to be the graphics that are the main cause of the limitation because the XML and Python data and other game functions don't eat up that much--the least important part of a game like this, take centre stage and cost players' systems dear in the process? (Just admit this was the wrong decision and I'll be happy.) Quote:
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For map makers: Resource Maps (very accurate) here. |
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#42 | |
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Yumbo? Yumbo!
Join Date: Dec 2001
Location: Snack Food Capital of the World
Posts: 7,687
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(You have remember that very few developers have the internal resources to make a game on thier own without funding from a publisher. When the publisher makes the money contingent on certain design features, you do what they want or you don't get paid.)
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"Perfection is attained, not when no more can be added, but when no more can be removed." The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#43 | |||
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Deity
Join Date: Oct 2005
Location: The Dreaming Spires
Posts: 4,478
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#44 | ||
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King
Join Date: Feb 2002
Location: Minnesota
Posts: 814
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#45 | |
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Prince
Join Date: Aug 2005
Location: U.S.A
Posts: 592
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#46 | |||
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Emperor
Join Date: Oct 2002
Posts: 1,179
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__________________
For map makers: Resource Maps (very accurate) here. |
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#47 | ||
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Deity
Join Date: Oct 2005
Location: The Dreaming Spires
Posts: 4,478
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My main comment would be that Civ 4 will run as large maps as any of the previous Civs did at their release, so they haven't sacrificed that much for the graphics upgrade. If Civ 4 won't run a 181x181 map by this time next year, you might have a reason to complain. I'm also surprised you don't prefer the way Civ 4 can do the interturn in under a minute at any stage of a huge map game, so it is actually possible to PLAY them, instead of having one eye on them while reading a book. While the scrolling and unit moves may be sluggish on huge maps, I can genuinely play them in Civ 4, which I couldn't in Civ 3. The huge map interturn in Civ 3 frequently took 15 minutes+ in the late game on the same computer, and froze up completely far more often. I have to say that I can actually play larger maps in Civ 4 than Civ 3. |
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#48 | |
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Deity
Join Date: Jul 2003
Posts: 3,348
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__________________
" For I am not ashamed of the gospel of Christ: for it is the the power of God unto salvation to every one that believeth..." Romans 1:16 "For what if some did not believe? shall their unbelief make the faith of God without effect? God forbid: yea, let God be true, but every man a liar" Romans 3:3-4 |
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#49 |
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Deity
Join Date: Oct 2005
Location: The Dreaming Spires
Posts: 4,478
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It may take a while for maps that large to be playable all the way to the end, but it shouldn't take much longer than it did for Civ 3. The Atlas maps are a nice round 40000 tiles whereas the 362x362(diamond count) Civ 3 maps only have just under 32800.
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