| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Civ-aholic
Join Date: Jan 2002
Location: United States
Posts: 1,287
|
One thing that first surprised me when playing Civ III is the changed interface of planes. Recon missions, bombing runs, etc.
The planes must stay in a city (or carrier) at all times. Unlike in civ I and II where the planes could move (but had to reach a city within a certain number of turns) I was working on creating an airplane unit, the E-3 Sentry (check it out in the Unit Graphics forum), and I needed a way to make the planes move over land. This is how to do it: use the civedit or hacked civedit goto edit menu goto edit Units select a plane unit change it to land take off the "immobile" ability give it a move factor of like 4-8, depending on type of unit make sure the re-base checkbox is still checked this will not let you fly over water squares, but thanks to the rebase option you will still be able to move your planes across oceans. The cool thing is, if your plane doesn't have to return to a city. Have fun!
|
|
|
|
|
|
#2 |
|
Civ-aholic
Join Date: Jan 2002
Location: United States
Posts: 1,287
|
correction:
you do not need to make your units "land" leave them as "air" then they CAN fly over water it seems that the only thing you really need to change is: take out "immobile" flag change the Move factor Enjoy! |
|
|
|
|
|
#3 |
|
Civ-aholic
Join Date: Jan 2002
Location: United States
Posts: 1,287
|
neat thing is
if your plane is off in the middle of nowhere, you can still use re-base to bring it back to a city in one turn. |
|
|
|
|
|
#4 |
|
Comrade
Join Date: Nov 2001
Location: Isaac Newton's College
Posts: 1,123
|
I thought people tried removing the immobile flag and giving movement points to air units, but with no success! How did you get it to work?
How does that work with bombing, etc? How is defense against ground units handled? Can such 'infinite range' air units be shot down? Does rebase to a city really work, even if you are flying across an ocean? Do enemy fighters shoot you down if you get within their operational range? Sorry this is a lot of questions, but I hope you can investigate some of these issues. Thanks a lot. |
|
|
|
|
|
#5 |
|
Civ-aholic
Join Date: Jan 2002
Location: United States
Posts: 1,287
|
I have tried this and it works pretty well, except for one thing - even the weakest ground units can totally demolish a stealth bomber (not likely to happen in real life)
the solution i have found to this is to set the units as land units. again, this will prevent you from flying over water, but at least warriors wont bring your planes down. Ground units will be able to attack but if you raise the defense a few degrees it wont be much of a problem. Bombing and Recon and Re-Base work the same, just make sure the checkboxes for them are checked in the editor. |
|
|
|
|
|
#6 |
|
Civ-aholic
Join Date: Jan 2002
Location: United States
Posts: 1,287
|
A better solution:
Set the unit as an AIR unit Take off the immobile flag. Give it "submarine" ability. This will hide it from the enemy land units, unless an enemy ship that can see submarines is nearby. There are no default land units that CAN see submarines so this will work pretty well. Give the plane a good defense factor. |
|
|
|
|
|
#7 |
|
Prince
Join Date: Jan 2002
Location: Canada
Posts: 411
|
AI
How does the AI adapt to these changes?
But I still like to set them to automate so they bomb the hell out of everything. |
|
|
|
|
|
#8 |
|
Civ-aholic
Join Date: Jan 2002
Location: United States
Posts: 1,287
|
As far as I know the AI uses them the same way, but I can't really tell since their units are "submarines" too.
|
|
|
|
|
|
#9 |
|
Monkey Lord of Civ III
Join Date: Mar 2002
Location: England
Posts: 1,308
|
And then you can add the 'see submarines' ability to your E-3 sentry and really get a realistic feel for air defense.
Kentonio |
|
|
|
|
|
#10 |
|
Kevin
Join Date: Jul 2002
Location: New York City
Posts: 612
|
Totally......
