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Old Jan 19, 2006, 10:58 AM   #1
bkwrm79
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Revolts (and stopping them)

How do you stop captured cities from revolting?

I'm playing a game on an Oasis map. Next to me are my friends and allies, the Egyptians. Past them are my closest enemy, the Japanese. The war has been going extremely well - but the first two Japanese cities I captured just defected to my allies!

What should I do? Rush improvements? Will stationing troops help (I have a large army)? I want to keep control of some new resources, and I want those cities as bases from which to attack the French.

I'm ahead of the Egyptians on overall score, if that makes a difference. (I'm second, I believe the Egyptians are around fourth. Japanese last.)

Help!
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Old Jan 19, 2006, 11:00 AM   #2
jar2574
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Station troops. Build cultural improvements. Turn cultural slider up a notch or two. Conquer neighboring cities. Pray that they don't revolt until your culture can get a foothold.
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Old Jan 19, 2006, 11:03 AM   #3
DaveMcW
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Great Artists.
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Build at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers

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Old Jan 19, 2006, 11:13 AM   #4
Boppo
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If you hover over the bar that shows the nationality of your population it will show you the chance of a revolt. Add troops to the city until the number drops to zero.

Then, as suggested, start building culture buildings. If you can rush them, all the better. Of course a Great Artist will take care of the problem for you, plus stop the unrest that you get after taking the city.
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Old Jan 19, 2006, 11:34 AM   #5
bkwrm79
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Thanks. I will station large forces in my latest conquest until I can build up some culture.

The Egyptians can worry about the other cities, and France, on their own until I'm ready. They've gotten two free cities, both with tradable resources, from my efforts.

Maybe if I get some Great Artists I can build up culture enough to get those cities to flip back.
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Old Jan 19, 2006, 11:37 AM   #6
punchandpie
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Yeah, Great Artists will help not only to control cities and add a good amount of culture, but also push out your borders to some varying degree and push Egypt back away from the new cities.
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Old Jan 19, 2006, 12:38 PM   #7
bobrath
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or you could remove the Egyptians from the game...
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Old Jan 20, 2006, 09:09 PM   #8
bkwrm79
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I appreciate all the advice. I haven't lost any more cities (and actually gained a couple on the other side of my empire through flips).

I don't see the chance to flip on the nationality bar - could that be because it's zero? I kept much larger garrisons in place.

I did a culture bomb in Tokyo, which also seems to have helped.

Unfortunately, I don't think I'll be turning on my allies. Too busy killing off hordes of French Knights and Catapults with my Marines!
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Old Jan 20, 2006, 09:31 PM   #9
ReccaSquirrel
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Culture Bomb with a great artist if you can.
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Old Jan 21, 2006, 01:41 AM   #10
Thalassicus
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I've never seen this either...all it shows me is the % of population that belongs to each nationality.
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Old Jan 21, 2006, 02:43 AM   #11
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I remember once I built every culture building, greatartisted, set the city to build culture, had 10 militray units garrisoned... and still defected... only way you have to hope for luck and your nationality will be the 1st place... then this city will not flip.
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Old Jan 21, 2006, 04:52 AM   #12
gibbie99
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Quote:
Originally Posted by Desert-Fox
I remember once I built every culture building, greatartisted, set the city to build culture, had 10 militray units garrisoned... and still defected... only way you have to hope for luck and your nationality will be the 1st place... then this city will not flip.
If you remove population (via slavery), would the new population be then of your nationality? I always found large enemy cities to be a problem until the enemy is completely destroyed; they generate large WW when at war with 'their' civ. Not sure there is a way around this prob other than population reduction (and that's just a guess).
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Old Jan 21, 2006, 07:02 AM   #13
mabellino
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Quote:
Originally Posted by Thalassicus
I've never seen this either...all it shows me is the % of population that belongs to each nationality.
This little tip saved my bacon in my first game of cIV, I believe it only shows up once a certain percentage of your citizens are non-nationals. IIRC around 60% and lower might trigger it. In my (limited) experience a city won't revolt unless the non-nationals outnumber your own people.
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Old Jan 21, 2006, 10:47 AM   #14
chris409
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This is a concern

I was going for space (noble diff). When i found i had no aluminium.

My backwards neighbour who attacked me before (isabella) has it though.
Cyrus is the main rival : im 8 techs up but down on land

So, ive built a load of tanks/cannon to conquer isabella..combat should be no problem as she has musketmen and the odd rifleman and i have battleships to bombard.

But im guessing if i march straight into the capital with a dozen or so tanks ill lose the city and the tanks if i garrison them ?.

Is late war a massive pain??.

Want to get my victory and move difficulty up now
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Old Jan 21, 2006, 01:03 PM   #15
DaveMcW
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Captured cities don't flip (except to a 3rd civ), and you never lose units in a flip.

Things have improved a lot from Civ3.
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. Cottages! . GP Bulb Techs . Vaporize Stupid People
Build at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers

. Rush Buying Formula
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Old Jan 21, 2006, 03:43 PM   #16
bkwrm79
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I guess if you need resources, the best bet would be to raze and rebuild?

I might do that to get oil. My forces are no longer the most advanced! I'm rather worried about what will happen if the French muster a large tank force instead of knights, catapults and SAM infantry (the mix I've been facing lately). The Greeks sent one tank against me, but I've razed half their cities and my Grand Army is en route to destroy the rest before proceeding against Napoleon again.

Anyway, the Greeks don't have oil, must be importing. Napoleon does have oil, and his territory is VERY far from mine - as far away as it gets on an Oasis map (standard size). I'm pretty sure of the answer, but - any point trying to capture cities, or just burn and build new?

The oil resource I'm targetting is about four squares from the closest French city. One option might be to build directly on top of it - I get access to the resource that way, right, as long as there's a road path back to my cities?
I won't care about production in this city - I'll buy whatever I really need there. So is this a good plan?

It's unlikely my problems will end with Napoleon's defeat; the Inca and Indians are larger than him (both nearly as large as me) and hostile. Also, I think both are working on spaceships, while I'm compelled to continue to build military units.
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Old Jan 21, 2006, 03:56 PM   #17
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Quote:
Originally Posted by Thalassicus
I've never seen this either...all it shows me is the % of population that belongs to each nationality.
The foriegn culture has to be greater than your own, and the foriegn empire must be adding culture to that tile by having a nearby city with a culture radius that encompasses your city's tile. If you have more culture, or if you've conquered everything near enough to threaten the city, or if you simply have enough troops in the city, there won't be any chance of revolt, so it will only show the nationality % when you hover over the bar
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