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#1 |
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Emperor
Join Date: Aug 2005
Location: Where we live today, sports.
Posts: 1,282
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Footballguys.com invades Civfanatics :bwih:
This will be the site for the proposed succession game for footballguys.com forum users. For those of you not familiar footballguys is a fantasy football forum and one of the largest 100 messageboards on these the innernets. Registration is available to our little mini civ 4 community.
We have our own casual small time GOTM going and this was also proposed. Why can't we do it there? Because you can't post images on our board. tts:I'm thinking about the following base parameters. (open for discussion) Terra Map - I generated 3 terra maps and will post examples today. Prince Epic Random leader 6 AI Most everything else default. I think thru 1AD go 15 turns a pop then swap to 10 after that. Ideally get 4-5 people and maybe get non playing advisors. IN culdeus Aardball44 The Duff Man kupcho1 FoosballGod Last edited by culdeus; Jan 20, 2006 at 03:26 PM. |
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#2 |
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Warlord
Join Date: May 2005
Location: England
Posts: 146
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Football.
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#3 |
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Secret Fudd Lover
Join Date: Oct 2005
Posts: 436
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In. DOH...message is too short...will add a few words so it will let me post...
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#4 |
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Gooner
Join Date: Mar 2004
Location: England
Posts: 106
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Ah, US football! Not The Beautiful Game then.
Go Steelers! |
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#5 |
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Emperor
Join Date: Aug 2005
Location: Where we live today, sports.
Posts: 1,282
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Random terra maps
<img src="http://img.photobucket.com/albums/v731/culdeus/randomterramap.jpg" alt="Image hosting by Photobucket">
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#6 |
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Emperor
Join Date: Aug 2005
Location: Where we live today, sports.
Posts: 1,282
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Ok, looks like about 50% of the map is on the main continent. 10-15% are on smaller islands near the main continent and you can expect an "hourglass" island to take up the rest of the 35-40% of the map. It appears on "medium" sea level that the unexplored land is roughly 5-7 turns away depending on civ placement.
This can lead to a variety of strategies whether taking the other continent is desirable. Obviously you could really work on a diplomatic style win as the barbs don't vote in the UN.... Getting great engineers up and running for a Versailles rush will be cruical to make the other conty profitable (if desired). The small size of the main island will mean early UU rushes will work quite well to give breathing room. Also spread of religion will be easy also. The AI doesn't usually send missionaries to convert their own remote cities so converting the new world shouldn't be hard. |
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#7 |
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Chieftain
Join Date: Jan 2006
Posts: 93
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Checking in
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#8 |
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Emperor
Join Date: May 2003
Location: Kansas City
Posts: 1,056
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Did you guys hack FFToday.com? The forums have been AWOL since the playoffs started
__________________
AKA The Voice of Dissent |
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#9 | |
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Chieftain
Join Date: Jan 2006
Posts: 93
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Quote:
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#10 | |
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Emperor
Join Date: Aug 2005
Location: Where we live today, sports.
Posts: 1,282
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Quote:
Can you imagine if we had at fbg? How many bannings would result?
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#11 |
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Chieftain
Join Date: Jan 2006
Posts: 1
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FBG lurker checking in - I'll be kibitzing if I have anything to add...
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#12 |
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Secret Fudd Lover
Join Date: Oct 2005
Posts: 436
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Let's roll with 5. We can always start another one later if there is more interest.
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#13 |
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Emperor
Join Date: Aug 2005
Location: Where we live today, sports.
Posts: 1,282
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First order of buisness is random leader or not. Over at fbg lots of clamoring for a really agressive balls to the wall game. If that's the case then we should pick a leader for that style. If we are open to anything then go random and play it as we go. I'm up for whatever. I almost exclusively play to a domination or diplomatic win so I'm cool with kicking some AI butt.
So far votes are: culdeus - random FoosballGod - select one (proposes Mao) Duff Man - random but flexible kupcho - ??? aard - ??? Last edited by culdeus; Jan 20, 2006 at 09:43 PM. |
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#14 |
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Chieftain
Join Date: Apr 2002
Location: Baltimore
Posts: 7
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A lurker at both FBG and here, I'll keep an eye on this one (but simply can't commit teh time to a SG right now
)
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#15 |
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Emperor
Join Date: Aug 2005
Location: Where we live today, sports.
Posts: 1,282
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Ok, seems like we are moving very fast towards an Always War game with Kahn. This isn't gonna be pretty.
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#16 |
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Secret Fudd Lover
Join Date: Oct 2005
Posts: 436
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It's on. Hopefully I got all the options clicked properly. Terra Map, Large, Prince, Epic, 6 AI (7 total including us), No Cheat, AW, Khan, Chuck Norris, All Victory Conditions Enabled.
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#17 |
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Emperor
Join Date: Aug 2005
Location: Where we live today, sports.
Posts: 1,282
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May I suggest Smootopia for our capital city?
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#18 |
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Secret Fudd Lover
Join Date: Oct 2005
Posts: 436
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Topics for Discussion:
Where we settle: Moving down to the Plains/Hills will take one turn and could be a huge boost in AW with the extra hammer from your city centre. This move looks like it will move us to the coast as well. It frees up a forest that we are probably going to want to chop. Might lose a little food so we'd have to build a lighthouse at some point to work the water. Where to move scout: If we move down or East there is a chance we just show coast. We can move North, that will show some tiles that we would be losing if we Settle South and could help us make that decision. Can also reach a hill to the West, but it looks surrounded by forest so that won't give us any extra sight. What to research: I assume Mining/Bronze Working is going to be a must. We'll need to get the Farm up and going with Agriculture also. |
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#19 |
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Secret Fudd Lover
Join Date: Oct 2005
Posts: 436
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A couple of other things:
Being on or near the coast might not be bad in AW since it will limit the number of directions the AI can come at us. The Plains/Hill is directly South of the Scout for those that aren't as familiar with the terrain (I had to look it up) The river looks like it might be a decent size, which will help us get at least one city (hopefully) connected to the capital without worrying about roads right away. |
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#20 |
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Emperor
Join Date: Aug 2005
Location: Where we live today, sports.
Posts: 1,282
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Here's what I see
Settling 2S gives defense bonus puts us on one river border for another bonus and gives 3shields right from the get go meaning a Warrior in <5 turns
Looks like flood plains to the north and hills to the west. So we'd have a production city to the west a food city to the north and the capital would be sort of an all-around everything city. We start w/ hunting/wheel. I'd say take a gamble and go with agri first to get the corn hooked up because we won't be able to work the mines without that food. We can hold our ground with fast warrior production in the meantime. agri -> Mining -> Bronze -> Archery |
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