Pesoloco is my idol for cracking/moding thanks loco, great moding. but intercept can be annoying thanks to you, i can now make bermuda triangle maps lol and send a stealth bomber across the world, and gets lost near Florida
|
|
|
|
|
|
#11 | |
|
Civ-aholic
Join Date: Jan 2002
Location: United States
Posts: 1,287
|
Quote:
|
|
|
|
|
|
|
#12 |
|
Kevin
Join Date: Jul 2002
Location: New York City
Posts: 612
|
good..inspirations
|
|
|
|
|
|
#13 | |
|
Ecco the Dolphin
Join Date: Dec 2001
Location: western united states
Posts: 352
|
Quote:
|
|
|
|
|
|
|
#14 | |
|
Civ-aholic
Join Date: Jan 2002
Location: United States
Posts: 1,287
|
Quote:
|
|
|
|
|
|
|
#15 |
|
Gadol as my tanks barrels
Join Date: Aug 2002
Location: Paris, France
Posts: 306
|
I think about another thing using those tricks:
We could make the B-1B a Strategic Nuclear Bomber. It could be the American special unit(insted of the useless F-15). So, as I see it : It is a AIR unit Radar, Submarine, Stealth, Can carry tactical missiles You can use it as a classic stealth bomber (same bomb str) or a Nuke carrier waiting over ennemy territory for its unwanted order to drop the nuke. USA did that a lot during cold war, when at least 1 stealth bomber were around soviet cities all the time. So you have check the Unload flag too. Also think about checking Bomber, Precision bombing & rebase flags. Another solution would be not to carry anithing in it, but setting it as a nuke weapon itself. With checking Tactical missile & Nuke weapon flags and maybe upgrade to ICBM. The fact is I think the bomber will then be condidered as a missile and would get destroyed in the attack. Tell me about that...
|
|
|
|
|
|
#16 |
|
Chieftain
Join Date: Aug 2002
Posts: 42
|
NOTE: If you make the unit Air...and remove the Immobile attribute, the plane will be subject to Roads and Rail Roads.
I Personally removed the Rail Roads from my Mod Game (I don't like the Free Move cost they provide), so that way you can give your plane the "All Terrain As Road" and give it a conservative Move cost, becuse when over Water it moves normally, but over Terrain it will move as if on roads ie: 3 land squares. Also give the plane some HP bonus (v 1.29f) in the Editor, because planes are destroyed INSTANTLY when attacked, so HP bonus should help make them take damage normally. Making it "Invisible" is a great Idea that I just read in these posts, THAT way you only have to worry about units with the "Detect Invisible" or "Radar" ability. |
|
|
|
|
|
#17 | |
|
Warlord
Join Date: Nov 2002
Posts: 104
|
Quote:
|
|
|
|
|
|
|
#18 |
|
Chieftain
Join Date: Aug 2002
Posts: 42
|
I was mistaken, the HP bonus does nothing, the Air Units must have Invisible flag, and in some cases they still get attacked and destroyed in one shot... maybe it's just a bug that I have, but it happens to me, a patch to give us the option to use as CIV-II (not just for the player but have the AI use it as well) that would be nice.
Last edited by Gringo; Jan 30, 2003 at 01:09 PM. |
|
|
|
|
|
#19 |
|
Prince
Join Date: Oct 2002
Location: Singapore
Posts: 346
|
how to increase planes operational range beyond 8 ?
|
|
|
|
|
|
#20 |
|
soundcloud.com/hygro/
Join Date: Dec 2002
Location: Bay Area, California
Posts: 12,042
|
redhulkz, get PTW. Without PTW you can't. With PTW you can do a lot.
__________________
I hope everyone realizes my comment was satirical. Spare me from having to put an emoticon after every damn post. -Whiskey_Lord I'm just an incredible poster. You name a topic, I have an opinion on it. Need confusing and unclear one-liners? I'm your man. -RedRalph |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| How do I move planes? | cantthinkofone | Civ3 - General Discussions | 3 | Jul 09, 2008 11:32 AM |
| How do I make Civ II and III work on my MacBook? | Gamebird | Civ2 - Technical Support | 1 | Dec 27, 2007 01:18 PM |
| AoI II Unit Request: Planes | Adler17 | Civ3 - Creation & Customization | 15 | Jul 02, 2007 03:16 AM |
| Bug: move planes without Carriers | DS_CL | Civ3 - General Discussions | 19 | Jan 26, 2004 02:56 PM |
| air planes can move on rail road!? | timberwoolf | Civ3 - General Discussions | 5 | Jul 22, 2003 07:44 AM |