| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Prince
Join Date: Jul 2005
Posts: 339
|
Why Oh Why (Map/Contact Trading)
Why oh why did they make map trading only available with Navigation in Conquests? And trading contacts only available with Printing Press?
Afterall, by that stage in the game, you will most likely have already made contact with everyone and have explored most of the map (perhaps not in the larger maps, I don't know; I only play Standard and smaller). I think they should both be available much earlier.
|
|
|
|
|
|
#2 |
|
Schweinhund
Join Date: May 2004
Location: Hinter feindlichen Linien!
Posts: 7,241
|
I've gotten used to it. Besides it's more realistic. How many cartographers mapped the complete world in, say, 1500 BC?
__________________
Going for 160k as the Sumerians (Emperor C3C, final patch) Avatar by Mistfit. |
|
|
|
|
|
#3 | |
|
Prince
Join Date: Jul 2005
Posts: 339
|
Quote:
If you can make maps with map making, why should you not be able to trade them? That doesn't seem to realistic to me. And what is the point in only enabling map trading long after most of the map will likely have already been explored by you? Although I admit that trading maps can still be useful even after the land has been revealed because it gives you an update on improvements made. Last edited by Fried Egg; Feb 09, 2006 at 06:10 AM. |
|
|
|
|
|
|
#4 | |
|
Schweinhund
Join Date: May 2004
Location: Hinter feindlichen Linien!
Posts: 7,241
|
Quote:
Map Making is a bad name for that tech in C3C. Any suggestions for an optional name? btw: there's a discussion thread (by forum member Rambuchan) in World History about Maps if you're interested.
__________________
Going for 160k as the Sumerians (Emperor C3C, final patch) Avatar by Mistfit. |
|
|
|
|
|
|
#5 | |
|
Schweinhund
Join Date: May 2004
Location: Hinter feindlichen Linien!
Posts: 7,241
|
Quote:
__________________
Going for 160k as the Sumerians (Emperor C3C, final patch) Avatar by Mistfit. |
|
|
|
|
|
|
#6 | |
|
Prince
Join Date: Jul 2005
Posts: 339
|
Quote:
Perhaps they should have renamed "Map Making" to "Sea Faring" because it enables harbors and Galleys (and no longer the making of maps). |
|
|
|
|
|
|
#7 |
|
Deity
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,259
|
I suspect that it was don't slow down research and wars.
|
|
|
|
|
|
#8 |
|
Emperor
Join Date: May 2003
Location: NH, USA
Posts: 1,265
|
Lack of early contact trading took some teeth out of the AI. Pre-C3C, the AI would demand contacts from you. Now all they ask for is 17 gold or something lame like that.
|
|
|
|
|
|
#9 |
|
Noob
Join Date: Mar 2005
Location: Riverside, CA
Posts: 366
|
I too did not like these changes.
__________________
Agricultural and Industrial are leagues ahead of the other C3C traits. |
|
|
|
|
|
#10 |
|
the InBond
![]() Join Date: Dec 2001
Location: Omaha, Nebraska USA
Posts: 13,997
|
IIRC, when we were beta-testing Conquests, it was determined that the earlier timing was simply too exploitive. That's why they got pushed out to later techs.
__________________
1st Lieutenant, USAF (Retired) Registered Linux User #233241 My View Ramblings of a Professional Computer Geek-- My Blogs. |
|
|
|
|
|
#11 |
|
Remembers laughter
Join Date: Apr 2004
Location: Englishman in Cork
Posts: 4,297
|
I like it, because it helps average players like me keep up on higher levels.
__________________
Ah, Humanity! |
|
|
|
|
|
#12 |
|
Deity
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,259
|
Moving it was to stop the human from expoiting it. I remember that now.
|
|
|
|
|
|
#13 |
|
Civ-free
Join Date: Nov 2005
Location: I've quit civ! Bye
Posts: 173
|
How can humans exploit early contact/map trading?
|
|
|
|
|
|
#14 |
|
Deity
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,259
|
They can send out suicide ships to get contacts, while the AI will not. Then you may be able to get monopoly trades, since many of the civs will not have contacts.
If you are in a game at a level like DG or better, the AI could have demanded contacts. Now it cannot as it does not yet have the tech. |
|
|
|
|
|
#15 |
|
Human Fish
Join Date: May 2005
Location: The Northwest of the USA
Posts: 1,440
|
If you really hate it use the editor to make it whatever tech you choose. You could make the map trading with some random tech like mysitcism if you chose. With the editor it's your choice.
__________________
Join the MTDG II TEAM FREE! MTDG 2Team CavaleirosList of Go Mariners! |
|
|
|
|
|
#16 |
|
I Can Make You Love Me
|
Is it possible to allow Territory Map trading with MapMaking, and World Map Trading with Navigation? If it was like that, i (personally) beleive it would be much better. And maybe move Contact Trading to Republic?
|
|
|
|
|
|
#17 |
|
Noob
Join Date: Mar 2005
Location: Riverside, CA
Posts: 366
|
I like the idea with the seperation of the maps. Don't like contact with Republic: it overvalues a tech that is already overvalued.
__________________
Agricultural and Industrial are leagues ahead of the other C3C traits. |
|
|
|
|
|
#18 | |
|
I Can Make You Love Me
|
Quote:
|
|
|
|
|
|
|
#19 | |
|
Dark Lord
Join Date: Feb 2006
Location: Netherlands
Posts: 87
|
Quote:
In one particular game I was Netherlands (seafaring!) on a small continents map. After I built the Great Lighthouse, I was the only one with a good map of the world and contacts with every other civ - which is an amazing position for Science Brokering. By the time I could trade contacts, I didn't do so to milk this advantage to the max. By the time we could trade maps, I made an additional load of lucrative map and contacts deals, selling maps and contacts they would procure by themselves in no time. If you are not seafaring on such a map, an AI civ that is will likely gain the same advantage, but lacks the restraint to exploit the advantage to the max. My point is: I personally find it challenging to play by the original rules. If you don't like the rules, change them, as has been suggested by previous posters. |
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [MapScript] LD_Mirror_Battleground - a 'full contact' map | LDeska | Civ4 - Map Scripts | 0 | Mar 04, 2008 08:49 AM |
| map trading = contact trading? | podraza | Civ4 - Strategy & Tips | 5 | Dec 22, 2006 12:54 AM |
| Should have conquests moved back contact and map trading? | norwegianviking | Civ3 - General Discussions | 12 | Nov 18, 2004 07:28 AM |
| Map & Contact trading | Volstag | Civ3 - General Discussions | 2 | Aug 09, 2004 02:47 PM |
| Contact trading | swt1 | Civ3 - General Discussions | 1 | Apr 22, 2002 12:20 PM |