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#1 |
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Prince
Join Date: Nov 2003
Posts: 371
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Revolts (and stopping them)
How do you stop captured cities from revolting?
I'm playing a game on an Oasis map. Next to me are my friends and allies, the Egyptians. Past them are my closest enemy, the Japanese. The war has been going extremely well - but the first two Japanese cities I captured just defected to my allies! What should I do? Rush improvements? Will stationing troops help (I have a large army)? I want to keep control of some new resources, and I want those cities as bases from which to attack the French. I'm ahead of the Egyptians on overall score, if that makes a difference. (I'm second, I believe the Egyptians are around fourth. Japanese last.) Help! |
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#2 |
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Prince
Join Date: Oct 2005
Posts: 590
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Station troops. Build cultural improvements. Turn cultural slider up a notch or two. Conquer neighboring cities. Pray that they don't revolt until your culture can get a foothold.
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#3 |
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Deity
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Great Artists.
__________________
. Cottages! . GP Bulb Techs . Vaporize Stupid PeopleBuild at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers |
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#4 |
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Chieftain
Join Date: Jan 2006
Posts: 95
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If you hover over the bar that shows the nationality of your population it will show you the chance of a revolt. Add troops to the city until the number drops to zero.
Then, as suggested, start building culture buildings. If you can rush them, all the better. Of course a Great Artist will take care of the problem for you, plus stop the unrest that you get after taking the city. |
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#5 |
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Prince
Join Date: Nov 2003
Posts: 371
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Thanks.
I will station large forces in my latest conquest until I can build up some culture.The Egyptians can worry about the other cities, and France, on their own until I'm ready. They've gotten two free cities, both with tradable resources, from my efforts. Maybe if I get some Great Artists I can build up culture enough to get those cities to flip back. |
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#6 |
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Warlord
Join Date: Jan 2006
Location: Clinton, Massachusetts
Posts: 111
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Yeah, Great Artists will help not only to control cities and add a good amount of culture, but also push out your borders to some varying degree and push Egypt back away from the new cities.
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#7 |
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Emperor
Join Date: Nov 2005
Posts: 1,238
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or you could remove the Egyptians from the game...
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#8 |
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Prince
Join Date: Nov 2003
Posts: 371
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I appreciate all the advice. I haven't lost any more cities (and actually gained a couple on the other side of my empire through flips).
I don't see the chance to flip on the nationality bar - could that be because it's zero? I kept much larger garrisons in place. I did a culture bomb in Tokyo, which also seems to have helped. Unfortunately, I don't think I'll be turning on my allies. Too busy killing off hordes of French Knights and Catapults with my Marines! |
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#9 |
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Chieftain
Join Date: Jan 2006
Posts: 60
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Culture Bomb with a great artist if you can.
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#10 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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I've never seen this either...all it shows me is the % of population that belongs to each nationality.
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#11 |
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King
Join Date: Jun 2005
Location: Estonia, Laagri
Posts: 667
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I remember once I built every culture building, greatartisted, set the city to build culture, had 10 militray units garrisoned... and still defected... only way you have to hope for luck and your nationality will be the 1st place... then this city will not flip.
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#12 | |
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Chieftain
Join Date: Dec 2001
Posts: 50
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Quote:
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#13 | |
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Muggle
Join Date: Sep 2001
Location: Leeds, UK
Posts: 500
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Quote:
__________________
I solemnly swear I am up to no good
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#14 |
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Chieftain
Join Date: Dec 2005
Posts: 66
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This is a concern
I was going for space (noble diff). When i found i had no aluminium. My backwards neighbour who attacked me before (isabella) has it though. Cyrus is the main rival : im 8 techs up but down on land So, ive built a load of tanks/cannon to conquer isabella..combat should be no problem as she has musketmen and the odd rifleman and i have battleships to bombard. But im guessing if i march straight into the capital with a dozen or so tanks ill lose the city and the tanks if i garrison them ?. Is late war a massive pain??. Want to get my victory and move difficulty up now |
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#15 |
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Deity
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Captured cities don't flip (except to a 3rd civ), and you never lose units in a flip.
Things have improved a lot from Civ3.
__________________
. Cottages! . GP Bulb Techs . Vaporize Stupid PeopleBuild at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers |
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#16 |
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Prince
Join Date: Nov 2003
Posts: 371
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I guess if you need resources, the best bet would be to raze and rebuild?
I might do that to get oil. My forces are no longer the most advanced! I'm rather worried about what will happen if the French muster a large tank force instead of knights, catapults and SAM infantry (the mix I've been facing lately). The Greeks sent one tank against me, but I've razed half their cities and my Grand Army is en route to destroy the rest before proceeding against Napoleon again. Anyway, the Greeks don't have oil, must be importing. Napoleon does have oil, and his territory is VERY far from mine - as far away as it gets on an Oasis map (standard size). I'm pretty sure of the answer, but - any point trying to capture cities, or just burn and build new? The oil resource I'm targetting is about four squares from the closest French city. One option might be to build directly on top of it - I get access to the resource that way, right, as long as there's a road path back to my cities? I won't care about production in this city - I'll buy whatever I really need there. So is this a good plan? It's unlikely my problems will end with Napoleon's defeat; the Inca and Indians are larger than him (both nearly as large as me) and hostile. Also, I think both are working on spaceships, while I'm compelled to continue to build military units. |
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#17 | |
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King
Join Date: Nov 2005
Posts: 673
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Quote:
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