UPDATE
I wont work on this anymore (as i abandoned some month ago anyway). there are a lot of good Mods (for Warlords too) out there that incorporate what i started and some even expand it.
My last work was for the Warhammer FB mod. If you want a lot more Formations, download it and look at the unitformations.xml there.
old
hi there folks ,
as everyone has troubles installing it (it works, but it seems to be too complicated for some pepole), i am corresponding with Porges and as soon he fixes his virus problem, i will put up a fixed and improved version. be patient until then and keep looking frward to it !
here is the second version of the Regiments mod, it changes the graphics and ONLY the graphics, not the stats or something, so u can play your good old civ but with Regiments instead of 3 men Units.
FIX for version 1.61 thanks to porges
Stay tuned for Regiments version 0.3b made by porges too and after that the more improved Regiments Xtreme (i hope to cooperate with porges here too )
Fixed the crashbug with the missionary and reworked (improved) some things in the formationinfo.xml
well, just go into worldbuilder and have a look on the new unitlooks!
included a readme file
Installation:
simply put the unzipped regiments folder into your programms/civilization4/mods/
folder. nothing else
I am aware of some issues with the mod, but couldnt test it long enough to see all bugs. so after we gathered enough issues and fixed them, i will release a better version.
So please download it, test it and give me FEEDBACK, wishes, hints and suggestions are very welcome!!!!
download newest versiuon 03 at http://www.filegone.com/pkce
download version 02 at: http://www.filegone.com/px4a
sometimes filegone doesnt open, so i added a version without the art components. just the xml files, more experienced players can do with it what they want, the rest has to wait until filegone upons.
I wont work on this anymore (as i abandoned some month ago anyway). there are a lot of good Mods (for Warlords too) out there that incorporate what i started and some even expand it.
My last work was for the Warhammer FB mod. If you want a lot more Formations, download it and look at the unitformations.xml there.
old
hi there folks ,
as everyone has troubles installing it (it works, but it seems to be too complicated for some pepole), i am corresponding with Porges and as soon he fixes his virus problem, i will put up a fixed and improved version. be patient until then and keep looking frward to it !
here is the second version of the Regiments mod, it changes the graphics and ONLY the graphics, not the stats or something, so u can play your good old civ but with Regiments instead of 3 men Units.
FIX for version 1.61 thanks to porges
Stay tuned for Regiments version 0.3b made by porges too and after that the more improved Regiments Xtreme (i hope to cooperate with porges here too )
readme 03 said:v0.3
This mod only changes the graphics, it doesnt alter gameplay! every unit is as strong as it was before, even if it doesnt look like this
What this mod changes (could be incomplete):
-Unitsize of (Line)Infantry set to 11, (Horde)Infantry to 10, (Special)Infantry to 5, Cavalry to 5
-Axeman now have an "open" formation (mix between horde and line)
-Settlers got one more child
-Scouts got a scoutdog at their side
-Unitsize of Workers and Explorers is now 3
-Siegemachines now have a crew (one man each)
-Mechanized Infantrie got 3 Marines next to the tank
>>Officers folder is in the (.../Mods)/Regiments v03/assets/art/units/ folder, put the skin u want to have the Officr of an Regiment in the appropriate folder (e.g. you want a reskin of the Swordsman to be the officer of the Swordsman regiment, then u put the swordsman.dds file into the (.../Mods)/Regiments v03/assets/art/units/officers/swordsman/ folder.
Skins of the normal Regiment unit can be changed as normal, by putting the .dds file into the (.../Mods)/Regiments v03/assets/art/units/"unitname"/ folder.
Note: officer skins can only be changed for the units, which an officerfolder exists for (the others are not yet linked in the art_definesunits.xml file!!! )
The scales of the units have been changed, to give a more realistic look (e.g. a tank is higher than a marine, a Destroyer is bigger than a Galley and so on)
To install this, put the Regiments v03 folder into your /Civilisation 4/Mods/ folder
Then you can open civ4config (otherwise start it from inside the main menu)
and replace the 0 at
Mods= 0
with
Mods= Regiments v03
Heres something you should know about:
when i created the mod i used "civscale" and scaled the unitsgraphics down to 5 (from 10) and cause i did this before i started modding, i wrote the mod around it without knowing, that any other person using this mod, would have to scale the units down to 5 too. I now implemented the affected files
\Assets\XML\Misc\CIV4DetailManager.xml
\Assets\XML\GlobalDefines.xml
so everyone has the correct scale.
have fun with the mod, report all bugs to the forum and try to think about how they could be fixed.
Give me some feedback, positive or negative, i am open for special wishes (as my time allows them) and improvement ideas!
seZereth
Fixed the crashbug with the missionary and reworked (improved) some things in the formationinfo.xml
well, just go into worldbuilder and have a look on the new unitlooks!
included a readme file
Installation:
simply put the unzipped regiments folder into your programms/civilization4/mods/
folder. nothing else
I am aware of some issues with the mod, but couldnt test it long enough to see all bugs. so after we gathered enough issues and fixed them, i will release a better version.
So please download it, test it and give me FEEDBACK, wishes, hints and suggestions are very welcome!!!!
download newest versiuon 03 at http://www.filegone.com/pkce
download version 02 at: http://www.filegone.com/px4a
sometimes filegone doesnt open, so i added a version without the art components. just the xml files, more experienced players can do with it what they want, the rest has to wait until filegone upons.