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| View Poll Results: How big? | |||
| Duel |
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0 | 0% |
| Tiny |
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0 | 0% |
| Small |
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0 | 0% |
| Stanard |
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2 | 20.00% |
| Large |
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7 | 70.00% |
| Huge |
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1 | 10.00% |
| Custom/Other. |
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0 | 0% |
| Voters: 10. You may not vote on this poll | |||
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#1 |
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In whom I trust
Join Date: Jan 2003
Location: Perth,Western Australia
Posts: 27,128
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Map Size
We need to know what size the map should be.
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Sola gratia, Sola fide, Sola scriptura, Solus Christus, Soli Deo gloria. Hallelujah!! Join the |
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#2 |
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Deity
Join Date: Apr 2004
Location: Fern Tree, Tassie
Posts: 6,979
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I like to explore and therefore for that alone ... Huge
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PBEM - Haiti Restart (qummik) Aussie Meso (Classical Hero) Nu (bathsheba666)
Fantastic Civ Stories Pax Romana (Vanadorn), Chairmen of the Border (Jeremy 3.0) and The Vanguard (BasketCase) Multi-Team Demogame II ... Team vs. Team interacting in the Same World ... Signup here ![]() |
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#3 |
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Deity
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Effects of map size:
- Big maps slow down the president's computer (but most of us don't care ).- Big maps favor financial civs, small maps favor aggressive civs. - Small maps are more likely to end the game before time runs out. - For "normal" unit movement, you should choose a map size that matches the game speed. Small=Quick, Standard=Normal, Large=Epic, Huge=Marathon. You can really mess up warfare with combinations like Small/Marathon or Huge/Quick.
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. Cottages! . GP Bulb Techs . Vaporize Stupid PeopleBuild at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers Last edited by DaveMcW; Feb 15, 2006 at 09:37 AM. |
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#4 |
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...
Join Date: Jul 2005
Location: Queens, New York
Posts: 10,280
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It seems, then, that we should enter a vote that will be compatible with any of the civs on our "top 5" list.
If we go with the financial trait for all our choices, we could vote Normal Speed, Big Map. And honestly, with 5 teams, it would be nice to have some breathing room for mystery on the map.
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"When faced with stupidity, I dont find 'critical thinking' useful." chiteng |
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#5 |
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Councilor & Merlot Noble
Join Date: Aug 2005
Location: Washington State (GMT -8)
Posts: 8,197
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I voted large.
This team seems to like the financial trait - and thus: the bigger the better. I'm a little leary of "huge" - we DO want this game to end while we're still alive. (Although, maybe we could train our children to take over for us when we're dead and gone?)
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Advisor to the Council Concilio "I" non exceptet ~ BTS MTDG II ~ Loyal servant of the King, Empire of Merlot, House of W Illegitimi non carborundum ~ C3C MTDG I = Victory with MIA! ~ Civ4 MTDG I = Victory with Epsilon Team! ~ BTS MTDG I = Collapsed with team SANCTA ~ |
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#6 |
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[Insert Title]
Join Date: Aug 2005
Posts: 1,803
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I vote large, I like large maps anyway, and it's a necessity if we are planning not to be as much of a warmonger civ as others might be.
Is this something that Serian will decide, or is this a UN decision though? |
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#7 |
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Deity
Join Date: Apr 2004
Location: Fern Tree, Tassie
Posts: 6,979
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I think the size is upto us ... and the speed ... everything else is upto Serian
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PBEM - Haiti Restart (qummik) Aussie Meso (Classical Hero) Nu (bathsheba666)
Fantastic Civ Stories Pax Romana (Vanadorn), Chairmen of the Border (Jeremy 3.0) and The Vanguard (BasketCase) Multi-Team Demogame II ... Team vs. Team interacting in the Same World ... Signup here ![]() |
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#8 | |
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compound eye
Join Date: Nov 2002
Location: Bonn, Germany
Posts: 1,538
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Hi,
Quote:
![]() -Kylearan
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#9 |
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In whom I trust
Join Date: Jan 2003
Location: Perth,Western Australia
Posts: 27,128
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I voted large to go with the flow.
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Sola gratia, Sola fide, Sola scriptura, Solus Christus, Soli Deo gloria. Hallelujah!! Join the Last edited by classical_hero; Feb 16, 2006 at 07:24 AM. |
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#10 |
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Chieftain
Join Date: Feb 2006
Location: Somewhere in TheDivide
Posts: 7
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Normality Rulzs.
What exactly is normal? Conforming with, adhering to, or constituting a norm, standard, pattern, level, or type; typical: normal room temperature; one's normal weight; normal diplomatic relations. |
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