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Old Oct 31, 2008, 01:52 AM   #1881
younflancy
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Hi all. I'm looking forward to three great units: Chinese Ming_Style Cavalry and Ming_style Rifleman, and cannon.

There is already some chinese cavalry and rifleman in the database, but they r of Manchurian style! We need to get the real chinese style units!

Here is an image illustrating the Ming dynasty's rifleman. Hope it would be of help!


I really appreciate civ artists to provide me such units. I will use them in my Colonization China mod immediately!
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Old Oct 31, 2008, 10:24 AM   #1882
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Sorry, try again the pic.
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Old Nov 01, 2008, 06:52 AM   #1883
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Originally Posted by The Capo View Post
I think that should be pretty easy, I could probably do it if you already have the logos for these corporations. But if you get DXTBmp (I don't know where to get it, but you can search for it) it should be as easy as copying and pasting it, you could also probably use Gimp too (I don't know where to find that either, but you can search it), on to the briefcase/over the old logo.

Although I have never made a unit before, but I am pretty sure that's all you need to do if you just need an executive with a different logo on his briefcase.
I downloaded DXTBmp, but I am afraid, it does not help. All CEO seems to use the same basic graphics for the suitcase. I think I'll have to chance the .nif to tell the program which symbol it has to use. But I do not know how to change it. It would be easy for me to create the symbols as dds now, but does anyone know how to get it into the .nif? I just did not find the file with the symbol graphics.
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Old Nov 01, 2008, 11:54 PM   #1884
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Originally Posted by younflancy View Post
Sorry, try again the pic.
Do you have any colour pics?
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Old Nov 02, 2008, 02:27 PM   #1885
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Originally Posted by Kathy View Post
I downloaded DXTBmp, but I am afraid, it does not help. All CEO seems to use the same basic graphics for the suitcase. I think I'll have to chance the .nif to tell the program which symbol it has to use. But I do not know how to change it. It would be easy for me to create the symbols as dds now, but does anyone know how to get it into the .nif? I just did not find the file with the symbol graphics.
The nifs for the various logos are in art\units\CEO\Logos.
The logos themselves are in art\shared.

Copy an existing nif and edit the name of its logo-dds with NifSkope.
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Old Nov 02, 2008, 11:03 PM   #1886
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Hi Chuggi. Here is an excellent pic for Ming's cavalry, hope it can be seen.
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Old Nov 02, 2008, 11:07 PM   #1887
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And this is a colored image for Ming's rifleman.
His uniform is typical, but the gesture of firing doesn't have to be followed
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Old Nov 02, 2008, 11:14 PM   #1888
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The Ming cavalry's fringe on the hat, and scarf should be red.
His hat and long coat should be grey_yellow(like the rifleman) or some other deep color.
His sleeves and pants can be team colored.
Are these infos sufficient?

I would be very thankful for having these great units!
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Old Nov 02, 2008, 11:24 PM   #1889
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Actually Ming's cavalry is a little like Spain's Conquistator.
But he is using a rifle(or even better, a pistole and a sword).
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Old Nov 03, 2008, 03:37 AM   #1890
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OMG, How can I find a better photobucket?

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Old Nov 03, 2008, 12:30 PM   #1891
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Originally Posted by mamba View Post
The nifs for the various logos are in art\units\CEO\Logos.
The logos themselves are in art\shared.

Copy an existing nif and edit the name of its logo-dds with NifSkope.
NifSkope? What kind of program is this? I do not know it...
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Old Nov 03, 2008, 01:07 PM   #1892
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I'd really like a pack of the ethnic explorer's in the Wolfshanze mod refitted with muskets please. Preferably with buttons (explorer buttons with a musket in the background like the button for the pioneer--US industrial age explorer), although hopefully Asio is going to show me how to make buttons, so I'll probably be able to do that myself.
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Old Nov 03, 2008, 03:17 PM   #1893
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Originally Posted by phungus420 View Post
I'd really like a pack of the ethnic explorer's in the Wolfshanze mod refitted with muskets please. Preferably with buttons (explorer buttons with a musket in the background like the button for the pioneer--US industrial age explorer), although hopefully Asio is going to show me how to make buttons, so I'll probably be able to do that myself.
Buttons are EASY to do if you have a half-decent paint program and know the very basics of transparency work (it's easy to learn if you don't know how). Takes about 60 seconds to make a button from scratch (if that long). Takes me longer to FPK a button and code it into the game with XML then it does to make one.

You been looking for something like this? Took me about 45 seconds.
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File Type: zip USexplorer.zip (3.0 KB, 16 views)
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Last edited by Wolfshanze; Nov 03, 2008 at 03:25 PM.
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Old Nov 04, 2008, 12:47 AM   #1894
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Anybody willing to make Phoenician units?
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Old Nov 04, 2008, 09:23 AM   #1895
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I realized assuming any prospective artist who would be kind enough to help me would go through the Wolfshanze files to grab the units was kind off assholish of me. These are the late era explorers I would like to have muskets instead of melee weapons. It would look alot crisper having late renesaince/early industrial era explorers out with muskets instead of swords.

These will definatly find a home in the WolfRevolution mod, though I bet Wolfshanze and others could probably find a use for them.
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Last edited by phungus420; Feb 21, 2009 at 05:17 AM.
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Old Nov 04, 2008, 01:26 PM   #1896
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But explorers are useless, I don't actually build any preferring to focus on settlers and warriors or other military units to do the exploring...
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Old Nov 04, 2008, 01:40 PM   #1897
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Well, I don't have using them only for explorers in mind, they'll be for an upgrade to explorers.
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Old Nov 04, 2008, 03:01 PM   #1898
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But explorers are useless, I don't actually build any preferring to focus on settlers and warriors or other military units to do the exploring...
In the Wolfshanze Mod explorers have offensive attacks... and on maps with NEW WORLDS to explore, they can have a HUGE impact on the game.
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Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack.
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Old Nov 04, 2008, 04:53 PM   #1899
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Originally Posted by phungus420 View Post
I realized assuming any prospective artist who would be kind enough to help me would go through the Wolfshanze files to grab the units was kind off assholish of me. These are the late era explorers I would like to have muskets instead of melee weapons. It would look alot crisper having late renesaince/early industrial era explorers out with muskets instead of swords.

These will definatly find a home in the WolfRevolution mod, though I bet Wolfshanze and others could probably find a use for them.
try this, in the folders without fx the gun version has the appendix "_fx", if there was already a fx version the appendix is "_fx_gun". I have no idea if it works what i did and unfortunally i donīt have the time to test them in game, you could test them, but expect problems (strange looking units, because of wrong positons of body parts, etc), at least i do it. Oh and please donīt expect that i can solve this problems . All gun version should hopeful work with the musketman animation

please post when i can remove the attachement (Edit: removed)
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Last edited by The_Coyote; Nov 05, 2008 at 04:04 AM.
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Old Nov 04, 2008, 05:26 PM   #1900
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File downloaded, will test later. Thanks you very much, very fast.
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